Player Matchup

Nu Wa
Nu Wa
DirectRhombus85
Nu Wa
Level 49
God Stats
2W - 4L
1,267 SR
Queue Stats
177W - 114L
1,639 Elo+
Party 2
Ares
Ares
LimitBurner
Ares
Level 8
God Stats
2W - 1L
1,500 SR
Queue Stats
60W - 37L
1,574 Elo+
Party 2
Thanatos
Thanatos
Razziest7760
Thanatos
Level 21
God Stats
6W - 6L
1,467 SR
Queue Stats
19W - 30L
1,249 Elo+
Party 3
Chaac
Chaac
SadBoyburner
Chaac
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
67W - 56L
1,558 Elo+
Party 2
Tiamat
Tiamat
fitinhaforyou
Tiamat
Level 14
God Stats
5W - 4L
1,541 SR
Queue Stats
8W - 10L
1,248 Elo+
Party 3
Team Averages
Level 22
1,455 SR
1,453 Elo+

VS

Team Averages
Level 29
1,501 SR
1,361 Elo+
Chaac
Chaac
BEKFAST7406
Chaac
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 42L
1,276 Elo+
Party 1
Discordia
Discordia
BunsByGucci
Discordia
Level 28
God Stats
9W - 12L
1,444 SR
Queue Stats
34W - 32L
1,540 Elo+
Solo
Serqet
Serqet
Galameo
Serqet
Level 29
God Stats
1W - 3L
1,510 SR
Queue Stats
78W - 95L
1,328 Elo+
Solo
Xbalanque
Xbalanque
MelonPenguin142
Xbalanque
Level 17
God Stats
14W - 9L
1,549 SR
Queue Stats
24W - 21L
1,391 Elo+
Party 1
Ganesha
Ganesha
xxBLOCKWIZARDxx
Ganesha
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
59W - 89L
1,272 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
8 / 0 / 4
8,800
629
13,792
10,654
4,310
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

12
6 / 0 / 10
8,446
603
6,286
10,901
10,115
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Thanatos
Razziest7760
Thanatos
12
1 / 3 / 1
7,102
507
4,059
11,309
4,473
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

15
5 / 2 / 5
8,755
625
12,096
11,955
9,279
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

11
0 / 2 / 0
6,587
471
2,025
5,575
2,163
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 3 / 1
5,852
418
6,524
12,440
8,544
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Discordia
BunsByGucci
Discordia
11
4 / 0 / 1
7,062
504
5,477
4,145
1,153
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Serqet
Galameo
Serqet
10
2 / 5 / 3
6,306
450
4,913
10,111
3,112
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Xbalanque
MelonPenguin142
Xbalanque
7
0 / 7 / 3
5,007
358
6,996
8,293
2,240
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

8
0 / 5 / 0
5,215
373
3,633
12,196
8,526
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
15
20
Kills
7
7
Deaths
20
20
Assists
8
Player
Kills
Deaths
Assists
KDA
L
1
3
1
0.5
L
Discordia
BunsByGucci
Discordia
4
0
1
4.5
W
8
0
4
10
L
Serqet
Galameo
Serqet
2
5
3
0.7
W
6
0
10
11
L
Xbalanque
MelonPenguin142
Xbalanque
0
7
3
0.21
W
Thanatos
Razziest7760
Thanatos
1
3
1
0.5
W
5
2
5
3.75
W
0
2
0
0
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,258
Damage
27,543
50,394
Taken
47,185
30,340
Mitigated
23,575
21,627
Healing
10,208
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,524
1,012
0
3,857
12,440
8,544
0
3,588
8,852
3,326
19,909
L
Discordia
BunsByGucci
Discordia
5,477
413
0
1,211
4,145
1,153
352
1,407
2,572
38,482
0
W
13,792
5,710
0
5,362
10,654
4,310
2,386
2,477
7,808
58,603
8,292
L
Serqet
Galameo
Serqet
4,913
426
0
2,928
10,111
3,112
192
3,565
6,410
0
23,162
W
6,286
479
871
2,071
10,901
10,115
0
2,215
8,642
14,211
0
L
Xbalanque
MelonPenguin142
Xbalanque
6,996
3,845
0
570
8,293
2,240
0
5,826
2,461
0
23,072
W
Thanatos
Razziest7760
Thanatos
4,059
1,011
0
7,063
11,309
4,473
288
1,239
10,020
0
54,013
W
12,096
4,106
0
5,459
11,955
9,279
0
1,862
8,474
5,380
46,977
W
2,025
14
0
801
5,575
2,163
488
2,690
2,885
24,419
0
L
3,633
787
135
1,507
12,196
8,526
0
7,929
4,243
9,762
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,690
Gold Earned
29,442
342
Minions Killed
210
0
Camps Cleared
0
1,338,149
Distance Traveled
1,305,868
1
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
5,852
418
45
3
0
272,567
0
L
Discordia
7,062
504
79
6
0
261,918
7
W
Nu Wa
8,800
629
113
8
0
242,180
0
L
Serqet
6,306
450
46
3
0
283,188
3
W
Ares
8,446
603
15
1
0
269,911
0
L
Xbalanque
5,007
358
35
3
0
233,384
0
W
Thanatos
7,102
507
86
6
0
302,616
0
W
Chaac
8,755
625
88
6
0
258,373
0
W
Tiamat
6,587
471
40
3
0
265,069
1
L
Ganesha
5,215
373
5
0
0
254,811
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role