Player Matchup

Achilles
Achilles
 
Achilles
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Crozariol
Ymir
Level 23
God Stats
19W - 15L
1,592 SR
Queue Stats
115W - 105L
1,503 Elo+
Solo
Olorun
Olorun
HOLASOYNAHU
Olorun
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
22W - 32L
1,352 Elo+
Solo
Chernobog
Chernobog
IvelGarur
Chernobog
Level 26
God Stats
0W - 2L
1,874 SR
Queue Stats
70W - 60L
1,515 Elo+
Solo
Hel
Hel
Éllanween
Hel
Level 14
God Stats
9W - 11L
1,659 SR
Queue Stats
126W - 101L
1,542 Elo+
Solo
Team Averages
Level 24
1,625 SR
1,482 Elo+

VS

Team Averages
Level 26
1,676 SR
1,514 Elo+
Ullr
Ullr
GhostGang97
Ullr
Level 89
God Stats
12W - 7L
1,569 SR
Queue Stats
456W - 397L
1,443 Elo+
Party 1
Ao Kuang
Ao Kuang
IPManlfs
Ao Kuang
Level 7
God Stats
2W - 2L
1,733 SR
Queue Stats
38W - 41L
1,572 Elo+
Solo
Scylla
Scylla
SamUzumaki05
Scylla
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,673 Elo+
Solo
Amaterasu
Amaterasu
Tomasius25
Amaterasu
Level 27
God Stats
3W - 6L
1,779 SR
Queue Stats
56W - 82L
1,361 Elo+
Solo
Ymir
Ymir
Zamorzapo
Ymir
Level 6
God Stats
7W - 3L
1,797 SR
Queue Stats
59W - 37L
1,522 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
15
3 / 1 / 0
8,298
593
11,213
8,794
5,987
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ymir
7
1 / 0 / 1
5,759
411
2,194
4,870
4,051
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Olorun
11
2 / 6 / 0
7,307
522
12,897
13,722
4,787
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Chernobog
IvelGarur
Chernobog
11
0 / 5 / 1
6,310
451
4,391
8,080
1,988
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

1
0 / 0 / 0
4,179
299
0
0
0

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 0 / 0
8,930
638
7,328
6,981
2,467
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ao Kuang
IPManlfs
Ao Kuang
13
4 / 3 / 1
7,978
570
6,508
11,541
4,988
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Scylla
10
0 / 1 / 3
6,175
441
3,441
7,632
2,564
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Amaterasu
Tomasius25
Amaterasu
12
0 / 2 / 0
7,056
504
2,810
13,504
8,552
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ymir
11
3 / 1 / 6
7,572
541
3,989
8,608
6,709
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
22
6
Kills
12
12
Deaths
7
2
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
3
1
0
3
L
Ymir
1
0
1
1.5
W
5
0
0
5
L
Olorun
2
6
0
0.33
W
Ao Kuang
IPManlfs
Ao Kuang
4
3
1
1.5
L
Chernobog
IvelGarur
Chernobog
0
5
1
0.1
W
Scylla
0
1
3
1.5
W
Amaterasu
Tomasius25
Amaterasu
0
2
0
0
W
Ymir
3
1
6
6
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,695
Damage
24,076
35,466
Taken
48,266
16,813
Mitigated
25,280
9,327
Healing
16,210
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
11,213
2,989
0
2,305
8,794
5,987
0
3,636
5,158
8,607
48,013
L
Ymir
2,194
720
0
807
4,870
4,051
0
1,246
3,624
11,397
0
W
7,328
3,308
0
1,488
6,981
2,467
0
2,048
4,933
0
70,835
L
Olorun
12,897
6,796
99
5,436
13,722
4,787
0
8,236
5,486
48,836
0
W
Ao Kuang
IPManlfs
Ao Kuang
6,508
1,417
0
3,864
11,541
4,988
285
3,061
8,480
43,067
8,676
L
Chernobog
IvelGarur
Chernobog
4,391
2,701
0
680
8,080
1,988
0
893
7,187
0
30,955
W
Scylla
3,441
159
0
1,526
7,632
2,564
1,151
6,006
1,626
22,349
0
W
Amaterasu
Tomasius25
Amaterasu
2,810
1,306
0
6,510
13,504
8,552
489
1,614
11,890
4,359
34,342
W
Ymir
3,989
970
0
2,822
8,608
6,709
0
4,679
3,929
19,842
0
L
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,853
Gold Earned
37,711
271
Minions Killed
377
0
Camps Cleared
0
922,056
Distance Traveled
1,357,576
13
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
8,298
593
108
8
0
280,426
5
L
Ymir
5,759
411
17
1
0
160,456
3
W
Ullr
8,930
638
130
9
0
285,786
5
L
Olorun
7,307
522
79
6
0
227,817
1
W
Ao Kuang
7,978
570
98
7
0
282,571
2
L
Chernobog
6,310
451
67
5
0
253,357
4
W
Scylla
6,175
441
38
3
0
243,374
0
W
Amaterasu
7,056
504
74
5
0
260,550
0
W
Ymir
7,572
541
37
3
0
285,295
5
L
Hel
4,179
299
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role