Player Matchup

Nike
Nike
 
Nike
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
 
Neith
Level 13
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ganesha
Ganesha
 
Ganesha
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cliodhna
Cliodhna
PaperlessOrigami
Cliodhna
Level 13
God Stats
7W - 1L
1,717 SR
Queue Stats
221W - 194L
1,465 Elo+
Solo
Agni
Agni
generationcrack
Agni
Level 11
God Stats
3W - 2L
1,542 SR
Queue Stats
25W - 25L
1,555 Elo+
Solo
Team Averages
Level 18
1,552 SR
1,504 Elo+

VS

Team Averages
Level 19
1,536 SR
1,578 Elo+
Hercules
Hercules
Drekarris
Hercules
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,782 Elo+
Party 1
Ravana
Ravana
LoppyEggg
Ravana
Level 24
God Stats
3W - 1L
1,500 SR
Queue Stats
126W - 121L
1,594 Elo+
Solo
Mulan
Mulan
Subtleblackness
Mulan
Level 18
God Stats
3W - 3L
1,630 SR
Queue Stats
25W - 22L
1,513 Elo+
Party 1
King Arthur
King Arthur
Testies3
King Arthur
Level 28
God Stats
4W - 5L
1,718 SR
Queue Stats
155W - 147L
1,472 Elo+
Solo
Ullr
Ullr
Urcutenuss
Ullr
Level 20
God Stats
0W - 2L
1,333 SR
Queue Stats
35W - 29L
1,528 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
 
Nike
14
3 / 2 / 2
8,263
590
6,793
7,965
6,759
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Neith
 
Neith
14
4 / 2 / 6
8,262
590
7,023
6,399
2,178
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ganesha
 
Ganesha
12
2 / 1 / 12
7,382
527
5,286
9,101
8,545
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

14
7 / 1 / 5
8,531
609
4,879
6,998
2,209
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

13
5 / 1 / 2
8,110
579
6,710
6,115
1,651
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Drekarris
Hercules
12
2 / 4 / 1
6,902
493
2,667
8,446
4,562
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Ravana
LoppyEggg
Ravana
12
2 / 3 / 3
7,026
502
6,034
8,089
2,488
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

8
2 / 6 / 1
5,789
414
5,879
9,959
7,086
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

King Arthur
Testies3
King Arthur
10
1 / 6 / 1
6,308
451
3,341
12,675
7,569
Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

7
0 / 3 / 2
5,413
387
1,272
4,736
1,227
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
15
21
Kills
7
7
Deaths
22
27
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Nike
 
Nike
3
2
2
2
W
Neith
 
Neith
4
2
6
3.5
W
Ganesha
 
Ganesha
2
1
12
8
L
Hercules
Drekarris
Hercules
2
4
1
0.63
L
Ravana
LoppyEggg
Ravana
2
3
3
1.17
W
7
1
5
9.5
L
2
6
1
0.42
L
King Arthur
Testies3
King Arthur
1
6
1
0.25
L
0
3
2
0.33
W
5
1
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,691
Damage
19,193
36,578
Taken
43,905
21,342
Mitigated
22,932
10,690
Healing
8,104
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nike
 
Nike
6,793
919
0
1,821
7,965
6,759
0
0
7,965
7,709
37,854
W
Neith
 
Neith
7,023
3,340
0
2,736
6,399
2,178
0
60
6,339
0
58,497
W
Ganesha
 
Ganesha
5,286
644
480
882
9,101
8,545
0
49
9,052
18,434
0
L
Hercules
Drekarris
Hercules
2,667
702
0
1,824
8,446
4,562
154
3,913
4,207
0
24,868
L
Ravana
LoppyEggg
Ravana
6,034
1,345
0
2,558
8,089
2,488
0
3,086
4,920
0
34,663
W
4,879
731
0
2,718
6,998
2,209
0
0
6,998
0
48,220
L
5,879
2,369
0
1,020
9,959
7,086
0
2,763
7,154
0
19,331
L
King Arthur
Testies3
King Arthur
3,341
666
0
1,542
12,675
7,569
90
2,844
9,807
0
27,943
L
1,272
462
0
1,160
4,736
1,227
0
959
3,777
0
14,607
W
6,710
376
0
2,053
6,115
1,651
0
0
6,115
45,671
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,548
Gold Earned
31,438
384
Minions Killed
271
0
Camps Cleared
0
1,376,063
Distance Traveled
1,228,804
15
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
8,263
590
98
7
0
280,872
2
W
Neith
8,262
590
105
8
0
233,004
1
W
Ganesha
7,382
527
4
0
0
280,327
5
L
Hercules
6,902
493
65
5
0
260,582
1
L
Ravana
7,026
502
72
5
0
284,626
4
W
Cliodhna
8,531
609
89
6
0
312,535
5
L
Mulan
5,789
414
34
2
0
250,535
0
L
King Arthur
6,308
451
68
5
0
252,936
5
L
Ullr
5,413
387
32
2
0
180,125
1
W
Agni
8,110
579
88
6
0
269,325
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role