Player Matchup

Ares
Ares
Bananin2_0
Ares
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Thor
Thor
ChuffSalad
Thor
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 52L
1,500 Elo+
Party 1
He Bo
He Bo
jewish otter385
He Bo
Level 16
God Stats
1W - 1L
1,742 SR
Queue Stats
30W - 37L
1,293 Elo+
Solo
Hercules
Hercules
nlawhorn215
Hercules
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 33L
1,500 Elo+
Party 1
Izanami
Izanami
spm2400500
Izanami
Level 28
God Stats
1W - 3L
1,372 SR
Queue Stats
81W - 102L
1,322 Elo+
Solo
Team Averages
Level 11
1,523 SR
1,423 Elo+

VS

Team Averages
Level 17
1,517 SR
1,267 Elo+
Nu Wa
Nu Wa
ChopstickChick
Nu Wa
Level 14
God Stats
7W - 8L
1,510 SR
Queue Stats
144W - 148L
1,255 Elo+
Solo
Pele
Pele
SULTANofSYRIA
Pele
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
159W - 126L
1,370 Elo+
Solo
Ullr
Ullr
VonTooNice
Ullr
Level 25
God Stats
2W - 1L
1,617 SR
Queue Stats
14W - 12L
1,312 Elo+
Solo
Sol
Sol
chasemewest
Sol
Level 17
God Stats
2W - 1L
1,662 SR
Queue Stats
8W - 10L
1,211 Elo+
Solo
Ra
Ra
spearsick
Ra
Level 14
God Stats
1W - 0L
1,297 SR
Queue Stats
2W - 5L
1,185 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
2
0 / 5 / 0
3,053
436
23
4,445
2,145
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

5
0 / 1 / 0
3,610
516
671
4,122
1,703
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

7
3 / 3 / 3
4,221
603
2,089
4,469
1,146
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hercules
nlawhorn215
Hercules
5
0 / 6 / 0
3,705
529
1,393
5,890
2,189
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Izanami
spm2400500
Izanami
1
0 / 0 / 0
2,925
418
0
95
29

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
2 / 0 / 4
4,622
660
2,334
2,493
559
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

7
6 / 2 / 1
5,144
735
2,526
6,694
2,824
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

8
1 / 1 / 4
4,758
680
2,225
2,302
757
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Heavy Mace

Heavy Mace

+30
Physical Power

10
4 / 1 / 0
5,561
794
3,067
4,360
1,306
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

4
0 / 4 / 2
3,624
518
513
2,974
613
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
24
3
Kills
13
15
Deaths
8
3
Assists
11
Player
Kills
Deaths
Assists
KDA
L
0
5
0
0
W
2
0
4
4
L
0
1
0
0
W
6
2
1
3.25
W
1
1
4
3
W
4
1
0
4
L
3
3
3
1.5
L
Hercules
nlawhorn215
Hercules
0
6
0
0
W
0
4
2
0.25
L
Izanami
spm2400500
Izanami
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,176
Damage
10,665
19,021
Taken
18,823
7,212
Mitigated
6,059
2,974
Healing
5,749
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
23
23
0
32
4,445
2,145
0
291
4,154
1,895
0
W
2,334
1,062
0
1,301
2,493
559
875
529
1,896
7,361
0
L
671
237
0
375
4,122
1,703
0
961
3,161
0
11,959
W
2,526
515
15
1,195
6,694
2,824
15
450
6,236
0
14,826
W
2,225
1,334
205
166
2,302
757
580
259
2,003
0
16,437
W
3,067
1,545
0
2,756
4,360
1,306
1,201
0
4,360
24,178
4,947
L
2,089
152
0
1,890
4,469
1,146
0
1,870
2,599
8,166
0
L
Hercules
nlawhorn215
Hercules
1,393
443
0
677
5,890
2,189
0
2,362
3,528
0
10,312
W
513
84
66
45
2,974
613
91
608
2,216
5,845
0
L
Izanami
spm2400500
Izanami
0
0
0
0
95
29
0
95
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,514
Gold Earned
23,709
63
Minions Killed
136
0
Camps Cleared
0
563,088
Distance Traveled
673,612
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
3,053
436
3
0
0
119,773
2
W
Nu Wa
4,622
660
16
2
0
137,377
0
L
Thor
3,610
516
22
3
0
161,415
0
W
Pele
5,144
735
31
4
0
151,633
0
W
Ullr
4,758
680
28
4
0
129,391
0
W
Sol
5,561
794
53
8
0
142,224
0
L
He Bo
4,221
603
9
1
0
137,527
1
L
Hercules
3,705
529
29
4
0
144,373
1
W
Ra
3,624
518
8
1
0
112,987
0
L
Izanami
2,925
418
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role