Player Matchup

Hera
Hera
Dumbuldumb
Hera
Level 18
God Stats
2W - 3L
1,733 SR
Queue Stats
18W - 17L
1,540 Elo+
Party 1
Terra
Terra
emileo
Terra
Level 26
God Stats
1W - 3L
1,500 SR
Queue Stats
24W - 30L
1,433 Elo+
Party 1
Ne Zha
Ne Zha
marcus-QC
Ne Zha
Level 25
God Stats
3W - 3L
1,500 SR
Queue Stats
51W - 57L
1,471 Elo+
Party 1
Team Averages
Level 23
1,578 SR
1,482 Elo+

VS

Team Averages
Level 65
1,554 SR
1,522 Elo+
Ne Zha
Ne Zha
Stormy
Ne Zha
Level 149
God Stats
2W - 0L
1,688 SR
Queue Stats
38W - 33L
1,581 Elo+
Party 2
Thoth
Thoth
Wra551eWa1ru5
Thoth
Level 23
God Stats
17W - 19L
1,489 SR
Queue Stats
125W - 120L
1,382 Elo+
Solo
Cupid
Cupid
XxKeithRichards
Cupid
Level 24
God Stats
6W - 3L
1,486 SR
Queue Stats
41W - 33L
1,602 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 9 / 4
10,679
628
15,296
14,992
4,282
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Terra
emileo
Terra
14
2 / 4 / 6
11,134
655
6,631
17,688
23,414
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ne Zha
marcus-QC
Ne Zha
15
8 / 9 / 1
11,696
688
9,706
22,408
19,749
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Stormy
Ne Zha
16
7 / 5 / 13
13,110
771
17,983
20,543
12,315
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

15
11 / 4 / 9
12,742
750
18,577
10,446
3,645
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

15
4 / 3 / 9
11,621
684
10,582
11,485
4,387
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
53
12
Kills
22
22
Deaths
12
11
Assists
31
Player
Kills
Deaths
Assists
KDA
L
2
9
4
0.44
W
Ne Zha
Stormy
Ne Zha
7
5
13
2.7
W
11
4
9
3.88
W
4
3
9
2.83
L
Terra
emileo
Terra
2
4
6
1.25
L
Ne Zha
marcus-QC
Ne Zha
8
9
1
0.94

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,633
Damage
47,142
55,088
Taken
42,474
47,445
Mitigated
20,347
10,913
Healing
10,888
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
15,296
4,185
691
1,200
14,992
4,282
0
5,457
9,535
50,207
0
W
Ne Zha
Stormy
Ne Zha
17,983
6,652
0
6,628
20,543
12,315
248
10,753
9,411
0
47,200
W
18,577
559
0
1,085
10,446
3,645
775
5,762
4,175
51,133
0
W
10,582
6,192
371
2,804
11,485
4,387
1,117
6,252
5,002
0
34,806
L
Terra
emileo
Terra
6,631
1,310
2,660
3,931
17,688
23,414
0
7,089
10,599
15,415
0
L
Ne Zha
marcus-QC
Ne Zha
9,706
2,926
0
2,431
22,408
19,749
0
6,684
15,724
0
22,953

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,509
Gold Earned
37,473
111
Minions Killed
158
4
Camps Cleared
6
783,365
Distance Traveled
875,796
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
10,679
628
69
4
0
244,475
4
W
Ne Zha
13,110
771
31
2
2
314,075
2
W
Thoth
12,742
750
71
4
2
304,048
4
W
Cupid
11,621
684
56
3
2
257,673
0
L
Terra
11,134
655
15
1
2
284,129
4
L
Ne Zha
11,696
688
27
2
2
254,761
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role