Player Matchup

Ra
Ra
King_jonathan19
Ra
Level 28
God Stats
3W - 1L
1,500 SR
Queue Stats
346W - 400L
1,367 Elo+
Solo
Izanami
Izanami
NobleXMassacre
Izanami
Level 18
God Stats
20W - 16L
1,475 SR
Queue Stats
135W - 142L
1,412 Elo+
Solo
Xing Tian
Xing Tian
QCflytech13
Xing Tian
Level 25
God Stats
1W - 1L
1,500 SR
Queue Stats
16W - 21L
1,352 Elo+
Solo
Tiamat
Tiamat
Strolling_Orca
Tiamat
Level 128
God Stats
17W - 16L
1,645 SR
Queue Stats
110W - 89L
1,498 Elo+
Party 2
Loki
Loki
TTV__Ash__
Loki
Level 10
God Stats
6W - 6L
1,401 SR
Queue Stats
21W - 26L
1,333 Elo+
Party 2
Team Averages
Level 42
1,504 SR
1,393 Elo+

VS

Team Averages
Level 22
1,470 SR
1,403 Elo+
Yemoja
Yemoja
Ehdd
Yemoja
Level 21
God Stats
17W - 11L
1,574 SR
Queue Stats
42W - 38L
1,364 Elo+
Solo
Thor
Thor
Gorditolac
Thor
Level 26
God Stats
36W - 36L
1,469 SR
Queue Stats
139W - 181L
1,309 Elo+
Solo
Achilles
Achilles
PackageWackage
Achilles
Level 11
God Stats
0W - 2L
1,352 SR
Queue Stats
54W - 29L
1,595 Elo+
Solo
Ullr
Ullr
Reformed_King509
Ullr
Level 24
God Stats
13W - 15L
1,510 SR
Queue Stats
42W - 45L
1,375 Elo+
Party 1
Persephone
Persephone
coyote_pack_gami
Persephone
Level 27
God Stats
10W - 11L
1,446 SR
Queue Stats
65W - 67L
1,372 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
12 / 0 / 5
9,657
568
13,287
7,995
3,875
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

16
4 / 4 / 0
9,875
581
9,959
12,790
4,862
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Xing Tian
QCflytech13
Xing Tian
13
1 / 3 / 16
8,669
510
10,667
17,212
21,237
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

16
3 / 2 / 1
10,090
594
7,322
10,375
7,371
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

14
9 / 3 / 4
9,489
558
6,285
10,472
3,812
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Ehdd
Yemoja
11
3 / 7 / 1
7,487
440
4,347
13,892
8,451
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

14
4 / 6 / 3
8,884
523
7,854
12,498
5,998
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Achilles
15
3 / 2 / 0
8,710
512
9,424
10,884
10,203
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

10
1 / 9 / 1
6,660
392
5,884
13,235
4,314
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Persephone
coyote_pack_gami
Persephone
14
1 / 5 / 3
8,739
514
8,032
12,319
4,187
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
20
29
Kills
12
12
Deaths
29
26
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Yemoja
Ehdd
Yemoja
3
7
1
0.5
L
4
6
3
0.92
W
12
0
5
14.5
W
4
4
0
1
L
Achilles
3
2
0
1.5
W
Xing Tian
QCflytech13
Xing Tian
1
3
16
3
L
1
9
1
0.17
W
3
2
1
1.75
W
9
3
4
3.67
L
Persephone
coyote_pack_gami
Persephone
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,520
Damage
35,541
58,844
Taken
62,828
41,157
Mitigated
33,153
22,395
Healing
11,670
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
Ehdd
Yemoja
4,347
1,579
1,567
834
13,892
8,451
0
10,756
3,136
13,569
0
L
7,854
3,339
355
1,764
12,498
5,998
0
5,444
7,054
0
49,400
W
13,287
1,497
2,370
5,732
7,995
3,875
284
1,765
6,230
59,595
0
W
9,959
5,857
0
2,849
12,790
4,862
332
6,799
5,615
0
78,793
L
Achilles
9,424
2,007
0
1,292
10,884
10,203
0
5,852
5,032
12,131
36,359
W
Xing Tian
QCflytech13
Xing Tian
10,667
2,172
0
1,486
17,212
21,237
230
2,226
14,986
23,619
0
L
5,884
3,588
0
1,719
13,235
4,314
0
8,688
4,485
0
29,986
W
7,322
1,011
0
5,634
10,375
7,371
492
1,326
9,021
59,870
0
W
6,285
1,183
0
4,324
10,472
3,812
0
1,309
9,117
0
53,109
L
Persephone
coyote_pack_gami
Persephone
8,032
394
0
4,139
12,319
4,187
0
474
11,840
51,301
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,780
Gold Earned
40,480
510
Minions Killed
323
0
Camps Cleared
0
1,604,388
Distance Traveled
1,397,462
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
7,487
440
23
1
0
220,376
0
L
Thor
8,884
523
82
5
0
296,158
3
W
Ra
9,657
568
101
6
0
350,773
1
W
Izanami
9,875
581
150
9
0
311,791
1
L
Achilles
8,710
512
97
6
0
337,950
0
W
Xing Tian
8,669
510
26
2
0
337,272
1
L
Ullr
6,660
392
40
2
0
250,694
0
W
Tiamat
10,090
594
148
9
0
284,492
2
W
Loki
9,489
558
85
5
0
320,060
0
L
Persephone
8,739
514
81
5
0
292,284
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role