Player Matchup

Danzaburou
Danzaburou
Alkealine
Danzaburou
Level 24
God Stats
1W - 1L
1,664 SR
Queue Stats
4W - 10L
1,182 Elo+
Party 2
Chaac
Chaac
PappaDoc525
Chaac
Level 6
God Stats
0W - 1L
1,336 SR
Queue Stats
1W - 10L
1,157 Elo+
Party 2
Sol
Sol
raijingaijin
Sol
Level 85
God Stats
6W - 8L
1,557 SR
Queue Stats
49W - 89L
1,299 Elo+
Solo
Team Averages
Level 38
1,519 SR
1,213 Elo+

VS

Team Averages
Level 94
1,623 SR
1,543 Elo+
Odin
Odin
AndyTheProblem
Odin
Level 128
God Stats
1W - 1L
1,724 SR
Queue Stats
99W - 61L
1,673 Elo+
Party 1
Nox
Nox
Ninyoma
Nox
Level 28
God Stats
2W - 2L
1,569 SR
Queue Stats
55W - 17L
1,633 Elo+
Party 1
Medusa
Medusa
whalerus
Medusa
Level 126
God Stats
11W - 3L
1,574 SR
Queue Stats
76W - 88L
1,324 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Alkealine
Danzaburou
10
0 / 9 / 1
7,247
557
4,681
12,027
3,590
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

9
0 / 8 / 0
6,653
512
2,359
15,445
10,066
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heavy Mace

Heavy Mace

+30
Physical Power

11
1 / 6 / 0
7,674
590
5,345
8,994
2,281
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
7 / 0 / 15
9,813
755
10,820
10,442
7,399
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Nox
14
4 / 0 / 18
9,639
741
9,370
6,321
2,258
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Medusa
whalerus
Medusa
15
12 / 1 / 6
10,195
784
11,171
4,622
1,622
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
62
1
Kills
23
23
Deaths
1
1
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Alkealine
Danzaburou
0
9
1
0.06
W
7
0
15
14.5
W
Nox
4
0
18
13
L
0
8
0
0
L
1
6
0
0.17
W
Medusa
whalerus
Medusa
12
1
6
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,385
Damage
31,361
36,466
Taken
21,385
15,937
Mitigated
11,279
2,699
Healing
5,523
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Alkealine
Danzaburou
4,681
1,665
0
671
12,027
3,590
0
3,640
7,972
0
19,135
W
10,820
2,317
0
2,620
10,442
7,399
0
2,576
7,587
0
29,832
W
Nox
9,370
370
319
1,990
6,321
2,258
1,100
2,305
3,892
32,728
0
L
2,359
167
0
763
15,445
10,066
0
2,803
12,342
0
8,811
L
5,345
379
0
1,265
8,994
2,281
0
2,927
5,850
20,300
0
W
Medusa
whalerus
Medusa
11,171
4,895
0
594
4,622
1,622
1,570
1,942
2,513
0
46,471

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,574
Gold Earned
29,647
79
Minions Killed
151
0
Camps Cleared
11
591,614
Distance Traveled
746,057
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
7,247
557
31
2
0
182,696
0
W
Odin
9,813
755
38
3
3
245,021
0
W
Nox
9,639
741
47
4
2
255,900
4
L
Chaac
6,653
512
14
1
0
223,387
1
L
Sol
7,674
590
34
3
0
185,531
1
W
Medusa
10,195
784
66
5
6
245,136
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role