Player Matchup

Tiamat
Tiamat
DarnelBoat44
Tiamat
Level 31
God Stats
1W - 2L
1,267 SR
Queue Stats
36W - 34L
1,464 Elo+
Party 1
Loki
Loki
DondePollo
Loki
Level 15
God Stats
2W - 1L
1,755 SR
Queue Stats
52W - 17L
1,631 Elo+
Solo
Neith
Neith
SavageSupremacy
Neith
Level 28
God Stats
1W - 4L
1,292 SR
Queue Stats
95W - 83L
1,460 Elo+
Solo
Cthulhu
Cthulhu
Thiskidisblank
Cthulhu
Level 29
God Stats
2W - 0L
1,772 SR
Queue Stats
24W - 18L
1,477 Elo+
Party 1
Pele
Pele
ihitwomen20
Pele
Level 31
God Stats
1W - 0L
1,625 SR
Queue Stats
40W - 36L
1,496 Elo+
Party 1
Team Averages
Level 27
1,542 SR
1,505 Elo+

VS

Team Averages
Level 12
1,433 SR
1,438 Elo+
Geb
Geb
C0smoh
Geb
Level 29
God Stats
8W - 6L
1,657 SR
Queue Stats
130W - 95L
1,521 Elo+
Party 3
Nemesis
Nemesis
Cilantro7
Nemesis
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
5W - 3L
1,621 Elo+
Party 2
Kukulkan
Kukulkan
Seedro
Kukulkan
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,483 Elo+
Party 3
Nox
Nox
fastforwawrd
Nox
Level 17
God Stats
2W - 4L
1,293 SR
Queue Stats
28W - 31L
1,376 Elo+
Party 2
Neith
Neith
fortnite69420
Neith
Level 4
God Stats
4W - 4L
1,215 SR
Queue Stats
6W - 9L
1,188 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
11
0 / 0 / 2
5,989
599
1,745
4,079
1,391
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
8 / 0 / 1
7,283
728
6,664
5,515
2,396
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

8
0 / 0 / 3
5,017
502
1,966
3,743
914
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

8
0 / 1 / 3
4,885
489
3,397
4,226
3,089
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
6 / 0 / 1
6,315
632
2,139
5,015
2,074
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
C0smoh
Geb
8
0 / 2 / 0
4,507
451
441
4,705
3,008
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Nemesis
Cilantro7
Nemesis
5
0 / 5 / 0
4,196
420
1,248
6,934
1,543
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Kukulkan
Seedro
Kukulkan
7
0 / 3 / 0
4,524
452
2,017
4,691
1,236
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

6
1 / 2 / 0
4,686
469
2,173
4,700
2,844
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

6
0 / 2 / 0
4,031
403
2,563
4,535
949
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
1
14
Kills
1
1
Deaths
14
10
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Geb
C0smoh
Geb
0
2
0
0
L
Nemesis
Cilantro7
Nemesis
0
5
0
0
W
Tiamat
0
0
2
1
W
8
0
1
8.5
W
0
0
3
1.5
L
Kukulkan
Seedro
Kukulkan
0
3
0
0
W
0
1
3
1.5
L
1
2
0
0.5
L
0
2
0
0
W
6
0
1
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,911
Damage
8,442
22,578
Taken
25,565
9,864
Mitigated
9,580
7,598
Healing
4,313
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
C0smoh
Geb
441
188
0
72
4,705
3,008
0
0
4,705
14,487
0
L
Nemesis
Cilantro7
Nemesis
1,248
705
0
934
6,934
1,543
0
304
6,587
0
16,550
W
Tiamat
1,745
216
0
1,375
4,079
1,391
163
1,744
2,117
29,626
0
W
6,664
1,228
0
2,310
5,515
2,396
198
496
5,019
0
49,044
W
1,966
1,020
0
1,527
3,743
914
672
828
2,915
0
19,157
L
Kukulkan
Seedro
Kukulkan
2,017
513
0
0
4,691
1,236
0
1,595
2,946
14,082
0
W
3,397
84
0
501
4,226
3,089
0
1,089
3,137
15,549
0
L
2,173
307
0
1,135
4,700
2,844
0
1,301
3,093
9,155
0
L
2,563
1,353
0
2,172
4,535
949
28
1,250
3,092
0
15,566
W
2,139
668
0
1,885
5,015
2,074
193
256
4,759
0
35,982

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,489
Gold Earned
21,944
300
Minions Killed
157
0
Camps Cleared
0
998,713
Distance Traveled
810,850
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
4,507
451
34
3
0
146,354
0
L
Nemesis
4,196
420
34
3
0
183,347
0
W
Tiamat
5,989
599
72
7
0
205,421
0
W
Loki
7,283
728
93
9
0
217,192
8
W
Neith
5,017
502
42
4
0
175,996
1
L
Kukulkan
4,524
452
45
5
0
152,351
0
W
Cthulhu
4,885
489
30
3
0
179,449
0
L
Nox
4,686
469
19
2
0
182,275
4
L
Neith
4,031
403
25
3
0
146,523
0
W
Pele
6,315
632
63
6
0
220,655
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role