Player Matchup

Fenrir
Fenrir
Diamond II
CastriumsznTTV
Fenrir
Diamond II
Level 125
God Stats
17W - 16L
1,662 SR
Queue Stats
383W - 396L
2,347 MMR
Solo
Ne Zha
Ne Zha
Diamond II
GohansRightNut
Ne Zha
Diamond II
Level 123
God Stats
19W - 11L
1,679 SR
Queue Stats
81W - 70L
2,395 MMR
Solo
Scylla
Scylla
Masters
JulioEsUnTroll
Scylla
Masters
Level 61
God Stats
1W - 1L
1,316 SR
Queue Stats
126W - 93L
2,368 MMR
Solo
Thoth
Thoth
Masters
SusieUzii
Thoth
Masters
Level 126
God Stats
17W - 13L
1,711 SR
Queue Stats
401W - 311L
3,142 MMR
Solo
Charybdis
Charybdis
Masters
Whoody
Charybdis
Masters
Level 140
God Stats
2W - 2L
1,765 SR
Queue Stats
362W - 360L
2,327 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 115
1,627 SR
2,516 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 147
1,707 SR
2,502 MMR
Khepri
Khepri
Masters
PiccoloSlayss
Khepri
Masters
Level 126
God Stats
9W - 6L
1,789 SR
Queue Stats
152W - 136L
2,472 MMR
Party 1
Arachne
Arachne
Masters
The_Plugzz420
Arachne
Masters
Level 156
God Stats
29W - 23L
1,697 SR
Queue Stats
834W - 820L
2,669 MMR
Solo
Tsukuyomi
Tsukuyomi
Masters
Zapbn
Tsukuyomi
Masters
Level 148
God Stats
10W - 14L
1,627 SR
Queue Stats
862W - 808L
2,631 MMR
Solo
Rama
Rama
Masters
oShadedx
Rama
Masters
Level 158
God Stats
29W - 21L
1,700 SR
Queue Stats
384W - 372L
2,560 MMR
Party 1
Agni
Agni
Diamond III
risckz
Agni
Diamond III
Level 146
God Stats
11W - 10L
1,724 SR
Queue Stats
386W - 369L
2,176 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 1 / 1
4,697
587
1,781
6,287
2,294
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

9
3 / 0 / 2
5,460
683
2,116
4,809
1,855
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

9
0 / 2 / 2
4,827
603
1,047
3,468
938
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Thoth
SusieUzii
Thoth
10
0 / 2 / 1
5,509
689
2,331
3,204
660
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Charybdis
Whoody
Charybdis
10
1 / 1 / 0
5,094
637
1,750
3,403
639
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
GebOdinArtioSolLoki

VS

Bans
UllrGuan YuJanusGilgameshTiamat
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
1
0 / 0 / 0
3,159
395
0
0
0
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Arachne
9
2 / 0 / 0
5,128
641
4,159
4,531
1,668
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Tsukuyomi
Zapbn
Tsukuyomi
10
0 / 1 / 2
5,304
663
1,532
4,655
1,338
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Rama
9
2 / 2 / 0
5,513
689
2,417
4,240
887
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Agni
risckz
Agni
10
2 / 2 / 0
5,525
691
2,864
3,433
793
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
8
5
Kills
6
6
Deaths
5
6
Assists
2
Player
Kills
Deaths
Assists
KDA
W
1
1
1
1.5
W
3
0
2
4
W
0
2
2
0.5
L
0
0
0
0
W
Thoth
SusieUzii
Thoth
0
2
1
0.25
L
Arachne
2
0
0
2
W
Charybdis
Whoody
Charybdis
1
1
0
1
L
Tsukuyomi
Zapbn
Tsukuyomi
0
1
2
1
L
Rama
2
2
0
1
L
Agni
risckz
Agni
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,025
Damage
10,972
21,171
Taken
16,859
6,386
Mitigated
4,686
5,983
Healing
6,132
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,781
501
0
1,826
6,287
2,294
0
0
6,287
0
15,464
W
2,116
332
0
1,291
4,809
1,855
0
965
3,788
0
27,542
W
1,047
231
0
500
3,468
938
0
1,655
1,625
22,976
0
L
0
0
0
0
0
0
0
0
0
0
0
W
Thoth
SusieUzii
Thoth
2,331
138
0
1,067
3,204
660
0
0
3,204
32,738
0
L
Arachne
4,159
2,581
0
2,357
4,531
1,668
448
186
4,315
0
27,477
W
Charybdis
Whoody
Charybdis
1,750
686
0
1,299
3,403
639
0
0
3,403
0
33,103
L
Tsukuyomi
Zapbn
Tsukuyomi
1,532
454
0
2,292
4,655
1,338
254
2,268
2,387
0
27,352
L
Rama
2,417
1,886
0
1,004
4,240
887
0
383
3,821
0
25,075
L
Agni
risckz
Agni
2,864
456
0
479
3,433
793
0
413
2,958
32,377
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,587
Gold Earned
24,629
315
Minions Killed
257
0
Camps Cleared
0
843,997
Distance Traveled
706,871
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
4,697
587
33
4
0
176,063
1
W
Ne Zha
5,460
683
65
8
0
198,104
1
W
Scylla
4,827
603
55
7
0
160,559
3
L
Khepri
3,159
395
0
0
0
4,781
0
W
Thoth
5,509
689
95
12
0
154,466
4
L
Arachne
5,128
641
66
8
0
202,237
0
W
Charybdis
5,094
637
67
8
0
154,805
3
L
Tsukuyomi
5,304
663
62
8
0
177,505
2
L
Rama
5,513
689
63
8
0
156,807
1
L
Agni
5,525
691
66
8
0
165,541
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role