Player Matchup

King Arthur
King Arthur
Dark_Link357
King Arthur
Level 68
God Stats
0W - 3L
1,310 SR
Queue Stats
8W - 17L
1,387 Elo+
Party 1
Hun Batz
Hun Batz
HarlequinTheFool
Hun Batz
Level 66
God Stats
0W - 3L
1,310 SR
Queue Stats
180W - 178L
1,531 Elo+
Party 1
Fenrir
Fenrir
Kloztrofobz
Fenrir
Level 67
God Stats
0W - 2L
1,310 SR
Queue Stats
39W - 48L
1,573 Elo+
Party 1
Zhong Kui
Zhong Kui
evantoni
Zhong Kui
Level 106
God Stats
0W - 2L
1,500 SR
Queue Stats
91W - 97L
1,576 Elo+
Party 1
Xbalanque
Xbalanque
purr3k1ng
Xbalanque
Level 127
God Stats
3W - 2L
1,660 SR
Queue Stats
165W - 169L
1,538 Elo+
Party 1
Team Averages
Level 87
1,418 SR
1,521 Elo+

VS

Team Averages
Level 71
1,611 SR
1,618 Elo+
Yemoja
Yemoja
BrinaMorningstar
Yemoja
Level 39
God Stats
5W - 2L
1,929 SR
Queue Stats
203W - 182L
1,564 Elo+
Solo
Eset
Eset
Darkidol
Eset
Level 46
God Stats
2W - 1L
1,500 SR
Queue Stats
41W - 18L
1,795 Elo+
Solo
Anhur
Anhur
QuickyWiggles
Anhur
Level 68
God Stats
6W - 5L
1,498 SR
Queue Stats
211W - 206L
1,611 Elo+
Party 2
Sobek
Sobek
TehWrexxor
Sobek
Level 141
God Stats
4W - 2L
1,574 SR
Queue Stats
116W - 98L
1,597 Elo+
Party 2
Thor
Thor
joaquinkch
Thor
Level 59
God Stats
10W - 10L
1,551 SR
Queue Stats
258W - 248L
1,524 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Dark_Link357
King Arthur
11
1 / 5 / 0
6,919
494
3,350
11,564
7,120
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

12
2 / 3 / 1
7,665
548
4,450
10,710
3,205
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Fenrir
9
0 / 5 / 4
6,276
448
4,520
11,769
6,655
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Zhong Kui
evantoni
Zhong Kui
12
2 / 6 / 2
7,384
527
7,558
10,843
6,441
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Xbalanque
purr3k1ng
Xbalanque
12
2 / 5 / 2
7,112
508
6,334
9,421
1,934
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 1 / 3
8,546
610
6,347
6,169
5,872
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Eset
16
7 / 1 / 5
9,805
700
9,319
9,143
4,617
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

13
5 / 4 / 6
8,084
577
7,586
10,215
3,903
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sobek
12
0 / 0 / 9
7,324
523
3,499
9,074
7,438
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

15
9 / 1 / 4
9,178
656
8,432
7,172
2,768
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
50
7
Kills
23
24
Deaths
7
9
Assists
27
Player
Kills
Deaths
Assists
KDA
W
2
1
3
3.5
L
King Arthur
Dark_Link357
King Arthur
1
5
0
0.2
W
Eset
7
1
5
9.5
L
2
3
1
0.83
L
Fenrir
0
5
4
0.4
W
5
4
6
2
W
Sobek
0
0
9
4.5
L
Zhong Kui
evantoni
Zhong Kui
2
6
2
0.5
W
9
1
4
11
L
Xbalanque
purr3k1ng
Xbalanque
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,212
Damage
35,183
54,307
Taken
41,773
25,355
Mitigated
24,598
10,263
Healing
16,879
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,347
1,819
310
2,597
6,169
5,872
64
0
6,169
39,342
6,801
L
King Arthur
Dark_Link357
King Arthur
3,350
385
0
1,090
11,564
7,120
222
5,788
5,776
0
34,730
W
Eset
9,319
2,078
0
3,355
9,143
4,617
488
2,976
6,167
70,433
0
L
4,450
1,582
0
2,370
10,710
3,205
0
3,170
7,540
0
42,890
L
Fenrir
4,520
839
0
1,798
11,769
6,655
0
3,239
8,530
0
12,987
W
7,586
3,368
0
2,767
10,215
3,903
0
1,546
8,669
0
50,789
W
Sobek
3,499
405
431
4,200
9,074
7,438
0
1,917
7,157
18,675
0
L
Zhong Kui
evantoni
Zhong Kui
7,558
813
0
2,849
10,843
6,441
0
4,332
6,511
42,140
0
W
8,432
2,668
0
3,219
7,172
2,768
0
1,353
5,819
0
60,387
L
Xbalanque
purr3k1ng
Xbalanque
6,334
3,273
0
2,156
9,421
1,934
325
2,043
7,378
0
45,078

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,356
Gold Earned
42,937
351
Minions Killed
444
0
Camps Cleared
0
1,343,724
Distance Traveled
1,377,133
22
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
8,546
610
88
6
0
225,673
0
L
King Arthur
6,919
494
85
6
0
266,008
8
W
Eset
9,805
700
136
10
0
288,629
6
L
Hun Batz
7,665
548
86
6
0
279,135
4
L
Fenrir
6,276
448
19
1
0
290,544
6
W
Anhur
8,084
577
93
7
0
233,746
0
W
Sobek
7,324
523
22
2
0
299,522
3
L
Zhong Kui
7,384
527
75
5
0
246,485
2
W
Thor
9,178
656
105
8
0
329,563
2
L
Xbalanque
7,112
508
86
6
0
261,552
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role