Player Matchup

Gilgamesh
Gilgamesh
Alegorgon
Gilgamesh
Level 48
God Stats
1W - 1L
1,471 SR
Queue Stats
33W - 57L
1,368 Elo+
Party 1
Cthulhu
Cthulhu
Godgift
Cthulhu
Level 122
God Stats
8W - 6L
1,658 SR
Queue Stats
95W - 119L
1,427 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Hefeflo
Ah Muzen Cab
Level 160
God Stats
4W - 3L
1,573 SR
Queue Stats
132W - 132L
1,474 Elo+
Party 1
Sol
Sol
Shelizzle88
Sol
Level 148
God Stats
4W - 5L
1,454 SR
Queue Stats
272W - 289L
1,441 Elo+
Solo
Bacchus
Bacchus
fresh blood 101
Bacchus
Level 68
God Stats
14W - 22L
1,488 SR
Queue Stats
90W - 127L
1,419 Elo+
Party 1
Team Averages
Level 109
1,529 SR
1,426 Elo+

VS

Team Averages
Level 81
1,526 SR
1,447 Elo+
Hades
Hades
AR Aquax
Hades
Level 61
God Stats
8W - 9L
1,556 SR
Queue Stats
119W - 129L
1,416 Elo+
Party 2
Athena
Athena
Alvarogjt
Athena
Level 156
God Stats
4W - 8L
1,466 SR
Queue Stats
285W - 286L
1,452 Elo+
Solo
Cliodhna
Cliodhna
Carnage113
Cliodhna
Level 69
God Stats
6W - 11L
1,462 SR
Queue Stats
273W - 329L
1,494 Elo+
Solo
Izanami
Izanami
TheSassyKatie
Izanami
Level 74
God Stats
105W - 86L
1,633 SR
Queue Stats
500W - 577L
1,429 Elo+
Solo
Tiamat
Tiamat
aqua200811
Tiamat
Level 43
God Stats
1W - 1L
1,516 SR
Queue Stats
108W - 138L
1,446 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Alegorgon
Gilgamesh
19
11 / 4 / 9
13,948
634
18,152
16,849
7,619
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cthulhu
Godgift
Cthulhu
18
2 / 1 / 13
11,654
530
10,057
24,078
12,082
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ah Muzen Cab
Hefeflo
Ah Muzen Cab
20
13 / 4 / 5
13,730
624
23,588
17,040
6,623
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

15
1 / 6 / 4
9,752
443
5,012
17,581
5,456
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

14
0 / 5 / 8
8,744
397
3,481
16,807
15,277
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
AR Aquax
Hades
17
2 / 7 / 4
11,014
501
15,526
20,039
15,493
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Athena
Alvarogjt
Athena
16
1 / 3 / 11
11,305
514
10,258
18,251
18,993
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cliodhna
Carnage113
Cliodhna
17
6 / 6 / 7
11,908
541
17,065
17,221
6,197
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Izanami
19
11 / 3 / 4
12,764
580
17,080
14,220
5,100
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Tiamat
aqua200811
Tiamat
14
0 / 8 / 0
9,443
429
6,522
17,446
7,794
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
46
27
Kills
20
20
Deaths
27
39
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Hades
AR Aquax
Hades
2
7
4
0.57
W
Gilgamesh
Alegorgon
Gilgamesh
11
4
9
3.88
L
Athena
Alvarogjt
Athena
1
3
11
2.17
L
Cliodhna
Carnage113
Cliodhna
6
6
7
1.58
W
Cthulhu
Godgift
Cthulhu
2
1
13
8.5
W
Ah Muzen Cab
Hefeflo
Ah Muzen Cab
13
4
5
3.88
W
1
6
4
0.5
L
Izanami
11
3
4
4.33
L
Tiamat
aqua200811
Tiamat
0
8
0
0
W
0
5
8
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,290
Damage
66,451
92,355
Taken
87,177
47,057
Mitigated
53,577
29,434
Healing
25,114
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hades
AR Aquax
Hades
15,526
1,789
97
6,760
20,039
15,493
427
6,171
13,565
71,051
0
W
Gilgamesh
Alegorgon
Gilgamesh
18,152
7,747
0
1,290
16,849
7,619
2,812
4,879
11,854
0
54,473
L
Athena
Alvarogjt
Athena
10,258
1,757
0
4,030
18,251
18,993
0
4,201
13,795
47,723
0
L
Cliodhna
Carnage113
Cliodhna
17,065
1,384
0
3,554
17,221
6,197
0
2,892
14,069
0
67,274
W
Cthulhu
Godgift
Cthulhu
10,057
700
1,964
9,837
24,078
12,082
111
13,019
10,829
56,442
0
W
Ah Muzen Cab
Hefeflo
Ah Muzen Cab
23,588
10,570
0
4,834
17,040
6,623
2,776
6,962
9,908
0
107,731
W
5,012
1,295
1,315
8,967
17,581
5,456
135
3,507
14,024
73,297
8,572
L
Izanami
17,080
13,756
0
5,689
14,220
5,100
586
2,418
11,388
0
124,649
L
Tiamat
aqua200811
Tiamat
6,522
630
0
4,984
17,446
7,794
404
1,902
15,277
60,442
0
W
3,481
221
0
1,227
16,807
15,277
373
3,625
13,097
16,041
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,828
Gold Earned
56,434
511
Minions Killed
631
0
Camps Cleared
0
2,121,460
Distance Traveled
1,952,246
39
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hades
11,014
501
127
6
0
331,770
7
W
Gilgamesh
13,948
634
64
3
0
439,815
4
L
Athena
11,305
514
79
4
0
441,847
8
L
Cliodhna
11,908
541
115
5
0
427,084
2
W
Cthulhu
11,654
530
131
6
0
430,543
8
W
Ah Muzen Cab
13,730
624
172
8
0
411,174
5
W
Sol
9,752
443
116
5
0
400,581
7
L
Izanami
12,764
580
189
9
0
370,951
8
L
Tiamat
9,443
429
121
6
0
380,594
1
W
Bacchus
8,744
397
28
1
0
439,347
15

Distance Traveled

Minion Kills by Role

Gold Earned by Role