Player Matchup

Bacchus
Bacchus
NickA283
Bacchus
Level 58
God Stats
3W - 1L
1,849 SR
Queue Stats
25W - 22L
1,450 Elo+
Party 2
Sobek
Sobek
RoninIXI
Sobek
Level 129
God Stats
1W - 1L
1,485 SR
Queue Stats
46W - 21L
1,566 Elo+
Party 2
Sol
Sol
ThatMichiganKid
Sol
Level 119
God Stats
9W - 6L
1,667 SR
Queue Stats
98W - 70L
1,578 Elo+
Party 2
Team Averages
Level 102
1,667 SR
1,531 Elo+

VS

Team Averages
Level 61
1,500 SR
1,468 Elo+
Sylvanus
Sylvanus
Dread1472
Sylvanus
Level 71
God Stats
0W - 2L
1,500 SR
Queue Stats
376W - 360L
1,480 Elo+
Party 1
Cupid
Cupid
Ginja523
Cupid
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
386W - 365L
1,472 Elo+
Party 1
Janus
Janus
Im BannedBro784
Janus
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 4L
1,452 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
NickA283
Bacchus
14
2 / 4 / 9
10,841
723
6,688
19,827
26,013
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Sobek
RoninIXI
Sobek
14
3 / 3 / 10
10,524
702
7,567
17,119
19,335
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

15
9 / 1 / 4
11,463
764
19,981
13,607
5,444
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Dread1472
Sylvanus
11
0 / 5 / 5
9,145
610
6,902
18,600
22,546
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cupid
Ginja523
Cupid
13
4 / 4 / 4
9,573
638
9,380
12,502
4,194
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

14
4 / 5 / 4
9,961
664
12,785
10,722
7,724
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
21
14
Kills
8
8
Deaths
14
23
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
Dread1472
Sylvanus
0
5
5
0.5
L
Cupid
Ginja523
Cupid
4
4
4
1.5
L
4
5
4
1.2
W
Bacchus
NickA283
Bacchus
2
4
9
1.63
W
Sobek
RoninIXI
Sobek
3
3
10
2.67
W
9
1
4
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,236
Damage
29,067
50,553
Taken
41,824
50,792
Mitigated
34,464
23,547
Healing
12,684
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
Dread1472
Sylvanus
6,902
1,293
1,784
4,681
18,600
22,546
0
14,087
4,513
17,973
0
L
Cupid
Ginja523
Cupid
9,380
4,234
640
3,632
12,502
4,194
80
10,649
1,853
0
24,474
L
12,785
698
0
1,947
10,722
7,724
141
7,244
3,478
38,645
0
W
Bacchus
NickA283
Bacchus
6,688
1,562
841
6,816
19,827
26,013
196
7,666
11,699
24,145
0
W
Sobek
RoninIXI
Sobek
7,567
858
671
6,514
17,119
19,335
145
5,499
10,227
21,517
0
W
19,981
8,321
0
8,705
13,607
5,444
2,160
6,544
6,800
57,810
7,321

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,828
Gold Earned
28,679
150
Minions Killed
139
6
Camps Cleared
7
867,870
Distance Traveled
809,800
13
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
9,145
610
28
2
1
241,574
0
L
Cupid
9,573
638
39
3
4
271,073
0
L
Janus
9,961
664
72
5
2
297,153
0
W
Bacchus
10,841
723
39
3
3
283,402
6
W
Sobek
10,524
702
17
1
2
294,114
3
W
Sol
11,463
764
94
6
1
290,354
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role