Player Matchup

Anhur
Anhur
Craggy-syn
Anhur
Level 32
God Stats
3W - 7L
1,363 SR
Queue Stats
98W - 114L
1,395 Elo+
Solo
Mercury
Mercury
CrimsonKanai
Mercury
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
149W - 137L
1,417 Elo+
Party 2
Loki
Loki
Darkrai_jx
Loki
Level 44
God Stats
11W - 8L
1,492 SR
Queue Stats
66W - 63L
1,421 Elo+
Party 2
Cerberus
Cerberus
Zapper409
Cerberus
Level 77
God Stats
8W - 14L
1,394 SR
Queue Stats
140W - 122L
1,504 Elo+
Party 2
Discordia
Discordia
jeromauFR420
Discordia
Level 37
God Stats
2W - 2L
1,231 SR
Queue Stats
111W - 107L
1,414 Elo+
Solo
Team Averages
Level 52
1,396 SR
1,430 Elo+

VS

Team Averages
Level 68
1,574 SR
1,445 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
Foreverdeadd
Cthulhu
Level 15
God Stats
1W - 2L
1,500 SR
Queue Stats
6W - 10L
1,500 Elo+
Party 3
Tsukuyomi
Tsukuyomi
Urameshi1133
Tsukuyomi
Level 67
God Stats
2W - 2L
1,769 SR
Queue Stats
74W - 90L
1,412 Elo+
Party 1
Izanami
Izanami
daajji
Izanami
Level 22
God Stats
14W - 20L
1,565 SR
Queue Stats
36W - 44L
1,423 Elo+
Party 1
Aphrodite
Aphrodite
xBlaatina
Aphrodite
Level 127
God Stats
61W - 55L
1,534 SR
Queue Stats
650W - 712L
1,389 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
12
4 / 2 / 3
7,281
560
3,839
6,376
1,741
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Mercury
CrimsonKanai
Mercury
14
3 / 0 / 3
8,298
638
7,739
8,138
3,431
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
3 / 0 / 0
7,477
575
1,838
5,969
2,484
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cerberus
Zapper409
Cerberus
12
4 / 1 / 3
7,095
546
5,643
5,505
3,279
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Discordia
jeromauFR420
Discordia
12
0 / 2 / 1
6,909
531
3,340
4,405
1,451
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
11
1 / 3 / 0
6,316
486
4,817
9,866
5,395
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cthulhu
Foreverdeadd
Cthulhu
5
0 / 3 / 1
4,589
353
1,168
5,006
1,096
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Tsukuyomi
Urameshi1133
Tsukuyomi
10
2 / 4 / 0
6,041
465
3,345
8,965
2,255
Heavy Mace

Heavy Mace

+30
Physical Power

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Izanami
daajji
Izanami
7
1 / 2 / 0
5,255
404
676
3,812
805
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Aphrodite
xBlaatina
Aphrodite
12
1 / 2 / 2
7,124
548
6,281
10,263
3,544
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
8
14
Kills
5
5
Deaths
14
10
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
1
3
0
0.33
W
Anhur
4
2
3
2.75
W
Mercury
CrimsonKanai
Mercury
3
0
3
4.5
W
3
0
0
3
L
Cthulhu
Foreverdeadd
Cthulhu
0
3
1
0.17
L
Tsukuyomi
Urameshi1133
Tsukuyomi
2
4
0
0.5
W
Cerberus
Zapper409
Cerberus
4
1
3
5.5
L
Izanami
daajji
Izanami
1
2
0
0.5
W
Discordia
jeromauFR420
Discordia
0
2
1
0.25
L
Aphrodite
xBlaatina
Aphrodite
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,399
Damage
16,287
30,393
Taken
37,912
12,386
Mitigated
13,095
7,670
Healing
12,507
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
4,817
1,628
0
2,348
9,866
5,395
76
623
9,203
0
26,745
W
Anhur
3,839
1,099
0
1,361
6,376
1,741
2,065
794
5,582
0
36,760
W
Mercury
CrimsonKanai
Mercury
7,739
3,711
0
3,394
8,138
3,431
512
580
7,145
0
48,557
W
1,838
489
0
1,187
5,969
2,484
136
602
5,367
0
42,079
L
Cthulhu
Foreverdeadd
Cthulhu
1,168
148
0
281
5,006
1,096
0
1,100
3,906
5,842
0
L
Tsukuyomi
Urameshi1133
Tsukuyomi
3,345
414
0
2,303
8,965
2,255
0
1,392
7,571
0
32,771
W
Cerberus
Zapper409
Cerberus
5,643
276
0
1,728
5,505
3,279
822
2,543
2,829
23,078
0
L
Izanami
daajji
Izanami
676
676
0
186
3,812
805
0
839
2,973
0
18,102
W
Discordia
jeromauFR420
Discordia
3,340
361
0
0
4,405
1,451
0
2,977
1,383
39,417
0
L
Aphrodite
xBlaatina
Aphrodite
6,281
353
755
6,634
10,263
3,544
0
4,755
5,276
53,780
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,060
Gold Earned
29,325
367
Minions Killed
277
0
Camps Cleared
0
1,283,606
Distance Traveled
1,010,345
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
6,316
486
61
5
0
257,563
0
W
Anhur
7,281
560
69
5
0
228,273
1
W
Mercury
8,298
638
92
7
0
296,966
1
W
Loki
7,477
575
71
5
0
256,444
1
L
Cthulhu
4,589
353
10
1
0
134,688
2
L
Tsukuyomi
6,041
465
68
5
0
261,121
0
W
Cerberus
7,095
546
53
4
0
250,915
4
L
Izanami
5,255
404
35
3
0
125,699
0
W
Discordia
6,909
531
82
6
0
251,008
2
L
Aphrodite
7,124
548
103
8
0
231,274
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role