Player Matchup

Anubis
Anubis
 
Anubis
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hou Yi
Hou Yi
EscapedGriZZly
Hou Yi
Level 132
God Stats
6W - 1L
1,702 SR
Queue Stats
43W - 37L
1,468 Elo+
Solo
Nu Wa
Nu Wa
Houstone76
Nu Wa
Level 154
God Stats
35W - 35L
1,500 SR
Queue Stats
493W - 525L
1,450 Elo+
Solo
Tyr
Tyr
Skiddadl_Skadodl
Tyr
Level 109
God Stats
1W - 4L
1,285 SR
Queue Stats
112W - 118L
1,435 Elo+
Solo
Thor
Thor
churriis
Thor
Level 98
God Stats
6W - 5L
1,464 SR
Queue Stats
140W - 129L
1,453 Elo+
Solo
Team Averages
Level 116
1,490 SR
1,461 Elo+

VS

Team Averages
Level 132
1,457 SR
1,429 Elo+
Neith
Neith
Ed-Da-BAWSH
Neith
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,407 Elo+
Party 2
Zhong Kui
Zhong Kui
Fergask7
Zhong Kui
Level 147
God Stats
6W - 3L
1,567 SR
Queue Stats
486W - 498L
1,402 Elo+
Solo
Sylvanus
Sylvanus
Lord_of_Bahamut
Sylvanus
Level 129
God Stats
0W - 1L
1,300 SR
Queue Stats
2W - 7L
1,304 Elo+
Party 2
Danzaburou
Danzaburou
WHITEHAMMER HMB
Danzaburou
Level 105
God Stats
18W - 18L
1,567 SR
Queue Stats
308W - 303L
1,521 Elo+
Party 1
Poseidon
Poseidon
tundrahmb
Poseidon
Level 122
God Stats
3W - 6L
1,352 SR
Queue Stats
221W - 239L
1,514 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
12
3 / 0 / 3
7,430
531
7,828
6,243
2,265
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
4 / 1 / 3
7,232
517
3,016
5,424
1,371
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Nu Wa
13
1 / 2 / 4
7,307
522
5,486
8,108
2,762
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

12
0 / 1 / 0
6,792
485
4,189
10,453
3,966
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate

Breastplate

+20
Physical Protection

Thor
12
2 / 3 / 3
7,032
502
2,903
9,082
2,923
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 2 / 0
6,558
468
5,571
7,024
2,859
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Zhong Kui
Fergask7
Zhong Kui
14
4 / 2 / 1
8,163
583
8,105
11,151
6,498
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sylvanus
10
0 / 4 / 1
5,500
393
1,058
7,450
3,520
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Danzaburou
WHITEHAMMER HMB
Danzaburou
11
0 / 1 / 1
6,088
435
4,223
6,477
1,455
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Poseidon
tundrahmb
Poseidon
12
3 / 1 / 0
7,008
501
3,633
5,931
1,557
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
10
10
Kills
7
7
Deaths
10
13
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
3
0
3
4.5
L
0
2
0
0
W
4
1
3
5.5
L
Zhong Kui
Fergask7
Zhong Kui
4
2
1
2.25
W
Nu Wa
1
2
4
1.5
L
Sylvanus
0
4
1
0.13
W
0
1
0
0
L
Danzaburou
WHITEHAMMER HMB
Danzaburou
0
1
1
0.5
W
Thor
2
3
3
1.17
L
Poseidon
tundrahmb
Poseidon
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,422
Damage
22,590
39,310
Taken
38,033
13,287
Mitigated
15,889
16,433
Healing
17,016
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
7,828
761
255
4,573
6,243
2,265
1,166
1,130
5,113
40,925
0
L
5,571
1,763
0
3,137
7,024
2,859
312
319
6,705
0
34,787
W
3,016
1,187
0
1,509
5,424
1,371
850
633
4,791
0
27,972
L
Zhong Kui
Fergask7
Zhong Kui
8,105
715
0
6,981
11,151
6,498
161
5,323
5,828
55,999
0
W
Nu Wa
5,486
1,787
0
3,298
8,108
2,762
381
5,425
2,683
47,080
0
L
Sylvanus
1,058
74
1,293
1,906
7,450
3,520
288
4,467
2,983
7,127
2,090
W
4,189
205
0
3,982
10,453
3,966
440
2,231
8,222
0
33,645
L
Danzaburou
WHITEHAMMER HMB
Danzaburou
4,223
1,549
0
2,675
6,477
1,455
556
2,510
3,967
0
43,822
W
Thor
2,903
444
0
2,816
9,082
2,923
0
3,353
5,729
0
37,633
L
Poseidon
tundrahmb
Poseidon
3,633
420
0
1,024
5,931
1,557
0
695
5,236
44,439
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,793
Gold Earned
33,317
376
Minions Killed
370
0
Camps Cleared
0
1,241,448
Distance Traveled
1,196,492
12
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
7,430
531
77
6
0
226,027
2
L
Neith
6,558
468
72
5
0
222,498
8
W
Hou Yi
7,232
517
73
5
0
247,996
5
L
Zhong Kui
8,163
583
122
9
0
230,498
1
W
Nu Wa
7,307
522
82
6
0
249,499
2
L
Sylvanus
5,500
393
20
1
0
223,788
6
W
Tyr
6,792
485
65
5
0
261,197
2
L
Danzaburou
6,088
435
74
5
0
257,251
2
W
Thor
7,032
502
79
6
0
256,729
1
L
Poseidon
7,008
501
82
6
0
262,457
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role