Player Matchup

Guan Yu
Guan Yu
DeluxeDaddy1
Guan Yu
Level 88
God Stats
5W - 1L
1,581 SR
Queue Stats
262W - 263L
1,564 Elo+
Solo
Ravana
Ravana
Dio_Dies_N_Part3
Ravana
Level 148
God Stats
1W - 0L
1,799 SR
Queue Stats
56W - 72L
1,485 Elo+
Solo
Cthulhu
Cthulhu
Ishmaelll-
Cthulhu
Level 86
God Stats
21W - 13L
1,650 SR
Queue Stats
179W - 143L
1,514 Elo+
Solo
Olorun
Olorun
ToHf
Olorun
Level 122
God Stats
6W - 8L
1,490 SR
Queue Stats
476W - 469L
1,476 Elo+
Solo
Hel
Hel
sunset215
Hel
Level 88
God Stats
2W - 1L
1,358 SR
Queue Stats
95W - 105L
1,443 Elo+
Solo
Team Averages
Level 106
1,575 SR
1,497 Elo+

VS

Team Averages
Level 103
1,551 SR
1,525 Elo+
Anhur
Anhur
CollinLou
Anhur
Level 109
God Stats
6W - 10L
1,422 SR
Queue Stats
314W - 297L
1,504 Elo+
Solo
Horus
Horus
Galactus_Mador
Horus
Level 88
God Stats
0W - 1L
1,817 SR
Queue Stats
76W - 67L
1,518 Elo+
Solo
Guan Yu
Guan Yu
chambi
Guan Yu
Level 98
God Stats
1W - 5L
1,469 SR
Queue Stats
122W - 128L
1,471 Elo+
Party 1
Nox
Nox
dminished
Nox
Level 160
God Stats
28W - 28L
1,546 SR
Queue Stats
742W - 723L
1,529 Elo+
Solo
Sun Wukong
Sun Wukong
xXEP1CFR3SHXx
Sun Wukong
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
129W - 93L
1,600 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
DeluxeDaddy1
Guan Yu
16
2 / 0 / 8
9,581
599
9,740
13,421
7,712
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

17
10 / 1 / 6
10,091
631
12,325
8,686
4,588
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cthulhu
Ishmaelll-
Cthulhu
13
1 / 1 / 6
8,250
516
4,949
12,569
12,819
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Olorun
ToHf
Olorun
17
1 / 0 / 1
9,403
588
4,481
6,337
1,760
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

16
9 / 4 / 7
9,803
613
11,727
12,728
4,395
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
CollinLou
Anhur
13
0 / 3 / 0
7,754
485
2,038
8,633
2,617
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

10
1 / 3 / 2
6,914
432
6,477
11,721
8,610
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Guan Yu
chambi
Guan Yu
12
1 / 5 / 0
6,920
433
8,370
16,642
11,352
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

12
1 / 8 / 4
7,456
466
6,663
10,451
3,552
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
xXEP1CFR3SHXx
Sun Wukong
13
3 / 4 / 1
7,692
481
5,372
13,229
5,508
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
13
23
Kills
6
6
Deaths
23
28
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Anhur
CollinLou
Anhur
0
3
0
0
W
Guan Yu
DeluxeDaddy1
Guan Yu
2
0
8
6
W
10
1
6
13
L
1
3
2
0.67
W
Cthulhu
Ishmaelll-
Cthulhu
1
1
6
4
W
Olorun
ToHf
Olorun
1
0
1
1.5
L
Guan Yu
chambi
Guan Yu
1
5
0
0.2
L
1
8
4
0.38
W
9
4
7
3.13
L
Sun Wukong
xXEP1CFR3SHXx
Sun Wukong
3
4
1
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,222
Damage
28,920
53,741
Taken
60,676
31,274
Mitigated
31,639
31,408
Healing
17,370
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
CollinLou
Anhur
2,038
1,158
0
2,941
8,633
2,617
0
4,539
4,094
0
58,621
W
Guan Yu
DeluxeDaddy1
Guan Yu
9,740
3,267
1,627
5,225
13,421
7,712
2,341
783
12,638
0
57,384
W
12,325
3,072
0
2,982
8,686
4,588
1,403
234
8,452
0
69,222
L
6,477
2,584
406
3,711
11,721
8,610
0
5,450
6,135
0
22,067
W
Cthulhu
Ishmaelll-
Cthulhu
4,949
30
685
3,264
12,569
12,819
0
1,220
11,349
38,181
0
W
Olorun
ToHf
Olorun
4,481
2,473
54
4,870
6,337
1,760
732
69
6,268
81,226
0
L
Guan Yu
chambi
Guan Yu
8,370
2,395
0
6,028
16,642
11,352
0
2,560
13,990
0
37,802
L
6,663
778
0
168
10,451
3,552
0
4,809
5,416
42,144
0
W
11,727
528
5,815
6,886
12,728
4,395
404
4,426
8,302
53,269
0
L
Sun Wukong
xXEP1CFR3SHXx
Sun Wukong
5,372
1,831
0
4,116
13,229
5,508
0
3,103
9,884
0
43,718

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,128
Gold Earned
36,736
563
Minions Killed
416
0
Camps Cleared
0
1,569,185
Distance Traveled
1,412,957
14
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
7,754
485
142
9
0
249,727
7
W
Guan Yu
9,581
599
125
8
0
321,714
2
W
Ravana
10,091
631
108
7
0
350,873
2
L
Horus
6,914
432
31
2
0
277,991
3
W
Cthulhu
8,250
516
48
3
0
316,301
2
W
Olorun
9,403
588
166
10
0
280,034
7
L
Guan Yu
6,920
433
78
5
0
277,352
8
L
Nox
7,456
466
90
6
0
293,494
0
W
Hel
9,803
613
116
7
0
300,263
1
L
Sun Wukong
7,692
481
75
5
0
314,393
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role