Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Nemesis
Nemesis
Acquest
Nemesis
Level 107
God Stats
11W - 5L
1,562 SR
Queue Stats
352W - 335L
1,466 Elo+
Party 2
Neith
Neith
LuridBlue
Neith
Level 25
God Stats
1W - 1L
1,307 SR
Queue Stats
5W - 2L
1,530 Elo+
Party 2
Loki
Loki
PrietoDios
Loki
Level 17
God Stats
21W - 21L
1,576 SR
Queue Stats
40W - 43L
1,472 Elo+
Party 3
Ra
Ra
arcanexguardian
Ra
Level 145
God Stats
4W - 3L
1,421 SR
Queue Stats
266W - 261L
1,429 Elo+
Party 2
Team Averages
Level 84
1,473 SR
1,479 Elo+

VS

Team Averages
Level 80
1,549 SR
1,477 Elo+
Amaterasu
Amaterasu
DiabolicCreed84
Amaterasu
Level 48
God Stats
1W - 1L
1,500 SR
Queue Stats
545W - 574L
1,390 Elo+
Solo
Serqet
Serqet
JasonGalarga
Serqet
Level 113
God Stats
7W - 15L
1,580 SR
Queue Stats
103W - 98L
1,505 Elo+
Party 1
Janus
Janus
Laloelchido07
Janus
Level 100
God Stats
3W - 4L
1,556 SR
Queue Stats
125W - 118L
1,498 Elo+
Party 1
Cthulhu
Cthulhu
TeensierSnow36
Cthulhu
Level 111
God Stats
4W - 5L
1,514 SR
Queue Stats
118W - 118L
1,501 Elo+
Party 1
Ullr
Ullr
VarelasS51
Ullr
Level 29
God Stats
4W - 5L
1,594 SR
Queue Stats
83W - 77L
1,492 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
12
2 / 1 / 5
7,651
510
6,968
10,209
9,827
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Nemesis
Acquest
Nemesis
15
9 / 1 / 3
9,174
612
7,904
11,300
5,313
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Neith
LuridBlue
Neith
11
1 / 6 / 1
6,480
432
5,180
10,910
3,200
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

16
4 / 1 / 3
9,056
604
8,836
8,093
4,963
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

16
2 / 0 / 4
9,327
622
5,784
8,026
2,778
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
DiabolicCreed84
Amaterasu
15
1 / 3 / 0
8,558
571
4,153
12,494
9,999
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Serqet
12
0 / 5 / 2
7,170
478
5,436
12,324
4,151
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Heavy Mace

Heavy Mace

+30
Physical Power

13
1 / 3 / 0
7,774
518
5,030
7,552
2,192
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

11
2 / 3 / 4
6,772
451
8,246
14,022
10,207
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

12
5 / 4 / 2
7,494
500
7,817
9,089
2,925
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
17
18
Kills
9
9
Deaths
18
16
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
2
1
5
4.5
W
Nemesis
Acquest
Nemesis
9
1
3
10.5
L
Amaterasu
DiabolicCreed84
Amaterasu
1
3
0
0.33
L
Serqet
0
5
2
0.2
L
1
3
0
0.33
W
Neith
LuridBlue
Neith
1
6
1
0.25
W
4
1
3
5.5
L
2
3
4
1.33
L
5
4
2
1.5
W
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,672
Damage
30,682
48,538
Taken
55,481
26,081
Mitigated
29,474
18,307
Healing
13,341
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
6,968
3,036
2,290
3,769
10,209
9,827
243
3,720
6,442
31,439
0
W
Nemesis
Acquest
Nemesis
7,904
2,798
0
3,271
11,300
5,313
308
1,966
8,865
0
56,815
L
Amaterasu
DiabolicCreed84
Amaterasu
4,153
1,425
0
4,347
12,494
9,999
450
0
12,494
1,780
58,382
L
Serqet
5,436
1,635
0
5,168
12,324
4,151
0
2,287
9,847
0
42,161
L
5,030
256
0
736
7,552
2,192
0
2,527
4,699
49,210
0
W
Neith
LuridBlue
Neith
5,180
2,413
0
2,392
10,910
3,200
319
3,773
7,137
0
30,000
W
8,836
2,587
0
733
8,093
4,963
78
306
7,322
0
63,312
L
8,246
722
340
2,688
14,022
10,207
60
4,211
9,786
28,098
0
L
7,817
4,554
0
62
9,089
2,925
644
3,186
5,903
0
43,421
W
5,784
176
261
5,591
8,026
2,778
330
3,033
4,411
77,521
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,688
Gold Earned
37,768
482
Minions Killed
453
0
Camps Cleared
0
1,464,216
Distance Traveled
1,437,025
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
7,651
510
38
3
0
275,485
1
W
Nemesis
9,174
612
91
6
0
334,025
1
L
Amaterasu
8,558
571
148
10
0
280,739
3
L
Serqet
7,170
478
85
6
0
308,791
1
L
Janus
7,774
518
97
6
0
286,859
2
W
Neith
6,480
432
55
4
0
258,428
2
W
Loki
9,056
604
144
10
0
293,374
0
L
Cthulhu
6,772
451
50
3
0
287,144
3
L
Ullr
7,494
500
73
5
0
273,492
2
W
Ra
9,327
622
154
10
0
302,904
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role