Player Matchup

Tiamat
Tiamat
Flyingfishy58
Tiamat
Level 106
God Stats
0W - 1L
1,237 SR
Queue Stats
4W - 8L
1,699 Elo+
Party 1
Chaac
Chaac
KotaMajor
Chaac
Level 4
God Stats
1W - 2L
1,427 SR
Queue Stats
1W - 4L
1,674 Elo+
Party 1
Izanami
Izanami
MagicDergen
Izanami
Level 4
God Stats
1W - 2L
1,427 SR
Queue Stats
1W - 4L
1,674 Elo+
Party 1
Team Averages
Level 38
1,364 SR
1,682 Elo+

VS

Team Averages
Level 45
1,701 SR
1,614 Elo+
Sol
Sol
McRogue-
Sol
Level 15
God Stats
7W - 1L
1,677 SR
Queue Stats
11W - 2L
1,747 Elo+
Party 2
Neith
Neith
Sadpeir
Neith
Level 14
God Stats
15W - 14L
1,872 SR
Queue Stats
31W - 39L
1,353 Elo+
Solo
Sobek
Sobek
Wap4m
Sobek
Level 105
God Stats
3W - 4L
1,554 SR
Queue Stats
103W - 79L
1,742 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 6 / 0
7,214
601
9,014
9,520
5,594
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chaac
KotaMajor
Chaac
10
0 / 5 / 1
6,540
545
9,769
16,091
14,634
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mace

Mace

+10
Physical Power

Izanami
MagicDergen
Izanami
9
0 / 5 / 1
6,539
545
8,748
10,739
3,776
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 1 / 10
8,213
684
7,112
8,528
5,274
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Neith
Sadpeir
Neith
13
7 / 0 / 6
8,890
741
15,812
9,179
3,735
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Sobek
Wap4m
Sobek
13
7 / 0 / 9
9,707
809
7,856
15,615
19,594
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
41
1
Kills
16
16
Deaths
1
2
Assists
25
Player
Kills
Deaths
Assists
KDA
L
1
6
0
0.17
L
Chaac
KotaMajor
Chaac
0
5
1
0.1
L
Izanami
MagicDergen
Izanami
0
5
1
0.1
W
2
1
10
7
W
Neith
Sadpeir
Neith
7
0
6
10
W
Sobek
Wap4m
Sobek
7
0
9
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,531
Damage
30,780
36,350
Taken
33,322
24,004
Mitigated
28,603
6,618
Healing
12,771
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,014
1,169
114
1,511
9,520
5,594
52
4,454
5,066
27,740
0
L
Chaac
KotaMajor
Chaac
9,769
1,273
676
3,134
16,091
14,634
0
5,040
11,051
0
16,141
L
Izanami
MagicDergen
Izanami
8,748
4,078
0
1,183
10,739
3,776
160
5,070
5,669
0
18,871
W
7,112
1,414
0
2,166
8,528
5,274
486
2,004
6,315
21,481
1,469
W
Neith
Sadpeir
Neith
15,812
9,472
618
3,683
9,179
3,735
652
3,203
5,476
0
35,906
W
Sobek
Wap4m
Sobek
7,856
649
0
6,304
15,615
19,594
183
4,103
11,003
18,190
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,293
Gold Earned
26,810
87
Minions Killed
120
3
Camps Cleared
5
624,703
Distance Traveled
635,981
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
7,214
601
41
3
3
200,422
0
L
Chaac
6,540
545
18
2
0
218,026
0
L
Izanami
6,539
545
28
2
0
206,255
0
W
Sol
8,213
684
49
4
1
220,641
0
W
Neith
8,890
741
55
5
3
194,544
4
W
Sobek
9,707
809
16
1
1
220,796
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role