Player Matchup

Skadi
Skadi
BlazingDeman
Skadi
Level 125
God Stats
5W - 7L
1,525 SR
Queue Stats
87W - 84L
1,546 Elo+
Party 2
Mulan
Mulan
BoomstickXVI
Mulan
Level 125
God Stats
5W - 8L
1,389 SR
Queue Stats
329W - 333L
1,447 Elo+
Solo
Pele
Pele
Eisbhan
Pele
Level 105
God Stats
9W - 8L
1,552 SR
Queue Stats
406W - 383L
1,521 Elo+
Solo
Cthulhu
Cthulhu
RagingDeman
Cthulhu
Level 56
God Stats
3W - 4L
1,715 SR
Queue Stats
168W - 164L
1,480 Elo+
Party 2
Thoth
Thoth
deekyo
Thoth
Level 160
God Stats
3W - 5L
1,368 SR
Queue Stats
485W - 446L
1,485 Elo+
Solo
Team Averages
Level 114
1,510 SR
1,496 Elo+

VS

Team Averages
Level 113
1,469 SR
1,513 Elo+
Charybdis
Charybdis
Dangleballs
Charybdis
Level 102
God Stats
33W - 48L
1,299 SR
Queue Stats
291W - 267L
1,518 Elo+
Party 1
Zhong Kui
Zhong Kui
GodofM0nkeys
Zhong Kui
Level 108
God Stats
32W - 33L
1,482 SR
Queue Stats
289W - 266L
1,543 Elo+
Party 1
Agni
Agni
KasaiKami64
Agni
Level 109
God Stats
3W - 1L
1,670 SR
Queue Stats
78W - 79L
1,442 Elo+
Solo
Gilgamesh
Gilgamesh
TacoMiller64
Gilgamesh
Level 108
God Stats
1W - 0L
1,460 SR
Queue Stats
131W - 114L
1,514 Elo+
Solo
Tiamat
Tiamat
joeybloco
Tiamat
Level 140
God Stats
13W - 27L
1,432 SR
Queue Stats
891W - 852L
1,549 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 5 / 0
4,815
482
3,148
5,075
731
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

12
2 / 2 / 1
6,321
632
3,601
10,314
6,416
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Pele
Eisbhan
Pele
9
2 / 2 / 0
5,459
546
3,519
7,213
2,007
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Cthulhu
RagingDeman
Cthulhu
8
0 / 1 / 1
4,499
450
2,052
5,333
3,863
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Thoth
deekyo
Thoth
9
0 / 5 / 1
5,368
537
2,342
5,508
1,705
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Dangleballs
Charybdis
11
6 / 0 / 2
6,542
654
5,018
5,474
1,486
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Zhong Kui
GodofM0nkeys
Zhong Kui
11
2 / 3 / 0
6,430
643
7,217
7,079
5,367
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

10
1 / 0 / 4
5,956
596
3,824
5,440
1,567
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
TacoMiller64
Gilgamesh
10
3 / 1 / 6
5,882
588
3,596
7,707
2,682
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Tiamat
joeybloco
Tiamat
9
3 / 1 / 4
5,660
566
3,981
5,051
2,514
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
31
5
Kills
15
15
Deaths
5
3
Assists
16
Player
Kills
Deaths
Assists
KDA
L
1
5
0
0.2
L
2
2
1
1.25
W
Charybdis
Dangleballs
Charybdis
6
0
2
7
L
Pele
Eisbhan
Pele
2
2
0
1
W
Zhong Kui
GodofM0nkeys
Zhong Kui
2
3
0
0.67
W
1
0
4
3
L
Cthulhu
RagingDeman
Cthulhu
0
1
1
0.5
W
Gilgamesh
TacoMiller64
Gilgamesh
3
1
6
6
L
Thoth
deekyo
Thoth
0
5
1
0.1
W
Tiamat
joeybloco
Tiamat
3
1
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,662
Damage
23,636
33,443
Taken
30,751
14,722
Mitigated
13,616
9,401
Healing
10,941
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,148
1,281
0
30
5,075
731
0
634
4,441
0
21,522
L
3,601
440
0
4,623
10,314
6,416
407
6,006
4,308
0
32,439
W
Charybdis
Dangleballs
Charybdis
5,018
2,311
0
3,134
5,474
1,486
86
821
4,653
0
39,651
L
Pele
Eisbhan
Pele
3,519
722
0
2,798
7,213
2,007
0
2,793
4,266
0
20,911
W
Zhong Kui
GodofM0nkeys
Zhong Kui
7,217
2,003
0
1,900
7,079
5,367
709
0
7,079
29,106
5,834
W
3,824
168
0
1,391
5,440
1,567
51
2,243
2,851
32,620
0
L
Cthulhu
RagingDeman
Cthulhu
2,052
204
0
1,290
5,333
3,863
0
877
4,425
13,747
0
W
Gilgamesh
TacoMiller64
Gilgamesh
3,596
751
0
1,760
7,707
2,682
0
722
6,985
0
23,272
L
Thoth
deekyo
Thoth
2,342
0
0
660
5,508
1,705
0
3,105
2,192
28,209
0
W
Tiamat
joeybloco
Tiamat
3,981
801
0
2,756
5,051
2,514
17
242
4,789
24,835
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,462
Gold Earned
30,470
248
Minions Killed
308
0
Camps Cleared
0
997,446
Distance Traveled
1,001,124
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
4,815
482
48
5
0
203,473
0
L
Mulan
6,321
632
90
9
0
186,661
2
W
Charybdis
6,542
654
77
8
0
191,576
1
L
Pele
5,459
546
35
4
0
220,754
1
W
Zhong Kui
6,430
643
61
6
0
170,299
1
W
Agni
5,956
596
73
7
0
210,638
4
L
Cthulhu
4,499
450
22
2
0
213,231
0
W
Gilgamesh
5,882
588
51
5
0
220,485
4
L
Thoth
5,368
537
53
5
0
173,327
8
W
Tiamat
5,660
566
46
5
0
208,126
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role