Player Matchup

Kukulkan
Kukulkan
Denzelee
Kukulkan
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Ra
Ra
PiosonSerpent
Ra
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Ymir
Ymir
SkreetMocuh
Ymir
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Pele
Pele
Sxnjith
Pele
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Fenrir
Fenrir
aiden2009
Fenrir
Level 13
God Stats
2W - 4L
1,359 SR
Queue Stats
5W - 12L
1,145 Elo+
Solo
Team Averages
Level 5
1,472 SR
1,429 Elo+

VS

Team Averages
Level 25
1,432 SR
1,212 Elo+
Da Ji
Da Ji
Amiresit
Da Ji
Level 45
God Stats
2W - 0L
1,500 SR
Queue Stats
51W - 79L
1,226 Elo+
Party 3
Rama
Rama
CTSharpy
Rama
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 17L
1,318 Elo+
Party 1
Yemoja
Yemoja
Kue_So
Yemoja
Level 15
God Stats
22W - 29L
1,395 SR
Queue Stats
41W - 65L
1,268 Elo+
Party 3
Cthulhu
Cthulhu
The_Envoy20
Cthulhu
Level 18
God Stats
1W - 3L
1,346 SR
Queue Stats
1W - 12L
931 Elo+
Party 1
Nemesis
Nemesis
speedyraka
Nemesis
Level 28
God Stats
21W - 26L
1,420 SR
Queue Stats
110W - 151L
1,315 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Denzelee
Kukulkan
6
0 / 7 / 0
4,314
392
683
5,234
1,226
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

7
0 / 2 / 0
4,695
427
846
4,654
967
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

8
0 / 4 / 0
4,770
434
3,009
7,612
4,451
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Pele
Sxnjith
Pele
8
3 / 3 / 0
5,326
484
3,227
5,953
2,514
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Fenrir
aiden2009
Fenrir
5
0 / 4 / 1
4,155
378
1,766
4,481
1,262
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Amiresit
Da Ji
8
6 / 0 / 4
6,061
551
2,940
5,842
2,094
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rama
9
4 / 2 / 0
5,816
529
2,109
4,013
995
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Yemoja
Kue_So
Yemoja
9
0 / 0 / 8
5,848
532
1,740
3,407
1,455
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Cthulhu
The_Envoy20
Cthulhu
9
2 / 2 / 5
5,733
521
3,148
5,844
5,897
OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Nemesis
speedyraka
Nemesis
10
3 / 1 / 0
6,182
562
2,937
6,427
1,956
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
32
3
Kills
15
20
Deaths
5
1
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Da Ji
Amiresit
Da Ji
6
0
4
8
W
Rama
4
2
0
2
L
Kukulkan
Denzelee
Kukulkan
0
7
0
0
W
Yemoja
Kue_So
Yemoja
0
0
8
4
L
0
2
0
0
L
0
4
0
0
L
Pele
Sxnjith
Pele
3
3
0
1
W
Cthulhu
The_Envoy20
Cthulhu
2
2
5
2.25
L
Fenrir
aiden2009
Fenrir
0
4
1
0.13
W
Nemesis
speedyraka
Nemesis
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,531
Damage
12,874
27,934
Taken
25,533
10,420
Mitigated
12,397
2,050
Healing
10,773
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
Amiresit
Da Ji
2,940
737
288
2,189
5,842
2,094
423
1,466
4,376
0
12,423
W
Rama
2,109
1,517
562
882
4,013
995
2,688
39
3,974
0
20,864
L
Kukulkan
Denzelee
Kukulkan
683
344
0
0
5,234
1,226
26
504
4,642
12,366
0
W
Yemoja
Kue_So
Yemoja
1,740
678
1,957
741
3,407
1,455
257
1,405
2,002
14,475
0
L
846
253
101
623
4,654
967
0
948
3,625
20,610
0
L
3,009
515
0
682
7,612
4,451
120
1,248
6,364
17,496
0
L
Pele
Sxnjith
Pele
3,227
935
0
602
5,953
2,514
171
1,981
3,849
0
17,470
W
Cthulhu
The_Envoy20
Cthulhu
3,148
696
287
847
5,844
5,897
614
622
5,142
14,966
0
L
Fenrir
aiden2009
Fenrir
1,766
429
0
42
4,481
1,262
36
379
4,102
0
3,993
W
Nemesis
speedyraka
Nemesis
2,937
1,341
0
3,020
6,427
1,956
0
926
5,501
0
30,848

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,260
Gold Earned
29,640
139
Minions Killed
200
0
Camps Cleared
0
943,383
Distance Traveled
933,462
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
6,061
551
30
3
0
206,478
0
W
Rama
5,816
529
44
4
0
158,698
0
L
Kukulkan
4,314
392
28
3
0
167,029
2
W
Yemoja
5,848
532
31
3
0
154,953
2
L
Ra
4,695
427
37
3
0
212,182
1
L
Ymir
4,770
434
29
3
0
217,676
1
L
Pele
5,326
484
37
3
0
210,362
0
W
Cthulhu
5,733
521
26
2
0
193,130
0
L
Fenrir
4,155
378
8
1
0
136,134
3
W
Nemesis
6,182
562
69
6
0
220,203
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role