Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
He Bo
He Bo
Astafox
He Bo
Level 51
God Stats
2W - 2L
1,579 SR
Queue Stats
12W - 4L
1,814 Elo+
Party 1
Jormungandr
Jormungandr
Goldbat500
Jormungandr
Level 158
God Stats
2W - 4L
1,620 SR
Queue Stats
247W - 227L
1,657 Elo+
Party 2
Charybdis
Charybdis
ScrubMastar
Charybdis
Level 69
God Stats
4W - 3L
1,823 SR
Queue Stats
205W - 171L
1,647 Elo+
Party 2
Awilix
Awilix
ŞHIELDMASTEŘ
Awilix
Level 160
God Stats
0W - 1L
1,294 SR
Queue Stats
61W - 57L
1,631 Elo+
Party 1
Team Averages
Level 119
1,563 SR
1,650 Elo+

VS

Team Averages
Level 114
1,543 SR
1,601 Elo+
Tsukuyomi
Tsukuyomi
 
Tsukuyomi
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
Autopsya
Nu Wa
Level 160
God Stats
6W - 6L
1,676 SR
Queue Stats
144W - 123L
1,688 Elo+
Solo
Neith
Neith
FlirtyGerdi
Neith
Level 77
God Stats
1W - 1L
1,517 SR
Queue Stats
27W - 26L
1,645 Elo+
Solo
Odin
Odin
SasherGrey
Odin
Level 128
God Stats
7W - 12L
1,345 SR
Queue Stats
705W - 686L
1,653 Elo+
Solo
Sylvanus
Sylvanus
llerej
Sylvanus
Level 61
God Stats
85W - 61L
1,677 SR
Queue Stats
901W - 875L
1,519 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
15
2 / 4 / 4
8,589
716
7,280
10,852
4,455
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

He Bo
Astafox
He Bo
15
3 / 5 / 4
8,755
730
8,813
9,320
3,269
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Jormungandr
Goldbat500
Jormungandr
16
4 / 4 / 7
9,370
781
11,847
14,406
15,690
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Charybdis
ScrubMastar
Charybdis
15
2 / 4 / 3
8,537
711
6,108
11,262
3,719
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
1 / 6 / 6
8,505
709
3,729
14,176
10,109
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
16
3 / 2 / 11
10,485
874
11,203
7,912
3,131
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Nu Wa
Autopsya
Nu Wa
18
7 / 1 / 13
11,444
954
13,320
5,175
1,908
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
4 / 5 / 13
10,375
865
14,255
11,443
4,848
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

17
5 / 1 / 14
10,905
909
5,836
9,597
9,905
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sylvanus
llerej
Sylvanus
17
4 / 3 / 15
10,419
868
6,532
11,367
12,315
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
89
12
Kills
23
23
Deaths
12
24
Assists
66
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
2
4
4
1
W
Tsukuyomi
 
Tsukuyomi
3
2
11
4.25
L
He Bo
Astafox
He Bo
3
5
4
1
W
Nu Wa
Autopsya
Nu Wa
7
1
13
13.5
W
4
5
13
2.1
L
Jormungandr
Goldbat500
Jormungandr
4
4
7
1.88
W
5
1
14
12
L
Charybdis
ScrubMastar
Charybdis
2
4
3
0.88
W
Sylvanus
llerej
Sylvanus
4
3
15
3.83
L
1
6
6
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,777
Damage
51,146
60,016
Taken
45,494
37,242
Mitigated
32,107
5,438
Healing
14,074
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
7,280
1,451
0
1,516
10,852
4,455
0
3,944
6,868
0
29,538
W
Tsukuyomi
 
Tsukuyomi
11,203
1,861
0
994
7,912
3,131
1,010
2,823
4,798
0
34,979
L
He Bo
Astafox
He Bo
8,813
194
0
1,137
9,320
3,269
0
2,332
6,926
30,256
0
W
Nu Wa
Autopsya
Nu Wa
13,320
3,401
70
1,311
5,175
1,908
2,233
2,821
2,174
54,715
0
W
14,255
8,096
0
3,031
11,443
4,848
4,273
5,232
5,776
0
33,268
L
Jormungandr
Goldbat500
Jormungandr
11,847
1,669
0
796
14,406
15,690
2
5,712
8,405
34,761
0
W
5,836
592
0
500
9,597
9,905
284
3,181
6,126
3,932
14,618
L
Charybdis
ScrubMastar
Charybdis
6,108
2,508
0
1,463
11,262
3,719
0
3,882
7,308
0
32,204
W
Sylvanus
llerej
Sylvanus
6,532
611
4,012
4,156
11,367
12,315
278
5,248
5,420
15,585
0
L
3,729
1,227
0
526
14,176
10,109
0
4,986
9,058
0
22,105

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,756
Gold Earned
53,628
300
Minions Killed
285
9
Camps Cleared
8
1,221,093
Distance Traveled
1,130,701
15
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
8,589
716
47
4
1
271,243
4
W
Tsukuyomi
10,485
874
62
5
1
190,301
3
L
He Bo
8,755
730
67
6
2
250,174
1
W
Nu Wa
11,444
954
78
7
4
238,790
1
W
Neith
10,375
865
60
5
0
214,016
4
L
Jormungandr
9,370
781
56
5
0
232,891
5
W
Odin
10,905
909
48
4
1
285,200
1
L
Charybdis
8,537
711
91
8
2
225,433
2
W
Sylvanus
10,419
868
37
3
2
202,394
0
L
Awilix
8,505
709
39
3
4
241,352
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role