Player Matchup

Morgan Le Fay
Morgan Le Fay
Eris Noct
Morgan Le Fay
Level 29
God Stats
11W - 12L
1,738 SR
Queue Stats
234W - 239L
1,324 Elo+
Solo
Sun Wukong
Sun Wukong
Hyp3r_090
Sun Wukong
Level 18
God Stats
9W - 13L
1,757 SR
Queue Stats
69W - 73L
1,447 Elo+
Solo
Ymir
Ymir
Menacing-Murdok
Ymir
Level 29
God Stats
5W - 2L
1,603 SR
Queue Stats
17W - 9L
1,660 Elo+
Solo
Nemesis
Nemesis
MiyamuraUwU
Nemesis
Level 26
God Stats
0W - 1L
1,683 SR
Queue Stats
12W - 14L
1,528 Elo+
Solo
Apollo
Apollo
thekingduck0812
Apollo
Level 29
God Stats
6W - 10L
1,417 SR
Queue Stats
98W - 99L
1,371 Elo+
Solo
Team Averages
Level 26
1,640 SR
1,466 Elo+

VS

Team Averages
Level 40
1,580 SR
1,570 Elo+
Loki
Loki
AmaterasuSun752
Loki
Level 118
God Stats
5W - 8L
1,459 SR
Queue Stats
219W - 196L
1,596 Elo+
Party 1
Horus
Horus
CheakClapper107
Horus
Level 17
God Stats
2W - 0L
1,515 SR
Queue Stats
12W - 9L
1,605 Elo+
Party 1
Olorun
Olorun
TheYoungMed
Olorun
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
114W - 87L
1,637 Elo+
Party 1
Gilgamesh
Gilgamesh
sandromelloni1
Gilgamesh
Level 23
God Stats
4W - 3L
1,665 SR
Queue Stats
16W - 21L
1,360 Elo+
Solo
Kukulkan
Kukulkan
xTheRevenge
Kukulkan
Level 18
God Stats
12W - 5L
1,760 SR
Queue Stats
29W - 25L
1,651 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Eris Noct
Morgan Le Fay
11
2 / 12 / 3
7,973
443
9,671
17,503
5,543
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
Hyp3r_090
Sun Wukong
13
2 / 2 / 5
8,379
466
8,678
14,276
14,970
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

12
3 / 3 / 1
8,601
478
6,040
16,554
14,153
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Nemesis
MiyamuraUwU
Nemesis
13
6 / 10 / 2
9,425
524
8,711
15,826
6,475
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
1 / 13 / 4
8,001
445
6,039
16,318
4,533
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
12 / 3 / 4
10,576
588
8,675
11,931
4,269
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
6 / 3 / 19
9,579
532
9,044
16,913
15,187
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Olorun
16
12 / 3 / 9
11,115
618
21,133
16,797
8,648
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
sandromelloni1
Gilgamesh
14
3 / 4 / 12
9,249
514
10,925
15,845
9,523
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Mace

Mace

+10
Physical Power

Kukulkan
xTheRevenge
Kukulkan
16
6 / 1 / 7
10,521
585
10,655
7,632
3,188
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
90
14
Kills
39
40
Deaths
14
15
Assists
51
Player
Kills
Deaths
Assists
KDA
W
12
3
4
4.67
W
6
3
19
5.17
L
Morgan Le Fay
Eris Noct
Morgan Le Fay
2
12
3
0.29
L
Sun Wukong
Hyp3r_090
Sun Wukong
2
2
5
2.25
L
3
3
1
1.17
L
Nemesis
MiyamuraUwU
Nemesis
6
10
2
0.7
W
Olorun
12
3
9
5.5
W
Gilgamesh
sandromelloni1
Gilgamesh
3
4
12
2.25
L
1
13
4
0.23
W
Kukulkan
xTheRevenge
Kukulkan
6
1
7
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,139
Damage
60,432
80,477
Taken
69,118
45,674
Mitigated
40,815
12,608
Healing
31,255
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,675
2,087
0
4,523
11,931
4,269
553
2,250
9,640
0
72,912
W
9,044
3,516
1,385
6,129
16,913
15,187
528
3,343
13,345
0
33,553
L
Morgan Le Fay
Eris Noct
Morgan Le Fay
9,671
2,445
73
1,880
17,503
5,543
0
6,244
11,259
41,397
0
L
Sun Wukong
Hyp3r_090
Sun Wukong
8,678
1,564
0
4,247
14,276
14,970
424
3,752
10,524
0
34,432
L
6,040
719
0
1,656
16,554
14,153
0
11,234
5,320
33,088
0
L
Nemesis
MiyamuraUwU
Nemesis
8,711
3,159
0
1,990
15,826
6,475
0
4,579
11,247
0
36,128
W
Olorun
21,133
10,409
1,385
11,263
16,797
8,648
2,033
4,431
12,228
79,420
0
W
Gilgamesh
sandromelloni1
Gilgamesh
10,925
2,731
11
3,825
15,845
9,523
1,856
2,426
12,711
0
41,703
L
6,039
3,861
0
2,762
16,318
4,533
0
5,979
10,339
0
37,566
W
Kukulkan
xTheRevenge
Kukulkan
10,655
1,359
0
2,734
7,632
3,188
380
3,261
4,233
64,101
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,379
Gold Earned
51,040
290
Minions Killed
463
0
Camps Cleared
0
1,652,889
Distance Traveled
1,761,670
13
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
10,576
588
105
6
0
388,826
2
W
Horus
9,579
532
46
3
0
366,795
3
L
Morgan Le Fay
7,973
443
62
3
0
297,419
1
L
Sun Wukong
8,379
466
59
3
0
335,245
1
L
Ymir
8,601
478
48
3
0
353,061
5
L
Nemesis
9,425
524
53
3
0
345,180
5
W
Olorun
11,115
618
122
7
0
302,136
1
W
Gilgamesh
9,249
514
60
3
0
340,725
3
L
Apollo
8,001
445
68
4
0
321,984
1
W
Kukulkan
10,521
585
130
7
0
363,188
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role