Player Matchup

He Bo
He Bo
Mol3manS197
He Bo
Level 88
God Stats
0W - 1L
1,177 SR
Queue Stats
164W - 239L
1,306 Elo+
Party 2
Charybdis
Charybdis
Mythas
Charybdis
Level 148
God Stats
9W - 15L
1,498 SR
Queue Stats
223W - 292L
1,321 Elo+
Solo
Gilgamesh
Gilgamesh
xAqua_Owl--
Gilgamesh
Level 109
God Stats
1W - 3L
1,500 SR
Queue Stats
169W - 273L
1,297 Elo+
Party 2
Team Averages
Level 115
1,392 SR
1,308 Elo+

VS

Team Averages
Level 124
1,579 SR
1,341 Elo+
Hercules
Hercules
 
Hercules
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artio
Artio
Beega Comrade
Artio
Level 147
God Stats
5W - 4L
1,738 SR
Queue Stats
245W - 285L
1,360 Elo+
Party 1
Merlin
Merlin
demonlec
Merlin
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,161 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 6 / 5
9,780
652
9,018
10,461
3,248
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charybdis
Mythas
Charybdis
13
3 / 9 / 5
10,041
669
13,797
13,387
4,528
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gilgamesh
xAqua_Owl--
Gilgamesh
12
4 / 6 / 4
9,340
623
9,377
19,603
14,368
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
15
13 / 3 / 6
11,912
794
15,817
21,907
21,309
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
3 / 2 / 12
11,297
753
8,043
18,003
19,364
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Merlin
demonlec
Merlin
15
5 / 5 / 6
10,929
729
10,674
11,255
4,423
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
45
10
Kills
21
21
Deaths
10
14
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
13
3
6
5.33
W
3
2
12
4.5
L
3
6
5
0.92
L
Charybdis
Mythas
Charybdis
3
9
5
0.61
W
Merlin
demonlec
Merlin
5
5
6
1.6
L
Gilgamesh
xAqua_Owl--
Gilgamesh
4
6
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,192
Damage
34,534
43,451
Taken
51,165
22,144
Mitigated
45,096
2,232
Healing
15,427
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
15,817
3,957
262
5,699
21,907
21,309
740
4,471
17,068
9,134
20,493
W
8,043
1,050
2,237
5,117
18,003
19,364
534
2,905
14,792
22,048
0
L
9,018
286
0
66
10,461
3,248
0
5,792
4,352
28,914
0
L
Charybdis
Mythas
Charybdis
13,797
6,897
0
1,614
13,387
4,528
0
7,784
5,286
0
38,734
W
Merlin
demonlec
Merlin
10,674
692
641
1,471
11,255
4,423
665
1,506
9,627
46,728
0
L
Gilgamesh
xAqua_Owl--
Gilgamesh
9,377
2,052
0
552
19,603
14,368
0
9,100
9,735
0
19,957

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,161
Gold Earned
34,138
136
Minions Killed
148
5
Camps Cleared
6
697,882
Distance Traveled
780,714
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
11,912
794
33
2
2
280,023
1
W
Artio
11,297
753
28
2
1
264,517
1
L
He Bo
9,780
652
47
3
1
222,891
1
L
Charybdis
10,041
669
66
4
2
218,090
3
W
Merlin
10,929
729
87
6
3
236,174
4
L
Gilgamesh
9,340
623
23
2
2
256,901
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role