Player Matchup

Ra
Ra
Cruiizin
Ra
Level 88
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 13L
1,246 Elo+
Solo
Sylvanus
Sylvanus
DonGee18
Sylvanus
Level 156
God Stats
8W - 6L
1,493 SR
Queue Stats
32W - 26L
1,493 Elo+
Solo
Nemesis
Nemesis
Jawline
Nemesis
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 16L
1,620 Elo+
Party 2
Achilles
Achilles
ThundaClappa639
Achilles
Level 68
God Stats
23W - 39L
1,435 SR
Queue Stats
345W - 457L
1,303 Elo+
Solo
Tsukuyomi
Tsukuyomi
YaBoiRyu
Tsukuyomi
Level 84
God Stats
11W - 8L
1,773 SR
Queue Stats
97W - 93L
1,577 Elo+
Party 2
Team Averages
Level 83
1,540 SR
1,448 Elo+

VS

Team Averages
Level 69
1,438 SR
1,420 Elo+
Artemis
Artemis
 
Artemis
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Olorun
Olorun
Invicta-Tempus
Olorun
Level 61
God Stats
0W - 2L
1,391 SR
Queue Stats
77W - 102L
1,418 Elo+
Party 1
Odin
Odin
SaiyanTaniwha_nz
Odin
Level 18
God Stats
11W - 19L
1,357 SR
Queue Stats
18W - 26L
1,360 Elo+
Party 1
Skadi
Skadi
Ttv_URM8Terah
Skadi
Level 61
God Stats
40W - 33L
1,559 SR
Queue Stats
283W - 328L
1,438 Elo+
Party 1
Ymir
Ymir
ashispure
Ymir
Level 47
God Stats
5W - 7L
1,382 SR
Queue Stats
82W - 114L
1,385 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
4
0 / 2 / 0
3,858
386
74
1,986
533
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Sylvanus
DonGee18
Sylvanus
10
3 / 0 / 10
6,307
631
3,722
5,662
2,504
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nemesis
Jawline
Nemesis
12
15 / 0 / 4
7,646
765
11,920
6,232
2,485
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Achilles
8
0 / 2 / 0
4,620
462
2,241
5,986
3,525
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Tsukuyomi
YaBoiRyu
Tsukuyomi
9
2 / 2 / 1
5,353
535
3,943
7,365
1,844
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
7
0 / 8 / 0
4,420
442
1,759
7,292
906
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8
2 / 5 / 2
5,421
542
5,243
7,198
2,267
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

9
2 / 0 / 0
5,519
552
2,594
5,388
3,498
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

12
2 / 1 / 1
6,264
626
3,492
6,873
1,709
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ymir
8
0 / 6 / 0
4,860
486
553
7,404
2,634
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
9
20
Kills
6
6
Deaths
20
15
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Artemis
 
Artemis
0
8
0
0
W
0
2
0
0
W
Sylvanus
DonGee18
Sylvanus
3
0
10
8
L
2
5
2
0.6
W
Nemesis
Jawline
Nemesis
15
0
4
17
L
2
0
0
2
W
Achilles
0
2
0
0
L
2
1
1
2.5
W
Tsukuyomi
YaBoiRyu
Tsukuyomi
2
2
1
1.25
L
Ymir
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,900
Damage
13,641
27,231
Taken
34,155
10,891
Mitigated
11,014
9,270
Healing
6,515
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
 
Artemis
1,759
1,380
0
698
7,292
906
0
661
6,631
0
16,330
W
74
41
60
274
1,986
533
0
918
1,068
6,943
0
W
Sylvanus
DonGee18
Sylvanus
3,722
1,380
843
1,737
5,662
2,504
501
1,767
3,895
19,320
4,573
L
5,243
3,373
57
1,577
7,198
2,267
1,155
1,101
6,095
19,468
3,509
W
Nemesis
Jawline
Nemesis
11,920
6,760
0
2,265
6,232
2,485
145
921
5,311
0
39,026
L
2,594
671
0
1,643
5,388
3,498
413
0
4,911
2,767
15,010
W
Achilles
2,241
816
0
1,933
5,986
3,525
0
298
5,227
0
14,701
L
3,492
1,182
0
2,516
6,873
1,709
0
167
6,706
0
39,309
W
Tsukuyomi
YaBoiRyu
Tsukuyomi
3,943
860
0
2,158
7,365
1,844
0
1,209
6,156
0
23,949
L
Ymir
553
117
0
24
7,404
2,634
0
1,361
6,043
16,287
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,784
Gold Earned
26,484
192
Minions Killed
244
0
Camps Cleared
0
835,389
Distance Traveled
903,247
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
4,420
442
33
3
0
161,275
0
W
Ra
3,858
386
12
1
0
57,381
0
W
Sylvanus
6,307
631
43
4
0
188,877
3
L
Olorun
5,421
542
43
4
0
157,586
0
W
Nemesis
7,646
765
65
7
0
249,952
2
L
Odin
5,519
552
45
5
0
185,663
0
W
Achilles
4,620
462
26
3
0
136,688
0
L
Skadi
6,264
626
88
9
0
220,115
1
W
Tsukuyomi
5,353
535
46
5
0
202,491
3
L
Ymir
4,860
486
35
4
0
178,608
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role