Player Matchup

Ao Kuang
Ao Kuang
 
Ao Kuang
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Poseidon
Poseidon
Frostyyy G
Poseidon
Level 96
God Stats
2W - 0L
1,600 SR
Queue Stats
87W - 81L
1,498 Elo+
Solo
Odin
Odin
Magna-Defender82
Odin
Level 129
God Stats
1W - 2L
1,537 SR
Queue Stats
123W - 124L
1,434 Elo+
Solo
Charybdis
Charybdis
captinhappypants
Charybdis
Level 108
God Stats
20W - 24L
1,359 SR
Queue Stats
360W - 379L
1,462 Elo+
Solo
Team Averages
Level 114
1,499 SR
1,479 Elo+

VS

Team Averages
Level 100
1,447 SR
1,438 Elo+
Sylvanus
Sylvanus
DemoWolf01
Sylvanus
Level 126
God Stats
4W - 1L
1,615 SR
Queue Stats
347W - 347L
1,442 Elo+
Party 1
Bellona
Bellona
NinthRingOfH311
Bellona
Level 67
God Stats
16W - 24L
1,442 SR
Queue Stats
109W - 128L
1,417 Elo+
Party 1
Medusa
Medusa
TACTICA1 SNIP3R
Medusa
Level 87
God Stats
14W - 12L
1,485 SR
Queue Stats
151W - 154L
1,446 Elo+
Party 1
Poseidon
Poseidon
YuukoIsMyWaifu
Poseidon
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 38L
1,454 Elo+
Party 1
Osiris
Osiris
oo Kuro Sai oo
Osiris
Level 121
God Stats
0W - 1L
1,193 SR
Queue Stats
99W - 94L
1,429 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
13
7 / 1 / 1
7,972
613
6,866
7,198
2,502
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Zhong Kui
 
Zhong Kui
13
1 / 1 / 0
7,409
570
5,777
7,898
6,082
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Poseidon
Frostyyy G
Poseidon
13
2 / 2 / 5
7,812
601
6,751
6,486
2,214
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

13
2 / 0 / 5
7,286
560
5,735
9,480
6,137
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Charybdis
13
2 / 2 / 1
7,862
605
3,017
6,482
1,942
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
DemoWolf01
Sylvanus
10
1 / 4 / 2
6,012
462
3,146
9,482
7,695
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

12
3 / 4 / 1
7,090
545
4,195
10,654
5,135
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
2 / 2 / 0
6,943
534
4,678
6,592
1,639
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Poseidon
11
0 / 3 / 3
6,619
509
4,360
6,398
2,253
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
0 / 1 / 0
6,741
519
4,009
8,146
5,458
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
12
14
Kills
6
6
Deaths
14
12
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
 
Ao Kuang
7
1
1
7.5
W
Zhong Kui
 
Zhong Kui
1
1
0
1
L
Sylvanus
DemoWolf01
Sylvanus
1
4
2
0.5
W
Poseidon
Frostyyy G
Poseidon
2
2
5
2.25
W
2
0
5
4.5
L
3
4
1
0.88
L
2
2
0
1
L
Poseidon
0
3
3
0.5
W
Charybdis
2
2
1
1.25
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,146
Damage
20,388
37,544
Taken
41,272
18,877
Mitigated
22,180
16,068
Healing
11,503
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
 
Ao Kuang
6,866
1,878
0
3,770
7,198
2,502
0
1,596
5,602
34,737
0
W
Zhong Kui
 
Zhong Kui
5,777
2,087
0
5,014
7,898
6,082
1,260
0
7,898
40,845
6,272
L
Sylvanus
DemoWolf01
Sylvanus
3,146
858
995
2,987
9,482
7,695
0
3,480
6,002
16,229
8,527
W
Poseidon
Frostyyy G
Poseidon
6,751
456
0
561
6,486
2,214
600
1,141
5,345
60,805
0
W
5,735
629
1,503
3,205
9,480
6,137
0
3,953
5,527
0
24,369
L
4,195
807
0
3,522
10,654
5,135
0
5,687
4,967
0
32,919
L
4,678
1,630
0
575
6,592
1,639
354
1,373
5,219
0
47,411
L
Poseidon
4,360
463
0
192
6,398
2,253
0
2,700
3,698
44,713
0
W
Charybdis
3,017
2,057
0
2,015
6,482
1,942
552
531
5,951
0
56,056
L
4,009
1,380
0
3,232
8,146
5,458
0
5,262
2,884
0
43,937

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,341
Gold Earned
33,405
457
Minions Killed
399
0
Camps Cleared
0
1,216,855
Distance Traveled
1,232,548
26
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
7,972
613
71
5
0
280,436
7
W
Zhong Kui
7,409
570
93
7
0
220,975
6
L
Sylvanus
6,012
462
49
4
0
229,086
4
W
Poseidon
7,812
601
126
10
0
240,705
4
W
Odin
7,286
560
43
3
0
261,023
8
L
Bellona
7,090
545
73
6
0
258,023
4
L
Medusa
6,943
534
89
7
0
217,741
0
L
Poseidon
6,619
509
87
7
0
262,704
6
W
Charybdis
7,862
605
124
10
0
213,716
1
L
Osiris
6,741
519
101
8
0
264,994
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role