Player Matchup

Apollo
Apollo
MonkeyBoy_1305
Apollo
Level 29
God Stats
2W - 0L
1,704 SR
Queue Stats
98W - 62L
1,604 Elo+
Solo
Erlang Shen
Erlang Shen
alpha_assasin943
Erlang Shen
Level 11
God Stats
9W - 9L
1,498 SR
Queue Stats
17W - 17L
1,544 Elo+
Solo
Ymir
Ymir
d3g3n3r3t_
Ymir
Level 15
God Stats
1W - 0L
1,734 SR
Queue Stats
32W - 22L
1,721 Elo+
Solo
Hel
Hel
futoiahokun
Hel
Level 10
God Stats
1W - 1L
1,259 SR
Queue Stats
20W - 18L
1,530 Elo+
Solo
Gilgamesh
Gilgamesh
mateocaldera34
Gilgamesh
Level 25
God Stats
5W - 1L
1,756 SR
Queue Stats
69W - 59L
1,507 Elo+
Solo
Team Averages
Level 18
1,590 SR
1,581 Elo+

VS

Team Averages
Level 11
1,566 SR
1,570 Elo+
Tyr
Tyr
EvilerMite22474
Tyr
Level 8
God Stats
1W - 4L
1,625 SR
Queue Stats
14W - 11L
1,546 Elo+
Solo
Kukulkan
Kukulkan
Quit It Stepdad
Kukulkan
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 16L
1,581 Elo+
Solo
Ares
Ares
Rosweinnn
Ares
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,414 Elo+
Solo
Bastet
Bastet
billytheking77
Bastet
Level 16
God Stats
15W - 13L
1,593 SR
Queue Stats
73W - 55L
1,598 Elo+
Solo
Cupid
Cupid
wheezy-trolley2
Cupid
Level 7
God Stats
10W - 9L
1,612 SR
Queue Stats
27W - 25L
1,711 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
7 / 2 / 7
8,492
653
7,817
9,018
3,739
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Erlang Shen
alpha_assasin943
Erlang Shen
13
4 / 0 / 12
7,983
614
6,030
8,460
3,884
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
5 / 2 / 2
8,146
627
8,904
9,840
10,068
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

14
3 / 1 / 8
7,988
614
6,979
7,512
2,161
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gilgamesh
mateocaldera34
Gilgamesh
11
3 / 2 / 4
6,808
524
2,223
7,066
2,474
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 5 / 2
5,812
447
4,993
11,509
7,284
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Kukulkan
12
2 / 5 / 1
7,252
558
6,090
7,725
2,713
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Ares
8
1 / 6 / 1
5,937
457
2,391
9,625
7,338
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

12
2 / 2 / 2
7,100
546
3,935
6,888
2,693
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

9
2 / 5 / 1
5,861
451
4,022
8,268
2,214
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
14
22
Kills
7
7
Deaths
23
33
Assists
7
Player
Kills
Deaths
Assists
KDA
L
0
5
2
0.2
W
7
2
7
5.25
L
Kukulkan
2
5
1
0.5
L
Ares
1
6
1
0.25
W
Erlang Shen
alpha_assasin943
Erlang Shen
4
0
12
10
L
2
2
2
1.5
W
5
2
2
3
W
3
1
8
7
W
Gilgamesh
mateocaldera34
Gilgamesh
3
2
4
2.5
L
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,953
Damage
21,431
41,896
Taken
44,015
22,326
Mitigated
22,242
19,892
Healing
7,880
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,993
1,409
0
2,180
11,509
7,284
0
6,211
5,288
0
23,183
W
7,817
5,060
0
3,024
9,018
3,739
0
2,040
6,894
0
59,237
L
Kukulkan
6,090
739
0
1,730
7,725
2,713
0
2,960
4,651
40,434
0
L
Ares
2,391
230
0
572
9,625
7,338
146
1,664
7,903
12,943
0
W
Erlang Shen
alpha_assasin943
Erlang Shen
6,030
2,773
0
4,448
8,460
3,884
214
2,304
6,048
0
40,166
L
3,935
591
0
2,027
6,888
2,693
0
1,928
4,804
0
39,477
W
8,904
2,820
0
4,449
9,840
10,068
44
839
8,977
46,646
0
W
6,979
293
1,658
4,590
7,512
2,161
225
2,134
5,218
49,511
0
W
Gilgamesh
mateocaldera34
Gilgamesh
2,223
267
0
1,723
7,066
2,474
0
797
6,213
0
28,551
L
4,022
2,173
142
1,229
8,268
2,214
743
2,732
5,486
0
20,136

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,417
Gold Earned
31,962
417
Minions Killed
255
0
Camps Cleared
0
1,239,283
Distance Traveled
1,229,729
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
5,812
447
35
3
0
231,118
3
W
Apollo
8,492
653
102
8
0
237,364
2
L
Kukulkan
7,252
558
88
7
0
234,681
3
L
Ares
5,937
457
21
2
0
254,767
0
W
Erlang Shen
7,983
614
70
5
0
271,619
3
L
Bastet
7,100
546
68
5
0
277,721
1
W
Ymir
8,146
627
98
8
0
225,463
1
W
Hel
7,988
614
97
7
0
270,138
4
W
Gilgamesh
6,808
524
50
4
0
234,699
1
L
Cupid
5,861
451
43
3
0
231,442
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role