Player Matchup

Yemoja
Yemoja
AceInUrrHole
Yemoja
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Cliodhna
Cliodhna
Icky87
Cliodhna
Level 65
God Stats
1W - 3L
1,451 SR
Queue Stats
244W - 204L
1,554 Elo+
Party 2
Sol
Sol
Monfeat
Sol
Level 10
God Stats
0W - 1L
1,755 SR
Queue Stats
5W - 8L
1,218 Elo+
Party 2
Gilgamesh
Gilgamesh
TrueInstinct
Gilgamesh
Level 70
God Stats
6W - 7L
1,565 SR
Queue Stats
349W - 305L
1,558 Elo+
Party 2
Camazotz
Camazotz
Ullr6
Camazotz
Level 144
God Stats
5W - 6L
1,547 SR
Queue Stats
477W - 428L
1,545 Elo+
Party 2
Team Averages
Level 59
1,564 SR
1,475 Elo+

VS

Team Averages
Level 44
1,534 SR
1,532 Elo+
Scylla
Scylla
 
Scylla
Level 36
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
BadBunny69420
Charybdis
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
57W - 42L
1,411 Elo+
Party 3
Aphrodite
Aphrodite
DezFerre
Aphrodite
Level 38
God Stats
10W - 6L
1,709 SR
Queue Stats
109W - 77L
1,549 Elo+
Party 1
Gilgamesh
Gilgamesh
SimpIePanda
Gilgamesh
Level 29
God Stats
7W - 12L
1,482 SR
Queue Stats
328W - 246L
1,638 Elo+
Party 1
Artio
Artio
Zadooom
Artio
Level 100
God Stats
1W - 1L
1,479 SR
Queue Stats
57W - 63L
1,565 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
11
0 / 4 / 2
6,884
430
2,195
6,871
4,046
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cliodhna
Icky87
Cliodhna
13
1 / 7 / 1
7,671
479
4,348
12,320
2,939
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sol
10
0 / 7 / 0
6,792
425
1,528
10,770
2,534
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gilgamesh
TrueInstinct
Gilgamesh
14
0 / 4 / 0
8,208
513
7,519
14,612
9,367
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Camazotz
Ullr6
Camazotz
14
1 / 4 / 1
7,864
492
6,120
15,209
3,956
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
16
2 / 0 / 5
9,440
590
7,068
5,746
2,067
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charybdis
BadBunny69420
Charybdis
15
4 / 2 / 2
8,796
550
9,015
9,198
2,237
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Aphrodite
DezFerre
Aphrodite
14
1 / 0 / 12
8,387
524
3,041
5,044
2,074
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Gilgamesh
SimpIePanda
Gilgamesh
16
18 / 0 / 1
10,536
659
16,527
13,935
6,683
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Artio
Zadooom
Artio
16
1 / 0 / 8
9,020
564
6,833
11,493
10,582
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
54
2
Kills
26
26
Deaths
2
4
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
2
0
5
4.5
L
Yemoja
0
4
2
0.25
W
Charybdis
BadBunny69420
Charybdis
4
2
2
2.5
W
Aphrodite
DezFerre
Aphrodite
1
0
12
7
L
Cliodhna
Icky87
Cliodhna
1
7
1
0.21
L
Sol
0
7
0
0
W
Gilgamesh
SimpIePanda
Gilgamesh
18
0
1
18.5
L
Gilgamesh
TrueInstinct
Gilgamesh
0
4
0
0
L
Camazotz
Ullr6
Camazotz
1
4
1
0.38
W
Artio
Zadooom
Artio
1
0
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,710
Damage
42,484
59,782
Taken
45,416
22,842
Mitigated
23,643
15,561
Healing
19,275
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
7,068
501
99
2,319
5,746
2,067
150
379
5,367
65,924
0
L
Yemoja
2,195
905
693
470
6,871
4,046
0
2,922
3,949
12,079
0
W
Charybdis
BadBunny69420
Charybdis
9,015
4,829
0
2,265
9,198
2,237
658
922
8,276
0
77,810
W
Aphrodite
DezFerre
Aphrodite
3,041
556
4,122
3,847
5,044
2,074
144
1,280
3,764
17,582
0
L
Cliodhna
Icky87
Cliodhna
4,348
246
0
4,134
12,320
2,939
0
1,131
11,105
0
53,903
L
Sol
1,528
462
0
1,758
10,770
2,534
567
3,543
7,013
28,418
3,118
W
Gilgamesh
SimpIePanda
Gilgamesh
16,527
7,002
0
1,554
13,935
6,683
0
858
13,077
0
70,087
L
Gilgamesh
TrueInstinct
Gilgamesh
7,519
2,059
0
2,426
14,612
9,367
0
7,054
7,440
0
60,280
L
Camazotz
Ullr6
Camazotz
6,120
1,037
0
6,080
15,209
3,956
0
1,846
13,333
0
63,287
W
Artio
Zadooom
Artio
6,833
967
773
4,296
11,493
10,582
809
154
11,339
58,293
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,419
Gold Earned
46,179
462
Minions Killed
535
0
Camps Cleared
0
1,490,578
Distance Traveled
1,598,554
2
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
9,440
590
136
9
0
306,701
8
L
Yemoja
6,884
430
30
2
0
272,543
0
W
Charybdis
8,796
550
132
8
0
266,773
3
W
Aphrodite
8,387
524
35
2
0
334,251
5
L
Cliodhna
7,671
479
99
6
0
325,977
0
L
Sol
6,792
425
83
5
0
260,943
0
W
Gilgamesh
10,536
659
105
7
0
359,629
4
L
Gilgamesh
8,208
513
121
8
0
305,114
1
L
Camazotz
7,864
492
129
8
0
326,001
1
W
Artio
9,020
564
127
8
0
331,200
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role