Player Matchup

Sobek
Sobek
DallyBoy1243
Sobek
Level 59
God Stats
15W - 12L
1,482 SR
Queue Stats
198W - 179L
1,469 Elo+
Party 2
Mulan
Mulan
RaijinCajun6445
Mulan
Level 105
God Stats
10W - 8L
1,452 SR
Queue Stats
294W - 244L
1,568 Elo+
Party 2
Ra
Ra
zSlooSz
Ra
Level 20
God Stats
1W - 2L
1,707 SR
Queue Stats
14W - 10L
1,672 Elo+
Solo
Team Averages
Level 61
1,547 SR
1,569 Elo+

VS

Team Averages
Level 83
1,460 SR
1,482 Elo+
Thanatos
Thanatos
Clezura
Thanatos
Level 18
God Stats
2W - 0L
1,383 SR
Queue Stats
11W - 10L
1,477 Elo+
Party 1
Ra
Ra
RisenPheonix77
Ra
Level 109
God Stats
3W - 5L
1,333 SR
Queue Stats
242W - 285L
1,364 Elo+
Solo
Mulan
Mulan
XxJahCoinGODxX
Mulan
Level 123
God Stats
12W - 6L
1,665 SR
Queue Stats
261W - 205L
1,606 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 10 / 4
6,674
607
4,066
15,698
12,754
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

10
3 / 5 / 4
7,516
683
6,541
9,305
6,405
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

12
5 / 6 / 3
8,040
731
10,569
9,305
3,151
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Clezura
Thanatos
10
5 / 5 / 9
8,285
753
6,005
8,892
3,125
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
12 / 2 / 8
10,225
930
12,841
7,938
2,946
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
4 / 1 / 17
8,957
814
9,307
9,566
10,842
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
55
8
Kills
21
21
Deaths
8
11
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Thanatos
Clezura
Thanatos
5
5
9
1.9
L
0
10
4
0.2
L
3
5
4
1
W
12
2
8
8
W
4
1
17
12.5
L
5
6
3
1.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,176
Damage
28,153
34,308
Taken
26,396
22,310
Mitigated
16,913
6,379
Healing
9,559
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
Clezura
Thanatos
6,005
1,260
0
2,668
8,892
3,125
452
5,252
3,640
0
12,053
L
4,066
148
0
2,037
15,698
12,754
0
6,086
9,200
8,015
0
L
6,541
545
0
1,010
9,305
6,405
0
3,033
5,988
0
16,223
W
12,841
844
1,534
2,470
7,938
2,946
1,168
4,645
3,293
39,024
0
W
9,307
819
328
2,559
9,566
10,842
476
5,095
4,471
0
18,192
L
10,569
544
418
2,914
9,305
3,151
0
3,282
5,881
38,362
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,230
Gold Earned
27,467
87
Minions Killed
116
5
Camps Cleared
4
530,790
Distance Traveled
552,523
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
8,285
753
21
2
1
161,067
2
L
Sobek
6,674
607
12
1
1
174,571
1
L
Mulan
7,516
683
20
2
1
173,571
2
W
Ra
10,225
930
77
7
3
205,411
2
W
Mulan
8,957
814
18
2
0
186,045
3
L
Ra
8,040
731
55
5
3
182,648
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role