Player Matchup

Merlin
Merlin
ChromeoGang
Merlin
Level 28
God Stats
20W - 23L
1,481 SR
Queue Stats
90W - 84L
1,497 Elo+
Solo
Jing Wei
Jing Wei
HI Hater 347620
Jing Wei
Level 29
God Stats
2W - 8L
1,255 SR
Queue Stats
74W - 95L
1,466 Elo+
Solo
Sol
Sol
SarahSanity247
Sol
Level 23
God Stats
0W - 1L
1,504 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Loki
Loki
X_Dinkster_X
Loki
Level 7
God Stats
3W - 2L
1,625 SR
Queue Stats
4W - 4L
1,500 Elo+
Solo
Ares
Ares
ignis1414
Ares
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 8L
1,388 Elo+
Solo
Team Averages
Level 18
1,473 SR
1,470 Elo+

VS

Team Averages
Level 19
1,506 SR
1,512 Elo+
Fafnir
Fafnir
 
Fafnir
Level 19
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
ElJosh408
Izanami
Level 13
God Stats
1W - 1L
1,292 SR
Queue Stats
7W - 11L
1,441 Elo+
Solo
Hou Yi
Hou Yi
M0xxzi
Hou Yi
Level 16
God Stats
2W - 2L
1,595 SR
Queue Stats
5W - 2L
1,556 Elo+
Party 1
Vamana
Vamana
RemixTime367
Vamana
Level 18
God Stats
1W - 0L
1,641 SR
Queue Stats
5W - 2L
1,556 Elo+
Party 1
Bellona
Bellona
o SHE Sleazy o
Bellona
Level 28
God Stats
2W - 1L
1,500 SR
Queue Stats
73W - 63L
1,509 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
1
0 / 0 / 0
4,350
290
0
102
13
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jing Wei
5
1 / 5 / 0
5,107
340
2,400
5,859
1,144
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8
0 / 7 / 0
5,581
372
3,174
9,046
3,022
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

6
0 / 12 / 0
4,899
327
2,615
10,554
2,163
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Mace

Mace

+10
Physical Power

Ares
5
1 / 5 / 0
5,306
354
2,058
6,872
4,571
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
11
4 / 1 / 10
8,129
542
4,801
11,177
12,393
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
ElJosh408
Izanami
11
2 / 2 / 2
7,767
518
2,012
8,264
2,272
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hou Yi
M0xxzi
Hou Yi
11
9 / 0 / 6
8,487
566
5,534
5,267
1,887
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Vamana
11
8 / 1 / 5
7,689
513
6,793
10,530
9,573
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
6 / 0 / 5
8,196
546
5,920
10,602
9,999
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
57
2
Kills
29
29
Deaths
4
0
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Fafnir
 
Fafnir
4
1
10
9
L
Merlin
0
0
0
0
W
Izanami
ElJosh408
Izanami
2
2
2
1.5
L
Jing Wei
1
5
0
0.2
W
Hou Yi
M0xxzi
Hou Yi
9
0
6
12
W
Vamana
8
1
5
10.5
L
0
7
0
0
L
0
12
0
0
L
Ares
1
5
0
0.2
W
6
0
5
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,247
Damage
25,060
32,433
Taken
45,840
10,913
Mitigated
36,124
1,826
Healing
10,146
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
 
Fafnir
4,801
1,364
1,237
2,317
11,177
12,393
1,104
1,108
10,069
23,707
0
L
Merlin
0
0
0
0
102
13
0
0
102
0
0
W
Izanami
ElJosh408
Izanami
2,012
1,658
0
1,227
8,264
2,272
2,924
747
6,269
0
37,882
L
Jing Wei
2,400
1,354
0
146
5,859
1,144
0
2,163
3,696
0
9,294
W
Hou Yi
M0xxzi
Hou Yi
5,534
2,670
0
750
5,267
1,887
3,358
493
4,774
0
39,595
W
Vamana
6,793
3,209
0
947
10,530
9,573
1,707
1,533
7,925
0
22,326
L
3,174
347
0
683
9,046
3,022
447
1,346
7,700
13,967
1,766
L
2,615
621
0
199
10,554
2,163
0
929
9,625
0
10,502
L
Ares
2,058
210
0
798
6,872
4,571
0
1,174
5,698
9,298
0
W
5,920
483
0
3,668
10,602
9,999
689
1,268
9,334
7,461
39,956

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,243
Gold Earned
40,268
75
Minions Killed
309
0
Camps Cleared
0
726,827
Distance Traveled
1,431,040
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
8,129
542
27
2
0
294,371
0
L
Merlin
4,350
290
0
0
0
13,265
0
W
Izanami
7,767
518
81
5
0
244,394
5
L
Jing Wei
5,107
340
11
1
0
181,184
0
W
Hou Yi
8,487
566
80
5
0
279,801
0
W
Vamana
7,689
513
32
2
0
327,400
0
L
Sol
5,581
372
32
2
0
178,788
0
L
Loki
4,899
327
16
1
0
210,108
1
L
Ares
5,306
354
16
1
0
143,482
1
W
Bellona
8,196
546
89
6
0
285,074
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role