Player Matchup

Tiamat
Tiamat
B JUSTice x410
Tiamat
Level 156
God Stats
1W - 1L
1,296 SR
Queue Stats
70W - 70L
1,514 Elo+
Solo
Hel
Hel
CUARxLOVEALOT
Hel
Level 109
God Stats
3W - 0L
1,596 SR
Queue Stats
52W - 53L
1,510 Elo+
Solo
Danzaburou
Danzaburou
FineeTing
Danzaburou
Level 82
God Stats
1W - 2L
1,406 SR
Queue Stats
237W - 232L
1,523 Elo+
Solo
Cthulhu
Cthulhu
jlequiroz09
Cthulhu
Level 157
God Stats
1W - 1L
1,283 SR
Queue Stats
240W - 224L
1,473 Elo+
Solo
Fafnir
Fafnir
tareek97
Fafnir
Level 141
God Stats
2W - 2L
1,545 SR
Queue Stats
133W - 148L
1,488 Elo+
Solo
Team Averages
Level 129
1,425 SR
1,502 Elo+

VS

Team Averages
Level 101
1,500 SR
1,502 Elo+
Charybdis
Charybdis
Haonxd
Charybdis
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 27L
1,525 Elo+
Party 1
Yemoja
Yemoja
JohnnyNewcome
Yemoja
Level 57
God Stats
1W - 1L
1,500 SR
Queue Stats
59W - 53L
1,442 Elo+
Party 1
Sol
Sol
MyopicMoon00X
Sol
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 29L
1,563 Elo+
Party 2
Kumbhakarna
Kumbhakarna
XxToxic_GuardxX
Kumbhakarna
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 57L
1,474 Elo+
Party 2
Ravana
Ravana
xMyopic
Ravana
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 50L
1,506 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 1 / 15
10,318
737
10,268
16,229
11,335
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

17
3 / 2 / 16
10,423
745
9,283
14,622
7,734
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Danzaburou
FineeTing
Danzaburou
17
9 / 6 / 7
11,598
828
20,294
14,918
6,750
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
jlequiroz09
Cthulhu
19
4 / 3 / 14
12,027
859
16,247
22,939
28,889
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Fafnir
tareek97
Fafnir
15
3 / 2 / 8
9,537
681
4,711
14,425
20,360
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Haonxd
Charybdis
15
2 / 6 / 9
8,958
640
7,699
14,347
6,745
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
4 / 1 / 10
9,917
708
11,320
8,075
8,909
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

17
5 / 4 / 6
9,667
691
18,064
13,525
6,497
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kumbhakarna
XxToxic_GuardxX
Kumbhakarna
16
1 / 3 / 12
8,679
620
7,533
15,381
19,874
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ravana
xMyopic
Ravana
14
2 / 8 / 10
8,607
615
9,897
16,075
13,643
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
61
22
Kills
14
14
Deaths
22
60
Assists
47
Player
Kills
Deaths
Assists
KDA
W
3
1
15
10.5
W
3
2
16
5.5
W
Danzaburou
FineeTing
Danzaburou
9
6
7
2.08
L
Charybdis
Haonxd
Charybdis
2
6
9
1.08
L
4
1
10
9
L
5
4
6
2
L
Kumbhakarna
XxToxic_GuardxX
Kumbhakarna
1
3
12
2.33
W
Cthulhu
jlequiroz09
Cthulhu
4
3
14
3.67
W
Fafnir
tareek97
Fafnir
3
2
8
3.5
L
Ravana
xMyopic
Ravana
2
8
10
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,803
Damage
54,513
83,133
Taken
67,403
75,068
Mitigated
55,668
52,855
Healing
24,777
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,268
806
838
2,586
16,229
11,335
984
6,315
9,914
21,919
0
W
9,283
553
22,720
9,707
14,622
7,734
349
9,210
5,412
20,164
0
W
Danzaburou
FineeTing
Danzaburou
20,294
12,227
1,530
2,795
14,918
6,750
1,933
8,215
6,703
0
31,755
L
Charybdis
Haonxd
Charybdis
7,699
4,635
1,083
3,550
14,347
6,745
284
8,152
6,195
0
18,097
L
11,320
1,281
6,200
1,944
8,075
8,909
60
6,190
1,885
25,518
0
L
18,064
3,661
2,122
4,390
13,525
6,497
445
7,842
5,683
40,567
0
L
Kumbhakarna
XxToxic_GuardxX
Kumbhakarna
7,533
307
728
1,111
15,381
19,874
0
7,748
7,633
13,817
0
W
Cthulhu
jlequiroz09
Cthulhu
16,247
684
2,573
3,020
22,939
28,889
573
8,184
14,755
42,447
0
W
Fafnir
tareek97
Fafnir
4,711
1,457
2,412
4,674
14,425
20,360
1,333
4,993
9,432
10,154
0
L
Ravana
xMyopic
Ravana
9,897
2,252
881
2,768
16,075
13,643
0
10,577
5,498
0
15,526

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,903
Gold Earned
45,828
131
Minions Killed
127
0
Camps Cleared
0
1,302,482
Distance Traveled
1,261,154
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
10,318
737
18
1
0
277,728
0
W
Hel
10,423
745
22
2
0
288,528
1
W
Danzaburou
11,598
828
22
2
0
223,895
0
L
Charybdis
8,958
640
26
2
0
211,833
0
L
Yemoja
9,917
708
24
2
0
279,929
2
L
Sol
9,667
691
51
4
0
257,287
0
L
Kumbhakarna
8,679
620
11
1
0
261,782
0
W
Cthulhu
12,027
859
56
4
0
259,090
0
W
Fafnir
9,537
681
13
1
0
253,241
4
L
Ravana
8,607
615
15
1
0
250,323
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role