Player Matchup

Ymir
Ymir
Buccinator997
Ymir
Level 27
God Stats
23W - 18L
1,369 SR
Queue Stats
273W - 316L
1,419 Elo+
Solo
The Morrigan
The Morrigan
Chunchunmarru
The Morrigan
Level 14
God Stats
2W - 3L
1,455 SR
Queue Stats
11W - 17L
1,338 Elo+
Solo
Odin
Odin
TheFinalCouncil
Odin
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,089 Elo+
Solo
Nemesis
Nemesis
hotdogwater357
Nemesis
Level 11
God Stats
0W - 1L
1,428 SR
Queue Stats
4W - 6L
1,379 Elo+
Party 1
Skadi
Skadi
venusiankitten
Skadi
Level 68
God Stats
1W - 1L
1,310 SR
Queue Stats
8W - 8L
1,582 Elo+
Party 1
Team Averages
Level 26
1,412 SR
1,361 Elo+

VS

Team Averages
Level 14
1,700 SR
1,570 Elo+
Ymir
Ymir
LaceUpp
Ymir
Level 23
God Stats
1W - 0L
1,780 SR
Queue Stats
22W - 1L
2,059 Elo+
Party 2
Erlang Shen
Erlang Shen
Stealth801
Erlang Shen
Level 18
God Stats
19W - 20L
1,500 SR
Queue Stats
51W - 61L
1,381 Elo+
Solo
Neith
Neith
Subieseba
Neith
Level 7
God Stats
2W - 0L
2,178 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 2
Ao Kuang
Ao Kuang
TargetHeadShot
Ao Kuang
Level 14
God Stats
2W - 2L
1,399 SR
Queue Stats
13W - 21L
1,409 Elo+
Solo
Merlin
Merlin
panduhoh
Merlin
Level 7
God Stats
1W - 0L
1,644 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
9 / 5 / 1
9,277
488
11,446
19,678
21,203
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

The Morrigan
Chunchunmarru
The Morrigan
12
0 / 7 / 4
7,224
380
2,969
10,906
3,906
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

8
1 / 8 / 3
6,504
342
1,037
11,189
5,723
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

14
2 / 10 / 4
8,970
472
7,148
17,659
8,014
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

12
2 / 12 / 2
7,663
403
6,186
14,058
3,901
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
LaceUpp
Ymir
15
10 / 0 / 24
11,972
630
15,359
18,849
18,960
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Erlang Shen
Stealth801
Erlang Shen
14
3 / 8 / 6
9,922
522
5,809
15,227
8,428
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Neith
Subieseba
Neith
15
10 / 1 / 16
11,255
592
16,240
8,760
3,844
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Ao Kuang
16
2 / 6 / 5
10,844
571
4,081
14,480
5,809
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Merlin
panduhoh
Merlin
20
17 / 0 / 7
13,587
715
17,905
7,657
3,734
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
100
14
Kills
42
42
Deaths
15
14
Assists
58
Player
Kills
Deaths
Assists
KDA
L
9
5
1
1.9
L
The Morrigan
Chunchunmarru
The Morrigan
0
7
4
0.29
W
Ymir
LaceUpp
Ymir
10
0
24
22
W
Erlang Shen
Stealth801
Erlang Shen
3
8
6
0.75
W
Neith
Subieseba
Neith
10
1
16
18
W
Ao Kuang
2
6
5
0.75
L
1
8
3
0.31
L
2
10
4
0.4
W
Merlin
panduhoh
Merlin
17
0
7
20.5
L
2
12
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,786
Damage
59,394
73,490
Taken
64,973
42,747
Mitigated
40,775
7,708
Healing
14,888
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,446
2,223
0
3,645
19,678
21,203
0
8,492
11,186
47,623
0
L
The Morrigan
Chunchunmarru
The Morrigan
2,969
474
0
630
10,906
3,906
0
7,522
3,380
26,882
1,060
W
Ymir
LaceUpp
Ymir
15,359
4,861
0
2,125
18,849
18,960
1,093
2,303
16,546
43,498
0
W
Erlang Shen
Stealth801
Erlang Shen
5,809
3,001
0
3,243
15,227
8,428
1,006
5,059
10,168
0
51,082
W
Neith
Subieseba
Neith
16,240
6,936
0
2,952
8,760
3,844
6,346
2,745
6,015
0
61,460
W
Ao Kuang
4,081
1,290
0
3,990
14,480
5,809
3,115
3,284
11,149
65,726
10,666
L
1,037
349
30
45
11,189
5,723
0
6,292
4,897
0
8,270
L
7,148
3,181
0
2,138
17,659
8,014
0
6,358
11,301
0
47,160
W
Merlin
panduhoh
Merlin
17,905
1,306
0
2,578
7,657
3,734
725
851
6,806
119,179
0
L
6,186
2,848
180
1,040
14,058
3,901
0
8,406
5,652
0
22,526

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,638
Gold Earned
57,580
255
Minions Killed
499
0
Camps Cleared
0
1,454,363
Distance Traveled
1,718,223
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
9,277
488
85
4
0
303,805
1
L
The Morrigan
7,224
380
49
3
0
334,138
1
W
Ymir
11,972
630
53
3
0
339,071
3
W
Erlang Shen
9,922
522
73
4
0
346,479
6
W
Neith
11,255
592
99
5
0
329,022
0
W
Ao Kuang
10,844
571
94
5
0
331,740
0
L
Odin
6,504
342
17
1
0
212,625
2
L
Nemesis
8,970
472
77
4
0
340,535
2
W
Merlin
13,587
715
180
9
0
371,911
2
L
Skadi
7,663
403
27
1
0
263,260
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role