Player Matchup

Morgan Le Fay
Morgan Le Fay
Silver II
Lock Twice
Morgan Le Fay
Silver II
Level 160
God Stats
0W - 4L
1,542 SR
Queue Stats
28W - 35L
1,546 MMR
Party 1
Horus
Horus
Silver II
Natejesty
Horus
Silver II
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 26L
1,547 MMR
Party 1
Da Ji
Da Ji
Gold III
Rirb12
Da Ji
Gold III
Level 107
God Stats
0W - 3L
1,447 SR
Queue Stats
28W - 24L
1,685 MMR
Solo
Terra
Terra
Gold V
Seeebman
Terra
Gold V
Level 147
God Stats
2W - 2L
1,853 SR
Queue Stats
67W - 61L
1,543 MMR
Solo
Apollo
Apollo
Gold I
Vgm3
Apollo
Gold I
Level 137
God Stats
4W - 9L
1,570 SR
Queue Stats
158W - 154L
1,673 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 135
1,582 SR
1,599 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 126
1,584 SR
1,589 MMR
Tiamat
Tiamat
Gold I
 
Tiamat
Gold I
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sobek
Sobek
Gold I
DialingTiara4
Sobek
Gold I
Level 144
God Stats
5W - 0L
1,628 SR
Queue Stats
85W - 86L
1,656 MMR
Solo
Kali
Kali
Platinum IV
DoctorSpell
Kali
Platinum IV
Level 140
God Stats
23W - 13L
1,564 SR
Queue Stats
322W - 330L
1,604 MMR
Solo
Xbalanque
Xbalanque
Platinum III
Shadow12Jt
Xbalanque
Platinum III
Level 106
God Stats
183W - 165L
1,573 SR
Queue Stats
273W - 280L
1,527 MMR
Solo
Jormungandr
Jormungandr
Gold IV
pyonkiti2
Jormungandr
Gold IV
Level 122
God Stats
21W - 18L
1,653 SR
Queue Stats
37W - 30L
1,658 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Lock Twice
Morgan Le Fay
9
2 / 3 / 3
5,727
521
5,250
5,536
1,765
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Horus
Natejesty
Horus
10
0 / 0 / 3
5,295
481
3,694
7,815
5,038
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Da Ji
Rirb12
Da Ji
9
0 / 3 / 1
5,373
488
1,813
6,095
2,224
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Terra
Seeebman
Terra
9
1 / 1 / 3
5,790
526
2,354
6,160
3,277
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Apollo
Vgm3
Apollo
10
2 / 5 / 1
5,900
536
3,651
5,558
1,850
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Bans
GilgameshArtioLokiOdinAthena

VS

Bans
GebOlorunFenrirPersephoneRama
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
11
1 / 2 / 2
6,427
584
3,991
6,179
3,140
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

8
1 / 1 / 5
5,569
506
2,168
6,450
4,546
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

9
5 / 1 / 2
6,195
563
3,504
4,927
1,985
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Xbalanque
Shadow12Jt
Xbalanque
10
4 / 1 / 3
6,085
553
5,715
4,766
1,428
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jormungandr
pyonkiti2
Jormungandr
11
1 / 0 / 2
6,292
572
6,101
5,747
3,285
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
26
5
Kills
12
12
Deaths
5
11
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
1
2
2
1
W
1
1
5
3.5
W
5
1
2
6
L
Morgan Le Fay
Lock Twice
Morgan Le Fay
2
3
3
1.17
L
Horus
Natejesty
Horus
0
0
3
1.5
L
Da Ji
Rirb12
Da Ji
0
3
1
0.17
L
Terra
Seeebman
Terra
1
1
3
2.5
W
Xbalanque
Shadow12Jt
Xbalanque
4
1
3
5.5
L
Apollo
Vgm3
Apollo
2
5
1
0.5
W
Jormungandr
pyonkiti2
Jormungandr
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,762
Damage
21,479
31,164
Taken
28,069
14,154
Mitigated
14,384
9,267
Healing
9,823
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
3,991
352
0
2,454
6,179
3,140
59
3,189
2,633
39,907
0
W
2,168
350
0
2,895
6,450
4,546
0
1,560
4,793
7,878
0
W
3,504
1,687
0
1,827
4,927
1,985
0
1,439
3,359
0
28,691
L
Morgan Le Fay
Lock Twice
Morgan Le Fay
5,250
392
0
1,736
5,536
1,765
0
2,193
3,215
23,352
0
L
Horus
Natejesty
Horus
3,694
1,418
196
4,286
7,815
5,038
0
5,030
2,785
2,987
18,847
L
Da Ji
Rirb12
Da Ji
1,813
500
0
704
6,095
2,224
0
1,526
4,527
0
30,872
L
Terra
Seeebman
Terra
2,354
437
171
1,787
6,160
3,277
0
2,407
3,668
12,221
0
W
Xbalanque
Shadow12Jt
Xbalanque
5,715
2,210
0
1,397
4,766
1,428
0
1,136
3,574
0
35,097
L
Apollo
Vgm3
Apollo
3,651
1,492
0
387
5,558
1,850
0
839
4,709
0
33,739
W
Jormungandr
pyonkiti2
Jormungandr
6,101
2,707
0
1,250
5,747
3,285
319
706
4,522
36,594
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,085
Gold Earned
30,568
276
Minions Killed
303
0
Camps Cleared
0
1,014,925
Distance Traveled
1,060,051
10
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
6,427
584
88
8
0
202,296
7
W
Sobek
5,569
506
16
1
0
212,825
2
W
Kali
6,195
563
55
5
0
242,383
2
L
Morgan Le Fay
5,727
521
63
6
0
185,125
3
L
Horus
5,295
481
49
4
0
203,879
1
L
Da Ji
5,373
488
71
6
0
223,555
1
L
Terra
5,790
526
26
2
0
215,954
3
W
Xbalanque
6,085
553
71
6
0
189,439
2
L
Apollo
5,900
536
67
6
0
186,412
2
W
Jormungandr
6,292
572
73
7
0
213,108
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role