Player Matchup

Terra
Terra
AchlynBi
Terra
Level 10
God Stats
6W - 10L
1,424 SR
Queue Stats
15W - 27L
1,234 Elo+
Party 2
Merlin
Merlin
DARLOOX17
Merlin
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 48L
1,263 Elo+
Party 2
Neith
Neith
RavenousPP
Neith
Level 14
God Stats
1W - 2L
1,476 SR
Queue Stats
9W - 10L
1,314 Elo+
Solo
Vamana
Vamana
SirFuzzyWumpkins
Vamana
Level 28
God Stats
2W - 3L
1,500 SR
Queue Stats
84W - 105L
1,373 Elo+
Solo
Pele
Pele
StickMyDuck
Pele
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 27L
1,232 Elo+
Solo
Team Averages
Level 18
1,480 SR
1,283 Elo+

VS

Team Averages
Level 17
1,708 SR
1,340 Elo+
Nemesis
Nemesis
BrocktheRock69
Nemesis
Level 7
God Stats
2W - 2L
1,474 SR
Queue Stats
23W - 22L
1,166 Elo+
Party 3
Chaac
Chaac
Klirk
Chaac
Level 22
God Stats
1W - 1L
1,786 SR
Queue Stats
26W - 21L
1,166 Elo+
Party 3
Thor
Thor
bingbingSATAN
Thor
Level 7
God Stats
2W - 0L
1,815 SR
Queue Stats
15W - 12L
1,578 Elo+
Party 1
Sol
Sol
kylepontow
Sol
Level 26
God Stats
2W - 0L
1,709 SR
Queue Stats
4W - 1L
1,162 Elo+
Party 3
Aphrodite
Aphrodite
zofiaxp
Aphrodite
Level 22
God Stats
30W - 16L
1,757 SR
Queue Stats
117W - 107L
1,630 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
AchlynBi
Terra
6
1 / 3 / 0
4,680
468
1,716
5,670
4,279
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Merlin
DARLOOX17
Merlin
8
0 / 6 / 0
4,904
490
1,645
6,421
1,379
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Neith
8
1 / 4 / 0
4,969
497
4,041
6,446
1,753
Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
5 / 3 / 0
5,735
574
4,134
10,445
4,793
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

9
0 / 4 / 3
5,348
535
2,424
7,009
2,332
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 2 / 4
5,871
587
3,333
4,728
2,022
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Chaac
Klirk
Chaac
9
2 / 2 / 4
5,631
563
4,945
7,622
4,278
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fighter's Mask

Fighter's Mask

+10
Physical Power
+15
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

13
12 / 0 / 1
7,453
745
9,042
7,117
2,203
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

10
4 / 3 / 1
6,320
632
5,978
5,124
1,554
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Aphrodite
zofiaxp
Aphrodite
12
1 / 0 / 7
6,721
672
1,861
4,502
1,284
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
37
7
Kills
20
20
Deaths
7
3
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Terra
AchlynBi
Terra
1
3
0
0.33
W
1
2
4
1.5
L
Merlin
DARLOOX17
Merlin
0
6
0
0
W
Chaac
Klirk
Chaac
2
2
4
2
L
Neith
1
4
0
0.25
L
5
3
0
1.67
L
0
4
3
0.38
W
12
0
1
12.5
W
4
3
1
1.5
W
Aphrodite
zofiaxp
Aphrodite
1
0
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,960
Damage
25,159
35,991
Taken
29,093
14,536
Mitigated
11,341
9,497
Healing
11,818
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Terra
AchlynBi
Terra
1,716
1,055
25
412
5,670
4,279
44
481
4,837
6,210
0
W
3,333
1,851
0
540
4,728
2,022
777
0
4,480
0
18,284
L
Merlin
DARLOOX17
Merlin
1,645
516
0
1,156
6,421
1,379
313
833
5,588
19,804
0
W
Chaac
Klirk
Chaac
4,945
1,256
0
2,708
7,622
4,278
226
1,492
6,130
855
20,889
L
Neith
4,041
2,594
0
1,715
6,446
1,753
0
336
5,769
0
28,412
L
4,134
2,194
0
4,981
10,445
4,793
192
4,410
6,035
0
22,306
L
2,424
201
0
1,208
7,009
2,332
0
947
6,024
0
28,269
W
9,042
1,578
0
2,640
7,117
2,203
0
392
6,725
0
43,352
W
5,978
2,877
0
1,295
5,124
1,554
2,199
0
4,818
22,437
2,706
W
Aphrodite
zofiaxp
Aphrodite
1,861
685
1,283
3,352
4,502
1,284
446
1,477
3,025
34,584
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,636
Gold Earned
31,996
213
Minions Killed
266
0
Camps Cleared
0
959,490
Distance Traveled
1,064,011
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
4,680
468
13
1
0
200,226
1
W
Nemesis
5,871
587
36
4
0
225,958
0
L
Merlin
4,904
490
48
5
0
166,979
0
W
Chaac
5,631
563
35
4
0
208,395
2
L
Neith
4,969
497
49
5
0
166,429
0
L
Vamana
5,735
574
35
4
0
204,589
1
L
Pele
5,348
535
68
7
0
221,267
3
W
Thor
7,453
745
70
7
0
224,946
0
W
Sol
6,320
632
47
5
0
199,585
0
W
Aphrodite
6,721
672
78
8
0
205,127
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role