Player Matchup

Izanami
Izanami
DangerousDoor
Izanami
Level 24
God Stats
37W - 27L
1,540 SR
Queue Stats
157W - 151L
1,481 Elo+
Party 1
Thanatos
Thanatos
Frudz
Thanatos
Level 59
God Stats
1W - 1L
1,255 SR
Queue Stats
13W - 17L
1,387 Elo+
Party 3
Zhong Kui
Zhong Kui
HaloMaster183
Zhong Kui
Level 136
God Stats
1W - 2L
1,263 SR
Queue Stats
264W - 247L
1,437 Elo+
Party 1
Anubis
Anubis
InsipidDruid411
Anubis
Level 104
God Stats
49W - 24L
1,588 SR
Queue Stats
201W - 169L
1,506 Elo+
Party 1
Scylla
Scylla
Thetimmah
Scylla
Level 21
God Stats
4W - 2L
1,922 SR
Queue Stats
40W - 23L
1,568 Elo+
Party 3
Team Averages
Level 69
1,514 SR
1,476 Elo+

VS

Team Averages
Level 70
1,423 SR
1,425 Elo+
Izanami
Izanami
 
Izanami
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Asternite
Cthulhu
Level 48
God Stats
3W - 4L
1,754 SR
Queue Stats
38W - 49L
1,408 Elo+
Party 2
Freya
Freya
TyrantLaharl
Freya
Level 32
God Stats
0W - 2L
1,297 SR
Queue Stats
44W - 51L
1,307 Elo+
Party 2
Arachne
Arachne
XoeySarang
Arachne
Level 61
God Stats
0W - 2L
1,273 SR
Queue Stats
83W - 96L
1,401 Elo+
Party 2
Janus
Janus
gavrenator5000
Janus
Level 50
God Stats
4W - 6L
1,288 SR
Queue Stats
23W - 24L
1,511 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
11
4 / 0 / 3
6,621
662
4,229
3,638
1,001
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thanatos
Frudz
Thanatos
10
5 / 2 / 4
6,192
619
4,321
6,403
1,786
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Zhong Kui
HaloMaster183
Zhong Kui
9
2 / 2 / 7
5,542
554
7,654
7,373
4,550
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

10
2 / 0 / 5
6,057
606
4,224
4,165
1,599
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Scylla
Thetimmah
Scylla
12
3 / 2 / 1
6,854
685
5,235
6,402
1,619
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
10
2 / 4 / 0
5,963
596
3,841
7,507
2,306
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
Asternite
Cthulhu
6
0 / 3 / 0
4,488
449
1,310
8,482
2,958
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

8
1 / 3 / 0
4,949
495
1,643
6,147
1,191
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Arachne
XoeySarang
Arachne
9
2 / 3 / 1
5,507
551
3,837
6,942
2,121
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

8
1 / 3 / 0
5,135
514
2,568
4,802
1,225
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
7
16
Kills
6
6
Deaths
16
20
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
2
4
0
0.5
L
Cthulhu
Asternite
Cthulhu
0
3
0
0
W
Izanami
4
0
3
5.5
W
Thanatos
Frudz
Thanatos
5
2
4
3.5
W
Zhong Kui
HaloMaster183
Zhong Kui
2
2
7
2.75
W
2
0
5
4.5
W
Scylla
Thetimmah
Scylla
3
2
1
1.75
L
1
3
0
0.33
L
Arachne
XoeySarang
Arachne
2
3
1
0.83
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,663
Damage
13,199
27,981
Taken
33,880
10,555
Mitigated
9,801
15,555
Healing
8,382
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
3,841
2,542
0
1,322
7,507
2,306
636
4,690
2,561
0
29,524
L
Cthulhu
Asternite
Cthulhu
1,310
82
0
1,576
8,482
2,958
0
4,290
4,192
9,256
0
W
Izanami
4,229
3,134
0
750
3,638
1,001
330
777
2,861
0
37,040
W
Thanatos
Frudz
Thanatos
4,321
1,137
0
5,817
6,403
1,786
0
616
5,759
0
23,758
W
Zhong Kui
HaloMaster183
Zhong Kui
7,654
625
175
4,060
7,373
4,550
1,420
2,934
4,363
26,250
0
W
4,224
139
0
2,693
4,165
1,599
245
1,018
3,075
33,691
0
W
Scylla
Thetimmah
Scylla
5,235
1,141
0
2,060
6,402
1,619
426
0
6,402
38,429
0
L
1,643
766
0
2,106
6,147
1,191
0
2,163
3,984
19,889
0
L
Arachne
XoeySarang
Arachne
3,837
2,726
0
2,715
6,942
2,121
0
2,983
3,945
0
25,903
L
2,568
622
0
663
4,802
1,225
0
2,717
2,085
21,052
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,266
Gold Earned
26,042
340
Minions Killed
217
0
Camps Cleared
0
941,861
Distance Traveled
956,312
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
5,963
596
64
6
0
166,684
3
L
Cthulhu
4,488
449
10
1
0
187,314
1
W
Izanami
6,621
662
91
9
0
189,181
0
W
Thanatos
6,192
619
50
5
0
207,892
0
W
Zhong Kui
5,542
554
36
4
0
182,197
3
W
Anubis
6,057
606
69
7
0
181,722
5
W
Scylla
6,854
685
94
9
0
180,869
0
L
Freya
4,949
495
41
4
0
193,315
3
L
Arachne
5,507
551
61
6
0
207,047
0
L
Janus
5,135
514
41
4
0
201,952
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role