Player Matchup

Ganesha
Ganesha
Darthmckraken
Ganesha
Level 129
God Stats
9W - 9L
1,652 SR
Queue Stats
89W - 78L
1,530 Elo+
Party 3
King Arthur
King Arthur
Sage Kaido
King Arthur
Level 129
God Stats
1W - 2L
1,548 SR
Queue Stats
12W - 15L
1,535 Elo+
Solo
Neith
Neith
TheMooselIlIlIlI
Neith
Level 109
God Stats
31W - 15L
1,588 SR
Queue Stats
306W - 283L
1,539 Elo+
Solo
Vulcan
Vulcan
Zaekoz
Vulcan
Level 127
God Stats
1W - 2L
1,566 SR
Queue Stats
115W - 92L
1,560 Elo+
Party 3
Kali
Kali
imeiden20
Kali
Level 137
God Stats
26W - 16L
1,682 SR
Queue Stats
745W - 726L
1,572 Elo+
Solo
Team Averages
Level 126
1,607 SR
1,547 Elo+

VS

Team Averages
Level 133
1,627 SR
1,541 Elo+
Rama
Rama
ChorizoLocs
Rama
Level 158
God Stats
9W - 14L
1,491 SR
Queue Stats
398W - 338L
1,507 Elo+
Party 1
Hercules
Hercules
Lake Pastor
Hercules
Level 146
God Stats
27W - 31L
1,489 SR
Queue Stats
579W - 546L
1,502 Elo+
Solo
Ymir
Ymir
OldDirtyVato
Ymir
Level 156
God Stats
45W - 30L
1,618 SR
Queue Stats
374W - 321L
1,521 Elo+
Party 1
Nu Wa
Nu Wa
ScarfedLlama_
Nu Wa
Level 107
God Stats
9W - 3L
1,802 SR
Queue Stats
231W - 204L
1,561 Elo+
Party 2
Thor
Thor
TankWithLegs
Thor
Level 97
God Stats
1W - 0L
1,733 SR
Queue Stats
455W - 398L
1,613 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
5
0 / 2 / 0
2,937
587
428
3,305
958
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

King Arthur
Sage Kaido
King Arthur
6
0 / 1 / 0
3,522
704
2,053
3,308
1,384
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

5
0 / 1 / 0
3,172
634
1,397
1,680
419
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Vulcan
Zaekoz
Vulcan
6
0 / 0 / 0
3,418
684
1,576
2,385
701
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kali
1
0 / 0 / 0
2,454
491
0
92
28
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
2 / 0 / 1
3,957
791
1,959
1,607
284
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hercules
Lake Pastor
Hercules
7
1 / 0 / 0
3,781
756
1,629
3,775
1,867
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

5
1 / 0 / 2
3,622
724
804
2,572
1,010
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

6
0 / 0 / 0
3,449
690
1,516
2,326
557
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

5
0 / 0 / 0
3,355
671
855
2,602
629
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
7
0
Kills
4
4
Deaths
0
0
Assists
3
Player
Kills
Deaths
Assists
KDA
W
2
0
1
2.5
L
Ganesha
0
2
0
0
W
Hercules
Lake Pastor
Hercules
1
0
0
1
W
1
0
2
2
L
King Arthur
Sage Kaido
King Arthur
0
1
0
0
W
0
0
0
0
W
0
0
0
0
L
0
1
0
0
L
Vulcan
Zaekoz
Vulcan
0
0
0
0
L
Kali
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,454
Damage
6,763
10,770
Taken
12,882
3,490
Mitigated
4,347
2,451
Healing
6,061
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,959
1,846
0
500
1,607
284
0
136
1,471
0
17,131
L
Ganesha
428
166
0
510
3,305
958
0
768
2,537
6,168
0
W
Hercules
Lake Pastor
Hercules
1,629
963
0
2,262
3,775
1,867
0
0
3,775
0
15,459
W
804
303
180
693
2,572
1,010
0
292
2,280
7,336
0
L
King Arthur
Sage Kaido
King Arthur
2,053
230
0
500
3,308
1,384
0
89
3,219
0
12,848
W
1,516
302
0
924
2,326
557
13
1,170
1,156
15,766
0
W
855
303
0
1,502
2,602
629
0
406
2,196
0
12,191
L
1,397
695
0
464
1,680
419
0
210
1,470
0
14,213
L
Vulcan
Zaekoz
Vulcan
1,576
410
0
977
2,385
701
0
1,161
1,224
16,470
0
L
Kali
0
0
0
0
92
28
0
92
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,503
Gold Earned
18,164
104
Minions Killed
162
0
Camps Cleared
0
397,990
Distance Traveled
482,545
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
3,957
791
33
7
0
90,785
1
L
Ganesha
2,937
587
8
2
0
95,928
2
W
Hercules
3,781
756
36
7
0
101,252
0
W
Ymir
3,622
724
20
4
0
102,763
2
L
King Arthur
3,522
704
35
7
0
94,534
0
W
Nu Wa
3,449
690
38
8
0
81,564
1
W
Thor
3,355
671
35
7
0
106,181
1
L
Neith
3,172
634
36
7
0
86,978
0
L
Vulcan
3,418
684
25
5
0
110,605
1
L
Kali
2,454
491
0
0
0
9,945
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role