Player Matchup

Mulan
Mulan
DoeboyStackz
Mulan
Level 65
God Stats
26W - 6L
1,696 SR
Queue Stats
42W - 13L
1,717 Elo+
Party 1
Chaac
Chaac
Legit Scrollz
Chaac
Level 122
God Stats
3W - 1L
1,920 SR
Queue Stats
17W - 16L
1,450 Elo+
Party 1
Sol
Sol
SmokinOnKeisha
Sol
Level 28
God Stats
28W - 2L
1,802 SR
Queue Stats
35W - 2L
1,951 Elo+
Party 1
Team Averages
Level 72
1,806 SR
1,706 Elo+

VS

Team Averages
Level 61
1,455 SR
1,444 Elo+
Achilles
Achilles
ASAP-SLK
Achilles
Level 76
God Stats
0W - 3L
1,341 SR
Queue Stats
325W - 294L
1,445 Elo+
Party 2
Kuzenbo
Kuzenbo
Barca_ManCity
Kuzenbo
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
117W - 106L
1,433 Elo+
Party 2
Merlin
Merlin
tmuggastacks14
Merlin
Level 79
God Stats
217W - 167L
1,525 SR
Queue Stats
331W - 272L
1,454 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 0 / 8
8,059
806
8,173
12,406
13,506
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
3 / 1 / 8
7,845
785
6,587
8,695
6,801
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
6 / 1 / 6
8,187
819
13,066
8,369
3,465
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
ASAP-SLK
Achilles
10
1 / 4 / 1
6,952
695
7,835
12,302
8,234
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Kuzenbo
9
0 / 4 / 1
6,849
685
2,536
11,633
13,366
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

9
1 / 5 / 0
6,161
616
8,114
8,612
2,623
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
4
13
Kills
2
2
Deaths
13
22
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Achilles
ASAP-SLK
Achilles
1
4
1
0.38
L
Kuzenbo
0
4
1
0.13
W
4
0
8
8
W
3
1
8
7
W
6
1
6
9
L
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,826
Damage
18,485
29,470
Taken
32,547
23,772
Mitigated
24,223
13,276
Healing
8,331
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
ASAP-SLK
Achilles
7,835
1,977
296
2,538
12,302
8,234
0
4,610
7,401
0
20,564
L
Kuzenbo
2,536
1,224
251
3,869
11,633
13,366
0
4,810
6,478
7,444
0
W
8,173
596
405
4,530
12,406
13,506
97
4,029
8,377
0
21,413
W
6,587
995
0
4,409
8,695
6,801
56
3,583
5,112
0
22,451
W
13,066
5,655
0
3,932
8,369
3,465
2,804
3,279
5,090
33,918
3,799
L
8,114
200
188
1,189
8,612
2,623
0
2,555
5,798
24,006
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,091
Gold Earned
19,962
137
Minions Killed
80
7
Camps Cleared
1
603,944
Distance Traveled
558,176
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
6,952
695
34
3
0
186,825
0
L
Kuzenbo
6,849
685
9
1
0
196,274
1
W
Mulan
8,059
806
28
3
3
201,669
0
W
Chaac
7,845
785
44
4
1
217,378
3
W
Sol
8,187
819
65
7
3
184,897
2
L
Merlin
6,161
616
37
4
1
175,077
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role