Player Matchup

Mercury
Mercury
HollidayVibeZZ
Mercury
Level 25
God Stats
0W - 2L
1,500 SR
Queue Stats
11W - 10L
1,675 Elo+
Party 2
Hercules
Hercules
Matrixdru
Hercules
Level 81
God Stats
1W - 2L
1,500 SR
Queue Stats
5W - 16L
1,449 Elo+
Party 2
Sobek
Sobek
NotAScyllaMain
Sobek
Level 118
God Stats
1W - 2L
1,535 SR
Queue Stats
302W - 212L
1,759 Elo+
Party 2
Team Averages
Level 75
1,512 SR
1,628 Elo+

VS

Team Averages
Level 59
1,840 SR
1,820 Elo+
Anhur
Anhur
BoyImFinnaTroll
Anhur
Level 29
God Stats
68W - 12L
1,848 SR
Queue Stats
253W - 72L
1,810 Elo+
Party 1
Sol
Sol
amnewplzhelp
Sol
Level 27
God Stats
81W - 8L
1,889 SR
Queue Stats
335W - 92L
1,882 Elo+
Party 1
Gilgamesh
Gilgamesh
kthxnbai
Gilgamesh
Level 120
God Stats
54W - 21L
1,782 SR
Queue Stats
655W - 391L
1,768 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
1
0 / 0 / 0
1,986
397
0
0
0
Hercules
Matrixdru
Hercules
7
2 / 5 / 0
4,112
822
3,184
6,129
3,760
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

9
2 / 3 / 2
4,660
932
3,316
7,883
5,990
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
2 / 3 / 4
4,997
999
2,644
3,754
1,058
Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

8
3 / 1 / 4
5,096
1,019
6,174
2,930
1,006
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Gilgamesh
kthxnbai
Gilgamesh
8
3 / 0 / 5
5,418
1,084
2,975
4,213
2,739
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
21
4
Kills
8
8
Deaths
4
2
Assists
13
Player
Kills
Deaths
Assists
KDA
W
2
3
4
1.33
L
0
0
0
0
L
Hercules
Matrixdru
Hercules
2
5
0
0.4
L
2
3
2
1
W
3
1
4
5
W
Gilgamesh
kthxnbai
Gilgamesh
3
0
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,500
Damage
11,793
14,012
Taken
10,897
9,750
Mitigated
4,803
2,543
Healing
4,054
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,644
1,597
0
902
3,754
1,058
87
1,104
2,650
0
12,456
L
0
0
0
0
0
0
0
0
0
0
0
L
Hercules
Matrixdru
Hercules
3,184
1,150
0
824
6,129
3,760
0
2,088
4,041
0
5,589
L
3,316
372
0
1,719
7,883
5,990
0
3,311
4,572
11,165
0
W
6,174
3,668
0
1,473
2,930
1,006
1,064
1,358
1,572
13,162
2,079
W
Gilgamesh
kthxnbai
Gilgamesh
2,975
1,155
0
1,679
4,213
2,739
96
1,187
3,026
0
7,859

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

10,758
Gold Earned
15,511
25
Minions Killed
57
1
Camps Cleared
4
192,149
Distance Traveled
297,730
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
4,997
999
24
5
3
97,797
2
L
Mercury
1,986
397
0
0
0
0
0
L
Hercules
4,112
822
7
1
0
95,128
0
L
Sobek
4,660
932
18
4
1
97,021
1
W
Sol
5,096
1,019
26
5
1
91,724
3
W
Gilgamesh
5,418
1,084
7
1
0
108,209
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role