Player Matchup

Bakasura
Bakasura
Father Azranul
Bakasura
Level 115
God Stats
8W - 5L
1,583 SR
Queue Stats
242W - 255L
1,446 Elo+
Solo
Cthulhu
Cthulhu
WarScreams
Cthulhu
Level 84
God Stats
1W - 2L
1,511 SR
Queue Stats
6W - 6L
1,503 Elo+
Solo
Artio
Artio
abelgomez01
Artio
Level 83
God Stats
2W - 7L
1,506 SR
Queue Stats
376W - 388L
1,494 Elo+
Solo
Anhur
Anhur
diegonf73
Anhur
Level 160
God Stats
11W - 7L
1,575 SR
Queue Stats
377W - 381L
1,507 Elo+
Solo
Anubis
Anubis
reedenstein
Anubis
Level 86
God Stats
6W - 7L
1,585 SR
Queue Stats
222W - 207L
1,498 Elo+
Solo
Team Averages
Level 106
1,552 SR
1,490 Elo+

VS

Team Averages
Level 107
1,376 SR
1,449 Elo+
Xing Tian
Xing Tian
Bullat7u7
Xing Tian
Level 85
God Stats
1W - 1L
1,228 SR
Queue Stats
440W - 484L
1,456 Elo+
Party 1
Ymir
Ymir
Cloud89z
Ymir
Level 107
God Stats
12W - 11L
1,419 SR
Queue Stats
29W - 24L
1,428 Elo+
Party 2
Bacchus
Bacchus
EdenSanctum6
Bacchus
Level 106
God Stats
3W - 4L
1,527 SR
Queue Stats
705W - 685L
1,423 Elo+
Solo
Hachiman
Hachiman
NWLT Zero
Hachiman
Level 78
God Stats
1W - 1L
1,192 SR
Queue Stats
534W - 605L
1,440 Elo+
Party 1
Hades
Hades
PRiD3SmoKe
Hades
Level 159
God Stats
6W - 3L
1,513 SR
Queue Stats
357W - 328L
1,498 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
12
3 / 3 / 0
7,362
526
6,280
10,162
4,337
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cthulhu
WarScreams
Cthulhu
10
0 / 1 / 0
6,088
435
3,473
8,027
5,448
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

12
1 / 2 / 1
7,208
515
7,002
13,865
11,349
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Anhur
diegonf73
Anhur
10
0 / 3 / 0
6,061
433
1,559
7,008
2,113
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anubis
12
0 / 8 / 1
7,111
508
8,055
12,191
4,690
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Bullat7u7
Xing Tian
13
1 / 2 / 0
7,120
509
6,356
12,602
8,386
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Ymir
12
2 / 0 / 3
7,059
504
3,755
6,838
5,425
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bacchus
EdenSanctum6
Bacchus
12
3 / 1 / 3
7,381
527
4,971
9,200
5,671
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hachiman
NWLT Zero
Hachiman
12
3 / 0 / 1
7,090
506
6,187
6,226
1,811
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hades
15
8 / 1 / 2
9,395
671
9,257
12,476
5,274
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
26
4
Kills
17
17
Deaths
4
2
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Xing Tian
Bullat7u7
Xing Tian
1
2
0
0.5
W
Ymir
2
0
3
3.5
W
Bacchus
EdenSanctum6
Bacchus
3
1
3
4.5
L
Bakasura
3
3
0
1
W
Hachiman
NWLT Zero
Hachiman
3
0
1
3.5
W
Hades
8
1
2
9
L
Cthulhu
WarScreams
Cthulhu
0
1
0
0
L
1
2
1
0.75
L
Anhur
diegonf73
Anhur
0
3
0
0
L
Anubis
0
8
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,369
Damage
30,526
51,253
Taken
47,342
27,937
Mitigated
26,567
19,665
Healing
16,856
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xing Tian
Bullat7u7
Xing Tian
6,356
673
0
2,780
12,602
8,386
256
5,260
6,183
35,404
0
W
Ymir
3,755
1,026
85
2,829
6,838
5,425
0
2,066
4,601
26,013
0
W
Bacchus
EdenSanctum6
Bacchus
4,971
1,073
0
1,758
9,200
5,671
0
1,530
7,141
44,837
0
L
Bakasura
6,280
3,748
0
3,603
10,162
4,337
54
3,662
6,484
0
37,295
W
Hachiman
NWLT Zero
Hachiman
6,187
4,406
0
3,189
6,226
1,811
612
1,696
4,530
0
46,938
W
Hades
9,257
1,371
133
6,082
12,476
5,274
0
6,966
5,215
58,095
0
L
Cthulhu
WarScreams
Cthulhu
3,473
197
0
2,376
8,027
5,448
0
2,049
5,978
16,433
0
L
7,002
1,278
0
7,271
13,865
11,349
0
7,571
5,598
38,265
0
L
Anhur
diegonf73
Anhur
1,559
1,385
0
1,373
7,008
2,113
0
1,369
5,639
0
32,795
L
Anubis
8,055
593
0
5,042
12,191
4,690
0
8,976
3,215
47,384
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,830
Gold Earned
38,045
349
Minions Killed
404
0
Camps Cleared
0
1,319,534
Distance Traveled
1,336,345
17
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xing Tian
7,120
509
60
4
0
253,677
2
W
Ymir
7,059
504
53
4
0
278,651
7
W
Bacchus
7,381
527
90
6
0
297,490
3
L
Bakasura
7,362
526
81
6
0
343,327
4
W
Hachiman
7,090
506
85
6
0
241,520
1
W
Hades
9,395
671
116
8
0
265,007
5
L
Cthulhu
6,088
435
19
1
0
279,161
4
L
Artio
7,208
515
76
5
0
259,243
0
L
Anhur
6,061
433
71
5
0
197,734
4
L
Anubis
7,111
508
102
7
0
240,069
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role