Player Matchup

Loki
Loki
 
Loki
Level 58
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
 
Medusa
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
SammoDv
Bellona
Level 86
God Stats
37W - 30L
1,581 SR
Queue Stats
266W - 279L
1,429 Elo+
Solo
Zeus
Zeus
SearStingray1
Zeus
Level 109
God Stats
1W - 0L
1,657 SR
Queue Stats
130W - 118L
1,435 Elo+
Solo
Chaac
Chaac
meikyou_sisui
Chaac
Level 103
God Stats
3W - 1L
1,630 SR
Queue Stats
88W - 79L
1,475 Elo+
Solo
Team Averages
Level 94
1,573 SR
1,468 Elo+

VS

Team Averages
Level 126
1,602 SR
1,465 Elo+
Tiamat
Tiamat
Flores-JC
Tiamat
Level 127
God Stats
3W - 4L
1,601 SR
Queue Stats
613W - 569L
1,450 Elo+
Party 1
Fenrir
Fenrir
Frostedjstorm
Fenrir
Level 157
God Stats
5W - 5L
1,509 SR
Queue Stats
313W - 343L
1,442 Elo+
Solo
Charybdis
Charybdis
NauticalAnchor
Charybdis
Level 105
God Stats
1W - 2L
1,782 SR
Queue Stats
157W - 159L
1,469 Elo+
Party 1
Tyr
Tyr
PaladinPyrrhus
Tyr
Level 119
God Stats
24W - 28L
1,558 SR
Queue Stats
520W - 489L
1,462 Elo+
Party 1
Artio
Artio
StanleyTheLame
Artio
Level 122
God Stats
16W - 15L
1,558 SR
Queue Stats
281W - 245L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
15
7 / 0 / 7
8,970
598
8,788
9,628
3,398
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Medusa
 
Medusa
13
0 / 1 / 6
7,691
513
4,722
8,601
2,731
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bellona
SammoDv
Bellona
16
1 / 1 / 1
9,386
626
7,136
11,099
10,834
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

15
6 / 4 / 2
8,542
569
9,863
9,072
3,053
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
3 / 1 / 10
7,190
479
6,211
8,395
6,305
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Flores-JC
Tiamat
12
2 / 2 / 1
7,313
488
7,685
9,287
5,182
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

11
1 / 6 / 1
7,048
470
5,848
12,755
4,271
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Charybdis
NauticalAnchor
Charybdis
11
0 / 3 / 0
6,704
447
2,011
8,081
2,023
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

15
1 / 1 / 0
8,782
585
6,365
9,796
5,821
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

10
3 / 5 / 2
6,781
452
4,443
12,338
8,558
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
11
17
Kills
7
7
Deaths
17
26
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Loki
 
Loki
7
0
7
10.5
W
Medusa
 
Medusa
0
1
6
3
L
Tiamat
Flores-JC
Tiamat
2
2
1
1.25
L
1
6
1
0.25
L
Charybdis
NauticalAnchor
Charybdis
0
3
0
0
L
1
1
0
1
W
Bellona
SammoDv
Bellona
1
1
1
1.5
W
6
4
2
1.75
L
3
5
2
0.8
W
3
1
10
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,720
Damage
26,352
46,795
Taken
52,257
26,321
Mitigated
25,855
18,907
Healing
18,518
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
 
Loki
8,788
1,468
0
4,587
9,628
3,398
410
2,441
6,999
0
56,924
W
Medusa
 
Medusa
4,722
2,013
0
3,994
8,601
2,731
830
2,010
6,527
0
55,151
L
Tiamat
Flores-JC
Tiamat
7,685
271
0
3,154
9,287
5,182
0
4,225
5,062
40,069
0
L
5,848
1,239
0
4,926
12,755
4,271
0
3,160
9,595
0
36,649
L
Charybdis
NauticalAnchor
Charybdis
2,011
342
0
2,144
8,081
2,023
0
341
7,740
0
39,194
L
6,365
627
0
5,183
9,796
5,821
0
0
9,796
0
61,795
W
Bellona
SammoDv
Bellona
7,136
2,545
0
4,636
11,099
10,834
0
0
11,099
0
69,902
W
9,863
567
0
2,690
9,072
3,053
219
4,443
4,247
58,404
0
L
4,443
366
302
2,809
12,338
8,558
0
2,137
10,201
16,049
0
W
6,211
810
0
3,000
8,395
6,305
196
2,616
5,621
0
26,023

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,779
Gold Earned
36,628
519
Minions Killed
380
0
Camps Cleared
0
1,567,456
Distance Traveled
1,479,564
18
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
8,970
598
106
7
0
359,952
6
W
Medusa
7,691
513
100
7
0
282,786
3
L
Tiamat
7,313
488
75
5
0
296,736
8
L
Fenrir
7,048
470
62
4
0
280,971
1
L
Charybdis
6,704
447
93
6
0
301,018
2
L
Tyr
8,782
585
135
9
0
320,112
6
W
Bellona
9,386
626
165
11
0
305,269
0
W
Zeus
8,542
569
110
7
0
283,806
2
L
Artio
6,781
452
15
1
0
280,727
6
W
Chaac
7,190
479
38
3
0
335,643
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role