Player Matchup

Vulcan
Vulcan
BlaCk-oPS_mERcg
Vulcan
Level 128
God Stats
110W - 89L
1,557 SR
Queue Stats
341W - 296L
1,500 Elo+
Party 2
Charybdis
Charybdis
EasyJaye
Charybdis
Level 87
God Stats
78W - 72L
1,588 SR
Queue Stats
433W - 431L
1,561 Elo+
Solo
Nu Wa
Nu Wa
FuzionStarkiller
Nu Wa
Level 152
God Stats
6W - 4L
1,552 SR
Queue Stats
291W - 308L
1,592 Elo+
Solo
Khepri
Khepri
SOLESTERAPTOR
Khepri
Level 141
God Stats
79W - 59L
1,579 SR
Queue Stats
157W - 152L
1,526 Elo+
Solo
Thor
Thor
yargie09
Thor
Level 89
God Stats
25W - 10L
1,648 SR
Queue Stats
200W - 190L
1,505 Elo+
Party 2
Team Averages
Level 119
1,585 SR
1,537 Elo+

VS

Team Averages
Level 118
1,682 SR
1,547 Elo+
Thanatos
Thanatos
Black-Kid-III
Thanatos
Level 129
God Stats
3W - 0L
1,864 SR
Queue Stats
29W - 24L
1,586 Elo+
Party 1
Zhong Kui
Zhong Kui
KrazyKuz1250
Zhong Kui
Level 89
God Stats
1W - 1L
1,700 SR
Queue Stats
39W - 48L
1,478 Elo+
Solo
Anubis
Anubis
LacKadaisiKaL
Anubis
Level 125
God Stats
2W - 0L
1,728 SR
Queue Stats
89W - 76L
1,551 Elo+
Party 1
Khepri
Khepri
Mr_Honey_Badgers
Khepri
Level 123
God Stats
2W - 2L
1,594 SR
Queue Stats
27W - 33L
1,550 Elo+
Party 1
Achilles
Achilles
iMooNxOfFiCiAl
Achilles
Level 125
God Stats
7W - 5L
1,524 SR
Queue Stats
384W - 373L
1,569 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 0 / 4
9,325
933
14,607
3,080
1,526
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Charybdis
EasyJaye
Charybdis
15
1 / 3 / 3
8,741
874
12,030
9,877
2,829
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
1 / 3 / 4
9,316
932
13,091
10,473
3,139
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

16
2 / 2 / 4
10,394
1,039
5,700
15,584
15,520
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Thor
15
0 / 7 / 2
8,094
809
4,573
14,508
5,429
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Team 1 Tickets

221

VS

Team 2 Tickets

263

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Black-Kid-III
Thanatos
15
6 / 1 / 4
9,724
972
8,543
4,738
2,340
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Zhong Kui
KrazyKuz1250
Zhong Kui
16
3 / 1 / 9
9,891
989
12,170
11,893
7,947
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

16
3 / 1 / 11
9,935
994
12,025
10,838
4,739
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
0 / 0 / 9
8,995
900
4,474
9,589
11,908
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Achilles
16
3 / 3 / 11
9,443
944
13,824
16,656
15,290
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
59
6
Kills
15
15
Deaths
6
17
Assists
44
Player
Kills
Deaths
Assists
KDA
L
2
0
4
4
W
Thanatos
Black-Kid-III
Thanatos
6
1
4
8
L
Charybdis
EasyJaye
Charybdis
1
3
3
0.83
L
1
3
4
1
W
Zhong Kui
KrazyKuz1250
Zhong Kui
3
1
9
7.5
W
3
1
11
8.5
W
0
0
9
4.5
L
2
2
4
2
W
Achilles
3
3
11
2.83
L
Thor
0
7
2
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,001
Damage
51,036
53,522
Taken
53,714
28,443
Mitigated
42,224
1,553
Healing
21,676
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
14,607
9,052
0
0
3,080
1,526
0
959
2,032
37,209
0
W
Thanatos
Black-Kid-III
Thanatos
8,543
719
0
5,729
4,738
2,340
0
2,195
2,543
0
10,320
L
Charybdis
EasyJaye
Charybdis
12,030
5,516
0
0
9,877
2,829
0
5,519
4,211
0
26,442
L
13,091
2,649
0
380
10,473
3,139
0
5,696
4,728
44,957
0
W
Zhong Kui
KrazyKuz1250
Zhong Kui
12,170
1,841
0
4,765
11,893
7,947
0
8,200
3,693
44,969
0
W
12,025
834
0
6,448
10,838
4,739
0
6,650
4,188
51,739
0
W
4,474
112
1,270
480
9,589
11,908
0
6,943
2,646
13,322
0
L
5,700
659
0
841
15,584
15,520
0
8,445
6,736
11,957
0
W
Achilles
13,824
2,334
482
2,502
16,656
15,290
0
9,410
7,246
186
24,543
L
Thor
4,573
612
0
332
14,508
5,429
0
8,116
6,210
0
10,222

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,870
Gold Earned
47,988
191
Minions Killed
212
7
Camps Cleared
5
895,820
Distance Traveled
993,856
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
9,325
933
55
6
3
217,591
1
W
Thanatos
9,724
972
8
1
1
213,401
0
L
Charybdis
8,741
874
30
3
0
157,576
0
L
Nu Wa
9,316
932
74
7
2
174,614
0
W
Zhong Kui
9,891
989
77
8
4
186,886
2
W
Anubis
9,935
994
86
9
0
196,298
0
W
Khepri
8,995
900
17
2
0
201,515
0
L
Khepri
10,394
1,039
17
2
1
193,525
0
W
Achilles
9,443
944
24
2
0
195,756
1
L
Thor
8,094
809
15
2
1
152,514
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role