Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ratatoskr
Ratatoskr
Niftyadiceman
Ratatoskr
Level 29
God Stats
0W - 5L
1,408 SR
Queue Stats
4W - 15L
1,184 Elo+
Party 2
Geb
Geb
Selphdestrukt
Geb
Level 17
God Stats
8W - 9L
1,514 SR
Queue Stats
15W - 21L
1,385 Elo+
Party 1
Kukulkan
Kukulkan
occult0
Kukulkan
Level 25
God Stats
0W - 4L
1,092 SR
Queue Stats
4W - 11L
1,263 Elo+
Party 2
Chaac
Chaac
xenogenetik
Chaac
Level 15
God Stats
1W - 1L
1,752 SR
Queue Stats
2W - 5L
1,394 Elo+
Party 1
Team Averages
Level 23
1,453 SR
1,345 Elo+

VS

Team Averages
Level 17
1,617 SR
1,477 Elo+
Janus
Janus
BABM
Janus
Level 17
God Stats
8W - 4L
1,526 SR
Queue Stats
60W - 39L
1,488 Elo+
Party 3
Charybdis
Charybdis
Kuruuki
Charybdis
Level 28
God Stats
8W - 3L
1,931 SR
Queue Stats
47W - 45L
1,466 Elo+
Solo
Cerberus
Cerberus
TheBiscuit689
Cerberus
Level 18
God Stats
2W - 1L
1,500 SR
Queue Stats
70W - 49L
1,492 Elo+
Party 3
Izanami
Izanami
TheGreatHammbino
Izanami
Level 18
God Stats
32W - 16L
1,627 SR
Queue Stats
62W - 43L
1,441 Elo+
Party 3
Thor
Thor
chevv123456
Thor
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
6
1 / 3 / 0
4,367
437
3,077
6,064
1,136
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ratatoskr
Niftyadiceman
Ratatoskr
6
0 / 4 / 0
4,281
428
654
5,499
1,602
Nettle Acorn

Nettle Acorn

+20
Physical Power
+4%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Morningstar

Morningstar

+7
Physical Power
+50
Mana

7
0 / 2 / 1
4,356
436
1,092
6,451
2,205
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Kukulkan
occult0
Kukulkan
7
0 / 6 / 0
4,362
436
619
5,076
1,343
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

7
0 / 4 / 0
4,449
445
1,432
7,089
3,091
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
BABM
Janus
12
11 / 0 / 5
7,524
752
9,355
2,945
755
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charybdis
Kuruuki
Charybdis
10
1 / 1 / 4
5,613
561
4,172
4,875
1,232
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cerberus
TheBiscuit689
Cerberus
9
1 / 0 / 4
5,659
566
2,557
5,675
2,394
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

12
3 / 0 / 1
6,870
687
2,847
2,812
843
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

8
3 / 2 / 3
5,454
545
1,154
4,172
1,314
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
36
1
Kills
19
19
Deaths
3
1
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
1
3
0
0.33
W
Janus
BABM
Janus
11
0
5
13.5
W
Charybdis
Kuruuki
Charybdis
1
1
4
3
L
Ratatoskr
Niftyadiceman
Ratatoskr
0
4
0
0
L
0
2
1
0.25
W
Cerberus
TheBiscuit689
Cerberus
1
0
4
3
W
3
0
1
3.5
W
3
2
3
2.25
L
Kukulkan
occult0
Kukulkan
0
6
0
0
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,874
Damage
20,085
30,179
Taken
20,479
9,377
Mitigated
6,538
6,458
Healing
6,662
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
3,077
1,804
0
1,831
6,064
1,136
0
2,386
3,626
0
16,229
W
Janus
BABM
Janus
9,355
1,397
0
410
2,945
755
48
497
2,446
39,848
0
W
Charybdis
Kuruuki
Charybdis
4,172
2,054
0
1,801
4,875
1,232
818
317
4,558
0
31,579
L
Ratatoskr
Niftyadiceman
Ratatoskr
654
117
0
1,142
5,499
1,602
208
1,571
3,826
0
17,627
L
1,092
129
0
868
6,451
2,205
0
2,508
3,913
6,279
0
W
Cerberus
TheBiscuit689
Cerberus
2,557
279
984
1,741
5,675
2,394
0
726
4,949
15,583
0
W
2,847
2,405
0
1,131
2,812
843
3,872
0
2,812
0
40,353
W
1,154
164
0
595
4,172
1,314
564
169
4,003
0
17,494
L
Kukulkan
occult0
Kukulkan
619
127
0
750
5,076
1,343
340
4,249
601
17,140
0
L
1,432
451
0
1,867
7,089
3,091
270
760
6,301
0
18,476

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,815
Gold Earned
31,120
138
Minions Killed
309
0
Camps Cleared
0
874,402
Distance Traveled
931,086
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
4,367
437
31
3
0
171,403
0
W
Janus
7,524
752
81
8
0
197,735
4
W
Charybdis
5,613
561
63
6
0
169,367
0
L
Ratatoskr
4,281
428
34
3
0
193,539
1
L
Geb
4,356
436
8
1
0
171,443
2
W
Cerberus
5,659
566
35
4
0
187,999
1
W
Izanami
6,870
687
97
10
0
185,647
0
W
Thor
5,454
545
33
3
0
190,338
0
L
Kukulkan
4,362
436
32
3
0
166,486
0
L
Chaac
4,449
445
33
3
0
171,531
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role