Player Matchup

Gilgamesh
Gilgamesh
Angelius18_PR
Gilgamesh
Level 154
God Stats
4W - 4L
1,503 SR
Queue Stats
90W - 110L
1,523 Elo+
Party 2
Hera
Hera
Code Ishibo
Hera
Level 160
God Stats
0W - 1L
1,481 SR
Queue Stats
45W - 57L
1,461 Elo+
Party 1
Medusa
Medusa
LaughedSAngel
Medusa
Level 158
God Stats
9W - 14L
1,501 SR
Queue Stats
50W - 72L
1,413 Elo+
Party 1
Sol
Sol
rivera083
Sol
Level 32
God Stats
0W - 1L
1,920 SR
Queue Stats
8W - 6L
1,583 Elo+
Party 2
Team Averages
Level 126
1,601 SR
1,495 Elo+

VS

Team Averages
Level 123
1,531 SR
1,486 Elo+
Chaac
Chaac
AlvinLions78
Chaac
Level 118
God Stats
3W - 1L
1,690 SR
Queue Stats
89W - 86L
1,473 Elo+
Party 3
Agni
Agni
McDonaldtrumpx
Agni
Level 159
God Stats
1W - 0L
1,564 SR
Queue Stats
93W - 75L
1,528 Elo+
Party 3
Artio
Artio
OGCAPP3R
Artio
Level 129
God Stats
5W - 3L
1,484 SR
Queue Stats
101W - 94L
1,509 Elo+
Party 3
Heimdallr
Heimdallr
xIHATEGAVIN
Heimdallr
Level 87
God Stats
1W - 5L
1,386 SR
Queue Stats
46W - 62L
1,432 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Angelius18_PR
Gilgamesh
15
3 / 5 / 2
9,894
707
11,309
16,861
9,256
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

16
1 / 7 / 3
10,113
722
11,137
11,848
4,924
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
2 / 7 / 2
10,426
745
9,069
14,448
5,756
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

17
3 / 5 / 0
10,406
743
10,303
12,402
4,060
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
8 / 2 / 9
11,770
841
14,054
15,806
19,619
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

20
11 / 0 / 4
13,406
958
17,335
9,045
3,542
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Artio
OGCAPP3R
Artio
16
3 / 1 / 12
10,841
774
8,790
16,842
20,646
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heimdallr
xIHATEGAVIN
Heimdallr
16
2 / 6 / 6
10,562
754
7,941
14,583
5,944
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
55
9
Kills
24
24
Deaths
9
7
Assists
31
Player
Kills
Deaths
Assists
KDA
W
8
2
9
6.25
L
Gilgamesh
Angelius18_PR
Gilgamesh
3
5
2
0.8
L
1
7
3
0.36
L
2
7
2
0.43
W
11
0
4
13
W
Artio
OGCAPP3R
Artio
3
1
12
9
L
3
5
0
0.6
W
Heimdallr
xIHATEGAVIN
Heimdallr
2
6
6
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,818
Damage
48,120
55,559
Taken
56,276
23,996
Mitigated
49,751
8,977
Healing
18,596
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,054
3,689
0
5,987
15,806
19,619
1,338
6,113
9,693
0
35,410
L
Gilgamesh
Angelius18_PR
Gilgamesh
11,309
2,133
0
3,290
16,861
9,256
754
5,393
10,786
1,844
27,153
L
11,137
3,508
0
1,867
11,848
4,924
607
6,265
4,931
39,869
0
L
9,069
2,921
83
1,136
14,448
5,756
105
9,270
4,756
0
34,847
W
17,335
1,366
0
2,061
9,045
3,542
4,307
4,608
4,437
66,928
0
W
Artio
OGCAPP3R
Artio
8,790
661
1,026
7,376
16,842
20,646
579
6,345
10,319
26,195
0
L
10,303
3,482
133
2,468
12,402
4,060
798
4,515
7,348
52,158
0
W
Heimdallr
xIHATEGAVIN
Heimdallr
7,941
3,577
0
2,146
14,583
5,944
259
5,964
8,032
0
33,581

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,839
Gold Earned
46,579
247
Minions Killed
255
11
Camps Cleared
10
916,322
Distance Traveled
1,058,781
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
11,770
841
38
3
1
275,767
0
L
Gilgamesh
9,894
707
43
3
2
253,857
2
L
Hera
10,113
722
70
5
2
207,551
2
L
Medusa
10,426
745
59
4
3
241,538
3
W
Agni
13,406
958
137
10
6
285,207
2
W
Artio
10,841
774
36
3
2
298,826
0
L
Sol
10,406
743
75
5
4
213,376
0
W
Heimdallr
10,562
754
44
3
1
198,981
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role