Player Matchup

Olorun
Olorun
 
Olorun
Level 58
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ganesha
Ganesha
LoneRam123
Ganesha
Level 121
God Stats
2W - 0L
1,411 SR
Queue Stats
12W - 16L
1,412 Elo+
Party 1
Bellona
Bellona
TheDoctorPink
Bellona
Level 89
God Stats
3W - 3L
1,674 SR
Queue Stats
66W - 113L
1,348 Elo+
Solo
Team Averages
Level 89
1,529 SR
1,420 Elo+

VS

Team Averages
Level 44
1,330 SR
1,165 Elo+
Neith
Neith
KittyKlaws
Neith
Level 123
God Stats
6W - 9L
1,527 SR
Queue Stats
235W - 286L
1,450 Elo+
Solo
Yemoja
Yemoja
SadisticSiren95
Yemoja
Level 4
God Stats
0W - 1L
1,215 SR
Queue Stats
0W - 5L
1,023 Elo+
Party 2
Ra
Ra
alienboywonder1
Ra
Level 5
God Stats
0W - 1L
1,248 SR
Queue Stats
0W - 4L
1,023 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
15
13 / 2 / 4
11,269
867
14,929
7,964
3,204
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Ganesha
LoneRam123
Ganesha
13
0 / 1 / 16
9,692
746
5,859
9,524
9,617
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Bellona
13
4 / 0 / 11
9,424
725
6,361
9,154
5,848
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
13
3 / 3 / 0
8,414
647
10,136
10,735
5,172
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 6 / 3
8,035
618
2,615
11,397
5,229
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

10
0 / 8 / 3
7,497
577
5,437
10,788
3,448
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
9
17
Kills
3
3
Deaths
17
31
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Olorun
 
Olorun
13
2
4
7.5
L
Neith
3
3
0
1
W
Ganesha
LoneRam123
Ganesha
0
1
16
8
L
0
6
3
0.25
W
Bellona
4
0
11
9.5
L
0
8
3
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,149
Damage
18,188
26,642
Taken
32,920
18,669
Mitigated
13,849
6,757
Healing
5,346
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
 
Olorun
14,929
8,097
379
2,732
7,964
3,204
2,029
2,416
5,308
44,225
0
L
Neith
10,136
2,612
79
2,814
10,735
5,172
0
6,505
4,230
0
50,243
W
Ganesha
LoneRam123
Ganesha
5,859
179
591
2,071
9,524
9,617
643
2,706
6,514
21,429
0
L
2,615
369
686
1,148
11,397
5,229
0
7,824
3,573
10,394
0
W
Bellona
6,361
1,155
0
984
9,154
5,848
454
2,432
6,550
0
21,726
L
5,437
1,209
100
519
10,788
3,448
0
6,805
3,983
15,630
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,385
Gold Earned
23,946
139
Minions Killed
141
4
Camps Cleared
5
703,363
Distance Traveled
546,866
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
11,269
867
77
6
3
220,724
3
L
Neith
8,414
647
100
8
4
218,335
3
W
Ganesha
9,692
746
5
0
0
242,210
6
L
Yemoja
8,035
618
12
1
0
161,955
0
W
Bellona
9,424
725
57
4
1
240,429
1
L
Ra
7,497
577
29
2
1
166,576
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role