Player Matchup

Heimdallr
Heimdallr
Facebrooklin
Heimdallr
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 32L
1,602 Elo+
Party 3
Ullr
Ullr
Foreground
Ullr
Level 104
God Stats
8W - 11L
1,444 SR
Queue Stats
113W - 96L
1,625 Elo+
Party 4
Gilgamesh
Gilgamesh
TML_Thlomis
Gilgamesh
Level 156
God Stats
0W - 2L
1,610 SR
Queue Stats
116W - 114L
1,543 Elo+
Party 4
Sobek
Sobek
agusssrock232
Sobek
Level 159
God Stats
1W - 1L
1,620 SR
Queue Stats
471W - 357L
1,601 Elo+
Party 4
Hera
Hera
caluzera
Hera
Level 107
God Stats
6W - 9L
1,605 SR
Queue Stats
637W - 617L
1,535 Elo+
Party 3
Team Averages
Level 137
1,556 SR
1,581 Elo+

VS

Team Averages
Level 127
1,570 SR
1,559 Elo+
Hun Batz
Hun Batz
ApocaIyptica
Hun Batz
Level 79
God Stats
4W - 2L
1,603 SR
Queue Stats
52W - 40L
1,587 Elo+
Party 1
Sylvanus
Sylvanus
Beraldii
Sylvanus
Level 104
God Stats
45W - 44L
1,505 SR
Queue Stats
879W - 924L
1,444 Elo+
Party 2
Xbalanque
Xbalanque
D4RkSpAW
Xbalanque
Level 135
God Stats
11W - 3L
1,811 SR
Queue Stats
55W - 47L
1,595 Elo+
Party 1
Hercules
Hercules
Exials
Hercules
Level 157
God Stats
3W - 0L
1,326 SR
Queue Stats
78W - 71L
1,645 Elo+
Party 1
Nu Wa
Nu Wa
Wozvy
Nu Wa
Level 160
God Stats
2W - 1L
1,608 SR
Queue Stats
125W - 130L
1,527 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Facebrooklin
Heimdallr
8
0 / 3 / 0
4,636
515
3,282
4,829
1,168
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

7
1 / 2 / 2
4,875
542
3,150
5,439
1,370
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gilgamesh
TML_Thlomis
Gilgamesh
9
1 / 2 / 0
5,196
577
6,162
7,405
3,344
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

9
1 / 1 / 1
5,313
590
4,597
6,919
3,628
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Hera
8
1 / 3 / 0
4,662
518
3,395
4,977
1,013
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
ApocaIyptica
Hun Batz
10
2 / 0 / 4
5,699
633
4,547
6,034
1,730
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sylvanus
Beraldii
Sylvanus
8
2 / 1 / 5
5,089
565
2,606
6,071
3,797
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Xbalanque
D4RkSpAW
Xbalanque
11
3 / 1 / 3
6,132
681
3,555
7,320
1,714
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hercules
Exials
Hercules
9
1 / 1 / 1
5,318
591
3,867
8,637
5,013
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Nu Wa
Wozvy
Nu Wa
10
3 / 2 / 1
5,589
621
4,979
4,360
1,202
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
25
4
Kills
11
11
Deaths
5
3
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
ApocaIyptica
Hun Batz
2
0
4
4
W
Sylvanus
Beraldii
Sylvanus
2
1
5
4.5
W
Xbalanque
D4RkSpAW
Xbalanque
3
1
3
4.5
W
Hercules
Exials
Hercules
1
1
1
1.5
L
Heimdallr
Facebrooklin
Heimdallr
0
3
0
0
L
1
2
2
1
L
Gilgamesh
TML_Thlomis
Gilgamesh
1
2
0
0.5
W
Nu Wa
Wozvy
Nu Wa
3
2
1
1.75
L
1
1
1
1.5
L
Hera
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,586
Damage
19,554
29,569
Taken
32,422
10,523
Mitigated
13,456
8,254
Healing
16,077
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
ApocaIyptica
Hun Batz
4,547
1,945
0
2,792
6,034
1,730
0
1,514
4,520
0
28,543
W
Sylvanus
Beraldii
Sylvanus
2,606
877
604
2,620
6,071
3,797
0
3,127
2,944
13,069
4,855
W
Xbalanque
D4RkSpAW
Xbalanque
3,555
1,024
0
4,742
7,320
1,714
0
574
6,746
0
38,152
W
Hercules
Exials
Hercules
3,867
2,216
0
4,159
8,637
5,013
0
992
7,645
0
25,011
L
Heimdallr
Facebrooklin
Heimdallr
3,282
1,534
0
360
4,829
1,168
0
439
4,360
0
21,177
L
3,150
1,777
0
1,242
5,439
1,370
0
3,127
2,115
0
21,261
L
Gilgamesh
TML_Thlomis
Gilgamesh
6,162
1,891
0
1,739
7,405
3,344
0
221
7,122
0
23,016
W
Nu Wa
Wozvy
Nu Wa
4,979
1,286
0
1,160
4,360
1,202
410
1,310
3,050
26,806
0
L
4,597
1,148
0
3,426
6,919
3,628
0
957
5,866
23,121
7,059
L
Hera
3,395
969
190
1,297
4,977
1,013
0
2,103
2,764
23,079
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,682
Gold Earned
27,827
229
Minions Killed
276
0
Camps Cleared
0
869,290
Distance Traveled
885,761
5
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
5,699
633
54
6
0
216,710
2
W
Sylvanus
5,089
565
33
4
0
160,706
4
W
Xbalanque
6,132
681
72
8
0
168,103
3
W
Hercules
5,318
591
60
7
0
168,895
1
L
Heimdallr
4,636
515
42
5
0
181,346
0
L
Ullr
4,875
542
41
5
0
125,301
2
L
Gilgamesh
5,196
577
42
5
0
187,255
1
W
Nu Wa
5,589
621
57
6
0
171,347
5
L
Sobek
5,313
590
61
7
0
194,200
0
L
Hera
4,662
518
43
5
0
181,188
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role