Player Matchup

Bacchus
Bacchus
GhostFaceIII23
Bacchus
Level 28
God Stats
15W - 11L
1,566 SR
Queue Stats
72W - 66L
1,366 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Thisness
Ah Muzen Cab
Level 7
God Stats
1W - 0L
1,623 SR
Queue Stats
11W - 2L
1,703 Elo+
Solo
Ra
Ra
lazy_neko10
Ra
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
murke_123
Nemesis
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Medusa
Medusa
swguitarman
Medusa
Level 25
God Stats
8W - 3L
1,871 SR
Queue Stats
94W - 65L
1,633 Elo+
Solo
Team Averages
Level 13
1,612 SR
1,541 Elo+

VS

Team Averages
Level 18
1,523 SR
1,423 Elo+
Chaac
Chaac
Clinging87
Chaac
Level 18
God Stats
33W - 34L
1,514 SR
Queue Stats
39W - 41L
1,530 Elo+
Solo
Thor
Thor
J_banddolero8888
Thor
Level 23
God Stats
2W - 1L
1,549 SR
Queue Stats
6W - 12L
1,250 Elo+
Solo
Sobek
Sobek
RiptideXS
Sobek
Level 6
God Stats
0W - 1L
1,303 SR
Queue Stats
10W - 8L
1,500 Elo+
Solo
Artemis
Artemis
Zenitsu81MT
Artemis
Level 27
God Stats
7W - 4L
1,743 SR
Queue Stats
112W - 93L
1,563 Elo+
Solo
Zeus
Zeus
schwtlawrd
Zeus
Level 18
God Stats
3W - 3L
1,508 SR
Queue Stats
34W - 39L
1,271 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 1 / 3
8,267
551
3,200
7,867
6,513
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ah Muzen Cab
Thisness
Ah Muzen Cab
18
7 / 0 / 1
10,589
706
9,293
9,387
3,811
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

12
3 / 5 / 1
8,585
572
5,845
8,221
2,512
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Nemesis
murke_123
Nemesis
6
0 / 7 / 0
5,878
392
548
5,341
1,772
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

Medusa
17
2 / 1 / 0
9,791
653
8,991
11,653
5,763
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
15
2 / 1 / 1
9,063
604
9,556
11,440
11,416
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

12
1 / 2 / 6
7,138
476
3,674
6,462
3,641
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sobek
RiptideXS
Sobek
11
3 / 5 / 0
6,295
420
1,835
9,448
9,052
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Artemis
Zenitsu81MT
Artemis
3
0 / 1 / 0
4,692
313
406
1,404
258
Short Bow

Short Bow

+15%
Attack Speed

11
8 / 5 / 0
7,443
496
7,244
11,094
3,719
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
21
14
Kills
14
14
Deaths
14
5
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Chaac
2
1
1
2.5
W
2
1
3
3.5
L
1
2
6
2
L
Sobek
RiptideXS
Sobek
3
5
0
0.6
W
Ah Muzen Cab
Thisness
Ah Muzen Cab
7
0
1
7.5
L
Artemis
Zenitsu81MT
Artemis
0
1
0
0
W
3
5
1
0.7
W
Nemesis
murke_123
Nemesis
0
7
0
0
L
8
5
0
1.6
W
Medusa
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,877
Damage
22,715
42,469
Taken
39,848
20,371
Mitigated
28,086
15,369
Healing
11,729
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
9,556
3,417
106
6,822
11,440
11,416
810
225
11,215
0
59,440
W
3,200
860
886
1,872
7,867
6,513
832
1,697
6,170
21,621
0
L
3,674
1,176
0
0
6,462
3,641
186
3,204
2,994
0
25,108
L
Sobek
RiptideXS
Sobek
1,835
438
0
1,838
9,448
9,052
0
2,348
7,100
11,554
0
W
Ah Muzen Cab
Thisness
Ah Muzen Cab
9,293
5,092
0
6,843
9,387
3,811
2,275
1,682
7,705
0
108,994
L
Artemis
Zenitsu81MT
Artemis
406
0
0
637
1,404
258
0
463
941
0
5,257
W
5,845
558
30
1,626
8,221
2,512
325
3,648
4,573
27,018
0
W
Nemesis
murke_123
Nemesis
548
371
0
48
5,341
1,772
0
1,084
4,257
0
4,127
L
7,244
1,389
0
2,326
11,094
3,719
152
2,284
8,553
36,673
0
W
Medusa
8,991
3,183
0
4,064
11,653
5,763
3,494
968
10,685
0
72,169

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,110
Gold Earned
34,631
376
Minions Killed
244
0
Camps Cleared
0
1,273,153
Distance Traveled
1,068,106
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
9,063
604
126
8
0
302,493
7
W
Bacchus
8,267
551
34
2
0
254,466
3
L
Thor
7,138
476
37
2
0
232,879
2
L
Sobek
6,295
420
13
1
0
246,361
3
W
Ah Muzen Cab
10,589
706
155
10
0
295,991
3
L
Artemis
4,692
313
9
1
0
36,289
0
W
Ra
8,585
572
51
3
0
243,902
0
W
Nemesis
5,878
392
7
0
0
194,075
0
L
Zeus
7,443
496
59
4
0
250,084
0
W
Medusa
9,791
653
129
9
0
284,719
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role