Player Matchup

Zhong Kui
Zhong Kui
ApeChismo
Zhong Kui
Level 115
God Stats
1W - 3L
1,177 SR
Queue Stats
81W - 68L
1,508 Elo+
Party 2
Hera
Hera
Diesal Butter
Hera
Level 27
God Stats
4W - 3L
1,736 SR
Queue Stats
107W - 102L
1,465 Elo+
Party 2
Raijin
Raijin
Ooh So Spicy
Raijin
Level 158
God Stats
2W - 4L
1,326 SR
Queue Stats
129W - 115L
1,459 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
YaboyWalsh
Ah Muzen Cab
Level 66
God Stats
0W - 2L
1,500 SR
Queue Stats
114W - 114L
1,497 Elo+
Party 2
Hades
Hades
jim tanuary
Hades
Level 26
God Stats
0W - 4L
1,296 SR
Queue Stats
67W - 79L
1,410 Elo+
Party 2
Team Averages
Level 78
1,407 SR
1,468 Elo+

VS

Team Averages
Level 74
1,508 SR
1,434 Elo+
Discordia
Discordia
Ezyria
Discordia
Level 44
God Stats
1W - 0L
1,444 SR
Queue Stats
21W - 22L
1,391 Elo+
Party 1
Nemesis
Nemesis
Odius9064
Nemesis
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 20L
1,519 Elo+
Solo
Sol
Sol
ShreddedIettuce
Sol
Level 117
God Stats
1W - 1L
1,397 SR
Queue Stats
55W - 45L
1,490 Elo+
Party 1
Vulcan
Vulcan
noahp21
Vulcan
Level 92
God Stats
4W - 1L
1,701 SR
Queue Stats
95W - 99L
1,440 Elo+
Party 1
Achilles
Achilles
xXGeodakingxX
Achilles
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 46L
1,328 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
ApeChismo
Zhong Kui
18
3 / 7 / 14
10,945
684
12,724
22,950
29,036
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

20
8 / 7 / 13
12,808
801
11,498
12,031
4,707
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Raijin
20
9 / 5 / 9
13,019
814
17,571
16,147
6,345
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Ah Muzen Cab
YaboyWalsh
Ah Muzen Cab
18
1 / 7 / 11
10,710
669
9,137
17,034
5,967
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
1 / 9 / 12
9,876
617
6,177
18,832
9,636
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Ezyria
Discordia
19
6 / 5 / 15
12,655
791
12,047
13,306
6,028
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nemesis
Odius9064
Nemesis
18
3 / 6 / 10
11,026
689
3,832
13,425
9,369
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

20
14 / 6 / 17
14,158
885
33,780
19,271
12,594
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Vulcan
noahp21
Vulcan
20
9 / 3 / 20
13,549
847
19,314
12,405
6,387
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
xXGeodakingxX
Achilles
18
3 / 4 / 13
11,013
688
8,220
14,825
21,535
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
110
22
Kills
35
35
Deaths
24
59
Assists
75
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
ApeChismo
Zhong Kui
3
7
14
1.43
L
8
7
13
2.07
W
Discordia
Ezyria
Discordia
6
5
15
2.7
W
Nemesis
Odius9064
Nemesis
3
6
10
1.33
L
Raijin
9
5
9
2.7
W
14
6
17
3.75
L
Ah Muzen Cab
YaboyWalsh
Ah Muzen Cab
1
7
11
0.93
L
1
9
12
0.78
W
Vulcan
noahp21
Vulcan
9
3
20
6.33
W
Achilles
xXGeodakingxX
Achilles
3
4
13
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,107
Damage
77,193
86,994
Taken
73,232
55,691
Mitigated
55,913
25,100
Healing
29,230
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
ApeChismo
Zhong Kui
12,724
1,150
2,022
4,359
22,950
29,036
615
13,624
8,914
25,610
0
L
11,498
2,792
462
498
12,031
4,707
194
8,980
2,913
24,954
0
W
Discordia
Ezyria
Discordia
12,047
757
2,725
4,274
13,306
6,028
992
9,151
4,155
21,147
0
W
Nemesis
Odius9064
Nemesis
3,832
1,463
1,009
1,592
13,425
9,369
532
7,743
5,368
0
10,757
L
Raijin
17,571
954
3,082
4,137
16,147
6,345
430
10,178
5,784
44,280
0
W
33,780
13,215
747
8,300
19,271
12,594
3,634
12,575
6,696
61,410
5,112
L
Ah Muzen Cab
YaboyWalsh
Ah Muzen Cab
9,137
2,598
2,370
3,603
17,034
5,967
1,914
14,509
2,525
0
25,828
L
6,177
522
1,430
3,137
18,832
9,636
97
14,874
3,776
13,981
0
W
Vulcan
noahp21
Vulcan
19,314
3,044
2,048
4,738
12,405
6,387
90
10,111
2,294
55,123
0
W
Achilles
xXGeodakingxX
Achilles
8,220
1,001
1,164
2,633
14,825
21,535
803
8,390
6,435
0
15,976

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,358
Gold Earned
62,401
158
Minions Killed
200
0
Camps Cleared
0
1,295,190
Distance Traveled
1,392,855
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
10,945
684
32
2
0
247,071
2
L
Hera
12,808
801
25
2
0
270,483
0
W
Discordia
12,655
791
29
2
0
250,913
1
W
Nemesis
11,026
689
10
1
0
271,182
1
L
Raijin
13,019
814
44
3
0
249,617
2
W
Sol
14,158
885
74
5
0
232,458
1
L
Ah Muzen Cab
10,710
669
37
2
0
269,996
1
L
Hades
9,876
617
20
1
0
258,023
4
W
Vulcan
13,549
847
72
5
0
339,189
2
W
Achilles
11,013
688
15
1
0
299,113
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role