Player Matchup

Nemesis
Nemesis
DangYouCute
Nemesis
Level 17
God Stats
3W - 2L
1,697 SR
Queue Stats
145W - 165L
1,456 Elo+
Party 2
Kukulkan
Kukulkan
Grizzlymarsh
Kukulkan
Level 8
God Stats
0W - 1L
1,269 SR
Queue Stats
26W - 25L
1,606 Elo+
Party 2
Charybdis
Charybdis
Lucy Love9521
Charybdis
Level 24
God Stats
6W - 19L
1,476 SR
Queue Stats
48W - 56L
1,512 Elo+
Solo
Athena
Athena
TyDefy
Athena
Level 127
God Stats
18W - 12L
1,685 SR
Queue Stats
803W - 721L
1,500 Elo+
Party 2
Neith
Neith
aalexandraa
Neith
Level 3
God Stats
1W - 1L
1,683 SR
Queue Stats
2W - 2L
1,638 Elo+
Solo
Team Averages
Level 36
1,562 SR
1,543 Elo+

VS

Team Averages
Level 22
1,652 SR
1,572 Elo+
Merlin
Merlin
BoatyMcBoattFace
Merlin
Level 40
God Stats
4W - 0L
1,697 SR
Queue Stats
18W - 15L
1,528 Elo+
Party 1
Khepri
Khepri
McGuidoTrash
Khepri
Level 19
God Stats
9W - 3L
1,751 SR
Queue Stats
14W - 11L
1,541 Elo+
Party 1
Izanami
Izanami
NerdSucks2394
Izanami
Level 9
God Stats
2W - 0L
1,706 SR
Queue Stats
9W - 5L
1,537 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
SkinOfMyPeKKer69
Morgan Le Fay
Level 14
God Stats
20W - 21L
1,441 SR
Queue Stats
39W - 38L
1,514 Elo+
Solo
Nemesis
Nemesis
camGrizzly099
Nemesis
Level 29
God Stats
3W - 0L
1,667 SR
Queue Stats
77W - 48L
1,741 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
DangYouCute
Nemesis
9
3 / 5 / 2
6,159
513
3,758
8,827
3,050
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Kukulkan
Grizzlymarsh
Kukulkan
8
0 / 6 / 0
4,722
394
1,196
6,723
1,995
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Charybdis
Lucy Love9521
Charybdis
10
2 / 5 / 0
6,409
534
4,056
7,031
1,533
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Athena
TyDefy
Athena
9
0 / 3 / 4
5,822
485
3,638
8,431
3,646
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

11
0 / 2 / 1
6,756
563
4,616
8,770
2,793
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 2 / 3
8,051
671
6,988
4,310
1,417
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Khepri
10
1 / 1 / 6
6,725
560
2,529
5,410
3,868
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Izanami
13
3 / 2 / 2
7,719
643
5,187
8,557
2,776
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Morgan Le Fay
SkinOfMyPeKKer69
Morgan Le Fay
13
3 / 1 / 2
7,442
620
8,041
8,295
2,551
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Nemesis
15
9 / 0 / 0
8,648
721
4,179
6,190
2,620
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
34
5
Kills
21
21
Deaths
6
7
Assists
13
Player
Kills
Deaths
Assists
KDA
W
5
2
3
3.25
L
Nemesis
DangYouCute
Nemesis
3
5
2
0.8
L
Kukulkan
Grizzlymarsh
Kukulkan
0
6
0
0
L
Charybdis
Lucy Love9521
Charybdis
2
5
0
0.4
W
Khepri
1
1
6
4
W
Izanami
3
2
2
2
W
Morgan Le Fay
SkinOfMyPeKKer69
Morgan Le Fay
3
1
2
4
L
Athena
TyDefy
Athena
0
3
4
0.67
L
0
2
1
0.25
W
Nemesis
9
0
0
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,264
Damage
26,924
39,782
Taken
32,762
13,017
Mitigated
13,232
8,547
Healing
15,544
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,988
1,378
0
1,570
4,310
1,417
1,536
2,145
1,971
45,296
0
L
Nemesis
DangYouCute
Nemesis
3,758
1,791
0
892
8,827
3,050
0
3,738
5,007
0
24,124
L
Kukulkan
Grizzlymarsh
Kukulkan
1,196
319
0
0
6,723
1,995
0
4,331
2,002
8,900
0
L
Charybdis
Lucy Love9521
Charybdis
4,056
2,164
0
518
7,031
1,533
1,195
683
6,306
0
36,929
W
Khepri
2,529
386
0
1,857
5,410
3,868
552
1,048
4,362
12,610
0
W
Izanami
5,187
3,279
0
4,578
8,557
2,776
604
973
7,584
0
57,836
W
Morgan Le Fay
SkinOfMyPeKKer69
Morgan Le Fay
8,041
1,585
314
5,002
8,295
2,551
1,914
0
8,295
44,218
0
L
Athena
TyDefy
Athena
3,638
1,544
0
2,278
8,431
3,646
0
2,732
5,569
23,282
0
L
4,616
2,478
0
4,859
8,770
2,793
0
5,430
3,340
0
43,150
W
Nemesis
4,179
1,827
0
2,223
6,190
2,620
766
474
5,716
0
66,632

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,868
Gold Earned
38,585
295
Minions Killed
419
0
Camps Cleared
0
1,057,015
Distance Traveled
1,130,646
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
8,051
671
93
8
0
206,922
1
L
Nemesis
6,159
513
41
3
0
229,847
1
L
Kukulkan
4,722
394
19
2
0
173,839
0
L
Charybdis
6,409
534
83
7
0
214,293
4
W
Khepri
6,725
560
35
3
0
253,351
3
W
Izanami
7,719
643
108
9
0
194,445
1
W
Morgan Le Fay
7,442
620
75
6
0
213,809
4
L
Athena
5,822
485
42
4
0
239,313
0
L
Neith
6,756
563
110
9
0
199,723
1
W
Nemesis
8,648
721
108
9
0
262,119
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role