Player Matchup

Fenrir
Fenrir
Diamond I
DarkbowSpec
Fenrir
Diamond I
Level 99
God Stats
4W - 1L
1,465 SR
Queue Stats
48W - 6L
2,789 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 99
1,465 SR
2,789 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 118
1,500 SR
1,500 MMR
Izanami
Izanami
Gold I
 
Izanami
Gold I
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
16
9 / 1 / 0
11,175
931
15,949
17,092
10,137
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bans
SetKaliSkadiUllrSol

VS

Bans
He BoChronosPoseidonHadesBakasura
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
13
1 / 9 / 0
8,550
713
8,029
17,383
10,059
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
1
9
Kills
1
1
Deaths
9
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
1
9
0
0.11
W
Fenrir
9
1
0
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,949
Damage
8,029
17,092
Taken
17,383
10,137
Mitigated
10,059
7,192
Healing
1,336
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
8,029
3,648
0
1,336
17,383
10,059
0
221
17,162
1,403
47,723
W
Fenrir
15,949
7,933
0
7,192
17,092
10,137
2,571
1,319
15,773
0
71,079

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

11,175
Gold Earned
8,550
113
Minions Killed
105
8
Camps Cleared
3
255,512
Distance Traveled
199,249
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
8,550
713
105
9
3
199,249
3
W
Fenrir
11,175
931
113
9
8
255,512
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role