Player Matchup

Sobek
Sobek
 
Sobek
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
Oppenheimer123
Thor
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 9L
1,152 Elo+
Party 2
Kukulkan
Kukulkan
Saphsucks
Kukulkan
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 10L
1,248 Elo+
Party 2
Cupid
Cupid
Viriathusfam
Cupid
Level 47
God Stats
2W - 2L
1,632 SR
Queue Stats
173W - 180L
1,280 Elo+
Party 2
Ymir
Ymir
ayeron
Ymir
Level 3
God Stats
6W - 7L
1,246 SR
Queue Stats
71W - 72L
1,239 Elo+
Party 2
Team Averages
Level 17
1,476 SR
1,284 Elo+

VS

Team Averages
Level 12
1,438 SR
1,694 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 7
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Eset
Eset
ItSCAsuAlNoObs
Eset
Level 25
God Stats
4W - 2L
1,214 SR
Queue Stats
106W - 65L
1,696 Elo+
Solo
Neith
Neith
Kaaybe
Neith
Level 4
God Stats
2W - 0L
1,803 SR
Queue Stats
5W - 0L
1,845 Elo+
Party 1
Loki
Loki
RoyaItyy
Loki
Level 19
God Stats
1W - 2L
1,175 SR
Queue Stats
129W - 133L
1,584 Elo+
Solo
King Arthur
King Arthur
Sasokari
King Arthur
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 0L
1,845 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
10
1 / 2 / 0
5,702
518
3,244
11,420
7,593
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

7
0 / 7 / 1
4,470
406
1,374
7,626
2,658
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Kukulkan
Saphsucks
Kukulkan
7
0 / 7 / 1
4,717
429
940
6,076
1,646
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

8
0 / 2 / 0
4,695
427
1,942
3,202
673
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ymir
ayeron
Ymir
7
0 / 2 / 0
4,894
445
596
4,730
2,388
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
10
2 / 0 / 2
6,240
567
1,307
4,282
3,757
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
8 / 0 / 5
7,395
672
8,244
4,269
1,299
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Neith
Kaaybe
Neith
10
1 / 0 / 3
5,651
514
1,844
1,977
515
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Loki
12
6 / 0 / 5
7,276
661
4,864
4,514
1,255
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

King Arthur
Sasokari
King Arthur
12
3 / 1 / 1
6,903
628
7,224
8,351
5,207
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
36
1
Kills
20
20
Deaths
1
2
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
1
2
0
0.5
W
Sylvanus
 
Sylvanus
2
0
2
3
W
8
0
5
10.5
W
Neith
Kaaybe
Neith
1
0
3
2.5
L
0
7
1
0.07
W
Loki
6
0
5
8.5
L
Kukulkan
Saphsucks
Kukulkan
0
7
1
0.07
W
King Arthur
Sasokari
King Arthur
3
1
1
3.5
L
0
2
0
0
L
Ymir
ayeron
Ymir
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,096
Damage
23,483
33,054
Taken
23,393
14,958
Mitigated
12,033
7,825
Healing
9,559
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
3,244
250
96
4,700
11,420
7,593
0
2,489
8,833
20,033
0
W
Sylvanus
 
Sylvanus
1,307
472
223
2,683
4,282
3,757
0
424
3,858
26,007
0
W
8,244
1,281
0
1,134
4,269
1,299
960
992
3,157
39,630
0
W
Neith
Kaaybe
Neith
1,844
470
0
1,078
1,977
515
112
172
1,805
0
26,824
L
1,374
502
0
505
7,626
2,658
0
2,767
4,649
0
11,464
W
Loki
4,864
662
0
1,976
4,514
1,255
0
203
4,231
0
36,647
L
Kukulkan
Saphsucks
Kukulkan
940
174
0
0
6,076
1,646
31
3,198
2,686
12,981
0
W
King Arthur
Sasokari
King Arthur
7,224
1,106
0
2,465
8,351
5,207
326
2,136
5,562
6,392
37,696
L
1,942
569
323
624
3,202
673
0
676
2,482
0
19,858
L
Ymir
ayeron
Ymir
596
31
0
1,577
4,730
2,388
0
869
3,861
10,410
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,478
Gold Earned
33,465
165
Minions Killed
359
0
Camps Cleared
0
1,015,801
Distance Traveled
1,087,188
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
5,702
518
48
4
0
199,913
3
W
Sylvanus
6,240
567
46
4
0
187,939
1
W
Eset
7,395
672
73
7
0
211,863
0
W
Neith
5,651
514
64
6
0
216,425
2
L
Thor
4,470
406
24
2
0
228,058
0
W
Loki
7,276
661
76
7
0
237,522
4
L
Kukulkan
4,717
429
32
3
0
183,756
0
W
King Arthur
6,903
628
100
9
0
233,439
1
L
Cupid
4,695
427
40
4
0
176,944
4
L
Ymir
4,894
445
21
2
0
227,130
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role