Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
RR B4G3Y
Anubis
Level 47
God Stats
7W - 3L
1,579 SR
Queue Stats
146W - 93L
1,555 Elo+
Party 2
Odin
Odin
RR DD4RB
Odin
Level 49
God Stats
3W - 2L
1,500 SR
Queue Stats
172W - 103L
1,564 Elo+
Party 2
Ares
Ares
RR F4TTY
Ares
Level 29
God Stats
27W - 11L
1,732 SR
Queue Stats
118W - 63L
1,606 Elo+
Party 2
Skadi
Skadi
TailsTheRiolu
Skadi
Level 49
God Stats
2W - 3L
1,812 SR
Queue Stats
110W - 110L
1,559 Elo+
Solo
Team Averages
Level 51
1,624 SR
1,557 Elo+

VS

Team Averages
Level 76
1,405 SR
1,465 Elo+
Ares
Ares
LaTortueDu59
Ares
Level 108
God Stats
3W - 2L
1,462 SR
Queue Stats
161W - 190L
1,455 Elo+
Party 1
Fenrir
Fenrir
Meia_Nidavellir
Fenrir
Level 56
God Stats
4W - 5L
1,209 SR
Queue Stats
171W - 199L
1,391 Elo+
Solo
Poseidon
Poseidon
SPR xBLACKSHOTx
Poseidon
Level 45
God Stats
1W - 0L
1,415 SR
Queue Stats
8W - 16L
1,376 Elo+
Solo
Merlin
Merlin
Sy_Shisui
Merlin
Level 48
God Stats
8W - 7L
1,511 SR
Queue Stats
109W - 120L
1,437 Elo+
Party 1
Charybdis
Charybdis
XSleeplessX4950
Charybdis
Level 122
God Stats
2W - 2L
1,427 SR
Queue Stats
6W - 6L
1,668 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
16
2 / 0 / 6
9,381
938
3,768
6,433
6,799
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Anubis
RR B4G3Y
Anubis
16
1 / 2 / 7
9,558
956
10,462
9,634
4,807
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Odin
16
2 / 0 / 8
9,604
960
7,980
7,154
7,059
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Ares
16
4 / 1 / 5
10,370
1,037
6,621
8,539
7,260
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

16
2 / 3 / 6
9,761
976
6,573
5,807
1,801
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Team 1 Tickets

303

VS

Team 2 Tickets

180

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 0 / 0
6,210
621
0
0
0
16
5 / 8 / 0
10,208
1,021
11,977
19,285
7,801
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Poseidon
16
1 / 3 / 2
9,344
934
8,131
6,595
1,957
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Merlin
Sy_Shisui
Merlin
13
0 / 0 / 1
6,614
661
0
0
0
Charybdis
XSleeplessX4950
Charybdis
15
0 / 0 / 2
9,501
950
8,108
13,997
5,223
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
11
11
Kills
6
6
Deaths
11
32
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
2
0
6
5
W
0
0
0
0
W
5
8
0
0.63
L
Anubis
RR B4G3Y
Anubis
1
2
7
2.25
L
Odin
2
0
8
6
L
Ares
4
1
5
6.5
W
Poseidon
1
3
2
0.67
W
Merlin
Sy_Shisui
Merlin
0
0
1
0.5
L
2
3
6
1.67
W
Charybdis
XSleeplessX4950
Charybdis
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,404
Damage
28,216
37,567
Taken
39,877
27,726
Mitigated
14,981
7,696
Healing
3,142
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
3,768
467
0
2,156
6,433
6,799
0
1,229
5,004
0
12,355
W
0
0
0
0
0
0
0
0
0
0
0
W
11,977
3,952
0
1,135
19,285
7,801
0
8,508
10,270
0
20,701
L
Anubis
RR B4G3Y
Anubis
10,462
546
0
2,852
9,634
4,807
0
3,090
6,372
50,208
0
L
Odin
7,980
1,788
0
1,555
7,154
7,059
0
892
6,028
0
15,607
L
Ares
6,621
422
0
797
8,539
7,260
0
1,069
6,451
9,208
0
W
Poseidon
8,131
328
0
318
6,595
1,957
0
3,064
3,439
28,758
0
W
Merlin
Sy_Shisui
Merlin
0
0
0
0
0
0
0
0
0
0
0
L
6,573
3,039
0
336
5,807
1,801
0
1,045
4,698
0
32,411
W
Charybdis
XSleeplessX4950
Charybdis
8,108
3,970
0
1,689
13,997
5,223
0
5,511
8,178
0
49,053

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,674
Gold Earned
41,877
212
Minions Killed
163
8
Camps Cleared
5
931,372
Distance Traveled
534,175
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
9,381
938
14
1
0
222,166
0
W
Ares
6,210
621
0
0
0
0
0
W
Fenrir
10,208
1,021
18
2
2
184,652
2
L
Anubis
9,558
956
108
11
1
157,656
1
L
Odin
9,604
960
22
2
2
191,489
1
L
Ares
10,370
1,037
7
1
1
180,321
0
W
Poseidon
9,344
934
48
5
0
176,656
0
W
Merlin
6,614
661
0
0
0
0
0
L
Skadi
9,761
976
61
6
4
179,740
0
W
Charybdis
9,501
950
97
10
3
172,867
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role