Player Matchup
Team Averages
Silver V
Average Tier
Level 81
1,428 SR
1,070
MMR
VS
Team Averages
Silver IV
Average Tier
Level 92
1,317 SR
847
MMR
Match Stats
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fransz98
Sol
17
2 / 6 / 0
11,428
816
14,897
15,725
9,712
Manikin Scepter
+10
Basic Attack Damage
+7%
Attack Speed
PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.
Y10 Bancroft's Talon
+80
Magical Power
+200
Mana
+10%
Magical Lifesteal
PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.
OLD Ring of Hecate
+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal
PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
butthehole
Hercules
17
6 / 2 / 0
11,655
833
13,604
18,943
9,751
Jotunn's Wrath
+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction
Witchblade
+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed
AURA - Enemies within 55 units have their Attack Speed reduced by 25%.
Heavy Mace
+30
Physical Power
Match Insights
Player Kills, Deaths, and Assists
Player
Kills
Deaths
Assists
KDA
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
Damage Done by Role
Damage Taken by Role
Economy & Farm Breakdown
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
11,428
816
140
10
7
240,347
1
L
11,655
833
128
9
4
281,849
0